SetPlayerNametagShowing: Difference between revisions

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__NOTOC__  
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
{{Server client function}}
{{New feature|3|1.0|This function allows you to set whether a player's nametag visibility both clientside and serverside}}
 
Use this to define whether the player's name tag is visible or invisible.
Use this to define whether the player's name tag is visible or invisible.


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bool setPlayerNametagShowing ( player thePlayer, bool showing )
bool setPlayerNametagShowing ( player thePlayer, bool showing )
</syntaxhighlight>  
</syntaxhighlight>  
 
{{OOP||[[player]]:setNametagShowing|nametagShowing|isPlayerNametagShowing}}
 
===Required Arguments===  
===Required Arguments===  
*'''thePlayer:''' Define the player whos tag visiblity status you want to change
*'''thePlayer:''' Define the player whos tag visiblity status you want to change
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This script will turn off player tags for everyone
This script will turn off player tags for everyone
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
players = {}
function onResourceStart ( )
--Make a table called players
    local players = getElementsByType ( "player" ) -- Store all the players in the server into a table
players = getElementsByType ( "player" )
    for key, player in ipairs ( players ) do       -- for all the players in the table
--Store all the players in the server into the table
        setPlayerNametagShowing ( player, false ) -- turn off their nametag
 
    end
addEventHandler ( "onResourceStart", root, "ResourceStart" )
function ResourceStart ( name, root )
for k,v in players do
--for all the players in the table
setPlayerNametagShowing ( v, false )
--turn off their nametag
end
end
end
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )


addEventHandler ( "onPlayerJoin", root, "PlayerJoin" )
function onPlayerJoin ( )
function PlayerJoin ()
      -- Whoever joins the server should also have their nametags deactivated
setPlayerNametagShowing ( source, false )
setPlayerNametagShowing ( source, false )
--Whoever joins the server should also have their nametags deactivated
end
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )


</syntaxhighlight>
</syntaxhighlight>
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==See Also==
==See Also==
{{Player functions}}
{{Player functions}}
[[ar:setPlayerNametagShowing]]

Latest revision as of 14:12, 24 March 2016

This function allows you to set whether a player's nametag visibility both clientside and serverside

Use this to define whether the player's name tag is visible or invisible.

Syntax

bool setPlayerNametagShowing ( player thePlayer, bool showing )

OOP Syntax Help! I don't understand this!

Method: player:setNametagShowing(...)
Variable: .nametagShowing
Counterpart: isPlayerNametagShowing


Required Arguments

  • thePlayer: Define the player whos tag visiblity status you want to change
  • showing: Use true or false to show/hide the tag

Returns

Returns true if successful, false otherwise

Example

This script will turn off player tags for everyone

function onResourceStart ( )
    local players = getElementsByType ( "player" ) -- Store all the players in the server into a table
    for key, player in ipairs ( players ) do       -- for all the players in the table
        setPlayerNametagShowing ( player, false )  -- turn off their nametag
    end
end
addEventHandler ( "onResourceStart", resourceRoot, onResourceStart )

function onPlayerJoin ( )
      -- Whoever joins the server should also have their nametags deactivated
	setPlayerNametagShowing ( source, false )
end
addEventHandler ( "onPlayerJoin", root, onPlayerJoin )

See Also