SetPlayerNametagShowing: Difference between revisions
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bool setPlayerNametagShowing ( player thePlayer, bool showing ) | bool setPlayerNametagShowing ( player thePlayer, bool showing ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' Define the player whos tag visiblity status you want to change | |||
*''' | *'''showing:''' Use true or false to show/hide the tag | ||
*''' | |||
===Returns=== | ===Returns=== | ||
Returns ''true'' if tag is showing, ''false'' otherwise. | |||
Returns ''true'' if | |||
==Example== | ==Example== | ||
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addEventHandler ( "onPlayerJoin", root, "PlayerJoin" ) | addEventHandler ( "onPlayerJoin", root, "PlayerJoin" ) | ||
function PlayerJoin () | function PlayerJoin () | ||
setPlayerNametagShowing ( | setPlayerNametagShowing ( source, false ) | ||
--Whoever joins the server should also have their nametags deactivated | --Whoever joins the server should also have their nametags deactivated | ||
end | end | ||
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==See Also== | ==See Also== | ||
{{Player functions}} | |||
{{ | |||
[[Category:Incomplete]] -- leave this unless you complete the function | [[Category:Incomplete]] -- leave this unless you complete the function |
Revision as of 02:02, 11 April 2007
This fake function is for use with blah & blah and does blahblahblabhalbhl
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
- showing: Use true or false to show/hide the tag
Returns
Returns true if tag is showing, false otherwise.
Example
This script will turn off player tags for everyone
root = getRootElement () players = {} --Make a players varible and define it as a table players = getElementsByType ( "player" ) --Store all the players in the server into the table addEventHandler ( "onResourceStart", root, "ResourceStart" ) function ResourceStart ( name, root ) for k,v in players do --for all the players in the table setPlayerNametagShowing ( v, false ) --turn off their nametag end end addEventHandler ( "onPlayerJoin", root, "PlayerJoin" ) function PlayerJoin () setPlayerNametagShowing ( source, false ) --Whoever joins the server should also have their nametags deactivated end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState
-- leave this unless you complete the function