SetPlayerNametagShowing: Difference between revisions

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__NOTOC__  
__NOTOC__  
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This fake function is for use with blah & blah and does blahblahblabhalbhl
Use this to define whether the player's name tag is visible or invisible.


==Syntax==  
==Syntax==  
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===Returns===
===Returns===
Returns ''true'' if tag is showing, ''false'' otherwise.
Returns ''true'' if tag is showing, ''false'' otherwise


==Example==  
==Example==  
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==See Also==
==See Also==
{{Player functions}}
{{Player functions}}
[[Category:Incomplete]] -- leave this unless you complete the function

Revision as of 02:03, 11 April 2007

Use this to define whether the player's name tag is visible or invisible.

Syntax

bool setPlayerNametagShowing ( player thePlayer, bool showing )


Required Arguments

  • thePlayer: Define the player whos tag visiblity status you want to change
  • showing: Use true or false to show/hide the tag

Returns

Returns true if tag is showing, false otherwise

Example

This script will turn off player tags for everyone

root = getRootElement ()
players = {}
--Make a players varible and define it as a table
players = getElementsByType ( "player" )
--Store all the players in the server into the table

addEventHandler ( "onResourceStart", root, "ResourceStart" )
function ResourceStart ( name, root )
	for k,v in players do
	--for all the players in the table
	setPlayerNametagShowing ( v, false )
	--turn off their nametag
	end
end

addEventHandler ( "onPlayerJoin", root, "PlayerJoin" )
function PlayerJoin ()
	setPlayerNametagShowing ( source, false )
	--Whoever joins the server should also have their nametags deactivated
end

See Also