SetPlayerNametagShowing: Difference between revisions
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This script will turn off player tags for everyone | This script will turn off player tags for everyone | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
players = {} | players = {} | ||
--Make a table called players | --Make a table called players | ||
Revision as of 06:32, 11 April 2007
Use this to define whether the player's name tag is visible or invisible.
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
- showing: Use true or false to show/hide the tag
Returns
Returns true if successful, false otherwise
Example
This script will turn off player tags for everyone
players = {}
--Make a table called players
players = getElementsByType ( "player" )
--Store all the players in the server into the table
addEventHandler ( "onResourceStart", root, "ResourceStart" )
function ResourceStart ( name, root )
for k,v in players do
--for all the players in the table
setPlayerNametagShowing ( v, false )
--turn off their nametag
end
end
addEventHandler ( "onPlayerJoin", root, "PlayerJoin" )
function PlayerJoin ()
setPlayerNametagShowing ( source, false )
--Whoever joins the server should also have their nametags deactivated
end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState