SetPlayerNametagShowing
Jump to navigation
Jump to search
This function allows you to set whether a player's nametag visibility both clientside and serverside
Use this to define whether the player's name tag is visible or invisible.
Syntax
bool setPlayerNametagShowing ( player thePlayer, bool showing )
Required Arguments
- thePlayer: Define the player whos tag visiblity status you want to change
- showing: Use true or false to show/hide the tag
Returns
Returns true if successful, false otherwise
Example
This script will turn off player tags for everyone
root = getRootElement ( )
-- Store all the players in the server into a table
players = getElementsByType ( "player" )
function ResourceStart ( name, root )
for k,v in ipairs ( players ) do -- for all the players in the table
setPlayerNametagShowing ( v, false ) -- turn off their nametag
end
end
addEventHandler ( "onResourceStart", root, ResourceStart )
function PlayerJoin ()
-- Whoever joins the server should also have their nametags deactivated
setPlayerNametagShowing ( source, false )
end
addEventHandler ( "onPlayerJoin", root, PlayerJoin )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState