SetPlayerSkin
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Changes the model (skin) of a player
Syntax
bool setPlayerSkin ( element player, int id )
Required Arguments
- Player: Refers to a player whos model (skin) ID will be changed.
- ID:: A GTASA player model (skin) ID. Link below to all valid GTASA model (skin) IDs.
Example
Explain what the example does here
root = getRootElement () addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) function onSpawnpointUse ( player ) --When a player uses a maps spawnpoint setPlayerSkin ( player, randInt ( 10, 100 ) ) --Set the joined player's skin to a random number between 10 and 100 end
See Also
GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot