SetPlayerVoiceBroadcastTo: Difference between revisions
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function getPlayer( ... ) | ||
if( ... ) then | if ( ... ) then | ||
local | |||
for | local elements = {}; | ||
for | for _, string in ipairs( { ... } ) do | ||
if( string.find( | for _, element in ipairs( getElementsByType( 'player' ) ) do | ||
table.insert( | if ( string.find( string:lower(), getPlayerName(element):lower(), 1, true ) ) then | ||
table.insert( elements, element ); | |||
end | end | ||
end | end | ||
end | end | ||
return | |||
return elements; | |||
end | end | ||
return false | return false | ||
end | end | ||
function | addCommandHandler( 'broadcast', | ||
function( player, command, target, target_ ) | |||
if ( target and target_ ) then | |||
target, target_ = getPlayer( target, target_ ); | |||
if ( target and target_ ) then | |||
setPlayerVoiceBroadcastTo( target, target_ ); | |||
else | |||
outputChatBox( not target and "Target 1 not found!" or not target_ and "Target 2 not found!", root, 255, 0, 0, false ); | |||
end | |||
end | end | ||
end | end | ||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 19:14, 29 October 2012
Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This function allows you to change who can hear the voice of a player.
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction getPlayer( ... ) if ( ... ) then local elements = {}; for _, string in ipairs( { ... } ) do for _, element in ipairs( getElementsByType( 'player' ) ) do if ( string.find( string:lower(), getPlayerName(element):lower(), 1, true ) ) then table.insert( elements, element ); end end end return elements; end return false end addCommandHandler( 'broadcast', function( player, command, target, target_ ) if ( target and target_ ) then target, target_ = getPlayer( target, target_ ); if ( target and target_ ) then setPlayerVoiceBroadcastTo( target, target_ ); else outputChatBox( not target and "Target 1 not found!" or not target_ and "Target 2 not found!", root, 255, 0, 0, false ); end end end )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState