SetPlayerVoiceBroadcastTo: Difference between revisions
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This function allows you to change who can hear the voice of a player. | This function allows you to change who can hear the voice of a player. | ||
{{Note|This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}} | {{Important Note|This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]}} | ||
==Syntax== | ==Syntax== | ||
Revision as of 05:58, 11 August 2019
This function allows you to change who can hear the voice of a player.
| Important Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource |
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )
OOP Syntax Help! I don't understand this!
- Method: player:setVoiceBroadcastTo(...)
- Variable: .voiceBroadcastTo
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction getPlayer( ... )
if ( ... ) then
local elements = {};
for _, string in ipairs( { ... } ) do
for _, element in ipairs( getElementsByType( 'player' ) ) do
if ( string.find( string:lower(), getPlayerName(element):lower(), 1, true ) ) then
table.insert( elements, element );
end
end
end
return elements;
end
return false
end
addCommandHandler( 'broadcast',
function( player, command, target, target_ )
if ( target and target_ ) then
target, target_ = getPlayer( target, target_ );
if ( target and target_ ) then
setPlayerVoiceBroadcastTo( target, target_ );
else
outputChatBox( not target and "Target 1 not found!" or not target_ and "Target 2 not found!", root, 255, 0, 0, false );
end
end
end
)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState