SetPlayerVoiceBroadcastTo: Difference between revisions
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo [, mixed ignoreFrom ] ) | bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo [, mixed ignoreFrom = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 08:38, 22 August 2011
This function allows you to change who can hear the voice of a player, and what voices the player can hear.
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo [, mixed ignoreFrom = nil ] )
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Optional Arguments
- ignoreFrom: Element or table of elements who the player should not hear voices from.
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
ServerSee Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState