SetPlayerVoiceBroadcastTo: Difference between revisions
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(Created page with "{{Server function}} __NOTOC__ This function allows you to change the who a can hear the voice of a player ==Syntax== <syntaxhighlight lang="lua"> bool setPlayerVoiceBroadcastTo ( element th...") |
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
This function allows you to change | This function allows you to change who can hear the voice of a player | ||
==Syntax== | ==Syntax== |
Revision as of 00:09, 22 August 2011
This function allows you to change who can hear the voice of a player
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo [, mixed ignoredBy ] )
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Optional Arguments
- ignoredBy : Element or table of elements who should not hear the voice from this player. Note: Elements in ignoredBy take precedence over those in broadcastTo
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
ServerSee Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState