SetPlayerVoiceBroadcastTo: Difference between revisions
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(→No, thanks: Undo revision 33161 by Sora (talk)) |
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<section name="Server" class="server" show="true"> | <section name="Server" class="server" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getPlayerFromNamePart(name) | |||
if name then | |||
for i, player in ipairs(getElementsByType("player")) do | |||
if string.find(getPlayerName(player):lower(), tostring(name):lower(), 1, true) then | |||
return player | |||
end | |||
end | |||
end | |||
return false | |||
end | |||
function voice(player,cmd,target1,target2) | |||
local tp1 = getPlayerFromNamePart(target1) | |||
local tp2 = getPlayerFromNamePart(target2) | |||
if tp1 and tp2 then | |||
setPlayerVoiceBroadcastTo ( tp1, tp2 ) | |||
else | |||
outputChatBox("* Usage : /bt [playername][playername] ",player,255,255,255,true) -- for example /bt sora sheepy | |||
end | |||
end | |||
addCommandHandler("bt",voice) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | </section> |
Revision as of 12:09, 8 September 2012
Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This function allows you to change who can hear the voice of a player.
Syntax
bool setPlayerVoiceBroadcastTo ( element thePlayer, mixed broadcastTo )
Required Arguments
- thePlayer: The player you wish to change
- broadcastTo : Element or table of elements who should hear the voice from this player
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
Serverfunction getPlayerFromNamePart(name) if name then for i, player in ipairs(getElementsByType("player")) do if string.find(getPlayerName(player):lower(), tostring(name):lower(), 1, true) then return player end end end return false end function voice(player,cmd,target1,target2) local tp1 = getPlayerFromNamePart(target1) local tp2 = getPlayerFromNamePart(target2) if tp1 and tp2 then setPlayerVoiceBroadcastTo ( tp1, tp2 ) else outputChatBox("* Usage : /bt [playername][playername] ",player,255,255,255,true) -- for example /bt sora sheepy end end addCommandHandler("bt",voice)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState