SetPlayerVoiceIgnoreFrom: Difference between revisions
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(Created page with "{{Server function}} __NOTOC__ This function allows you to mute voices for a player. ==Syntax== <syntaxhighlight lang="lua"> bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFr...") |
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{{Server function}} | {{Server function}} | ||
__NOTOC__ | __NOTOC__ | ||
<div style="border: 1px dotted blue; background: #00CC66;padding:4px;margin-bottom:2px;">'''Note''': This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the [[Resource:Voice|Voice Resource]]</div> | |||
This function allows you to mute voices for a player. | This function allows you to mute voices for a player. | ||
Revision as of 19:18, 22 August 2011
Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This function allows you to mute voices for a player.
Syntax
bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFrom )
Required Arguments
- thePlayer: The player you wish to change
- ignoreFrom: Element or table of elements which the player should not hear voices from. Use nil if no one should be ignored.
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
ServerSee Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState