SetPlayerVoiceIgnoreFrom: Difference between revisions
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bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFrom ) | bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFrom ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:setVoiceIgnoreFrom|voiceIgnoreFrom|}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''thePlayer:''' The [[player]] you wish to change | *'''thePlayer:''' The [[player]] you wish to change |
Revision as of 05:09, 15 July 2014
Note: This function should only be used as a low-level function for advanced users. For typical Voice scripting, please see the Voice Resource
This function allows you to mute voices for a player.
Syntax
bool setPlayerVoiceIgnoreFrom ( element thePlayer, mixed ignoreFrom )
OOP Syntax Help! I don't understand this!
- Method: player:setVoiceIgnoreFrom(...)
- Variable: .voiceIgnoreFrom
Required Arguments
- thePlayer: The player you wish to change
- ignoreFrom: Element or table of elements which the player should not hear voices from. Use nil if no one should be ignored.
Returns
Returns true if the value was set successfully, false otherwise.
Example
Click to collapse [-]
ServerSee Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState