SetPlayerWantedLevel: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlantedWantedLevel ( player thePlayer, int stars )             
bool setPlayerWantedLevel ( player thePlayer, int stars )             
</syntaxhighlight>  
</syntaxhighlight>  



Revision as of 13:45, 27 November 2006

This function is used to set a player's wanted level. The wanted level is indicated by the amount of stars a player has on the HUD.

Syntax

bool setPlayerWantedLevel ( player thePlayer, int stars )            

Required Arguments

  • thePlayer: The player whose wanted level is to be set
  • stars: An integer from 0 to 6 representing the wanted level

Returns

Returns true if the wanted level was set successfully, false if any of the arguments were invalid.

Example

This example sets a player's wanted level to six stars if they enter a certain colshape:

-- assume that there exists a collision shape named 'policeStation'
-- call 'policeStationHit' when a player enters the collision shape:
addEventHandler ( "onColShapeHit", policeStation, "policeStationHit" )
function policeStationHit ( thePlayer ) 
   setPlayerWantedLevel ( thePlayer, 6 ) -- set the player's wanted level to 6 stars
   outputChatBox ( getClientName ( thePlayer ) .. " entered the police station!" )
end

See Also