SetPlayerWeaponSlot: Difference between revisions

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__NOTOC__  
__NOTOC__
{{Server client function}}
{{Deprecated}}
 
Please use [[setPedWeaponSlot]]
 
This function sets the player's weapon slot. This affects the current weapon.
This function sets the player's weapon slot. This affects the current weapon.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool setPlayerWeaponSlot ( int weapon_slot )
bool setPlayerWeaponSlot ( player theplayer, int weapon_slot )
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===
*'''weapon_slot:''' weapon slot to set
*'''theplayer:''' the [[player]] whose weapon slot you want to set. In a clientside script, this can only be the local player.
*'''weapon_slot:''' the weapon slot to set.
{{Weapon_Slots}}
{{Weapon_Slots}}
===Optional Arguments===
none


===Returns===
===Returns===
Returns ''true'' on success, ''false'' otherwise.
Returns ''true'' if successful in setting the player's equipped weapon slot, ''false'' otherwise.


==Example==  
==Example==  
<syntaxhighlight lang="lua">
<section name="Server" class="server" show="true">
Pending.</syntaxhighlight>
This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.
<syntaxhighlight lang="lua">function givePlayerWeapons ( player, commandName )
        --Give the player a weapon for each slot
giveWeapon ( player, 1, 1 )
giveWeapon ( player, 2, 1 )
giveWeapon ( player, 22, 1 )
giveWeapon ( player, 25, 1 )
giveWeapon ( player, 28, 1 )
giveWeapon ( player, 30, 1 )
giveWeapon ( player, 33, 1 )
giveWeapon ( player, 35, 1 )
giveWeapon ( player, 16, 1 )
giveWeapon ( player, 42, 1 )
giveWeapon ( player, 10, 1 )
giveWeapon ( player, 44, 1 )
giveWeapon ( player, 40, 1 )
        --Randomly select which weapon to equip, slots 1 through 12
setPlayerWeaponSlot ( player, math.random ( 1, 12) )
end
addCommandHandler ( "giveweapons", givePlayerWeapons )</syntaxhighlight>
</section>


==See Also==
==See Also==
* [[GetPlayerWeaponSlot]]
{{Player functions}}

Latest revision as of 21:38, 20 April 2011

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Please use setPedWeaponSlot

This function sets the player's weapon slot. This affects the current weapon.

Syntax

bool setPlayerWeaponSlot ( player theplayer, int weapon_slot )

Required Arguments

  • theplayer: the player whose weapon slot you want to set. In a clientside script, this can only be the local player.
  • weapon_slot: the weapon slot to set.
Weapon Slots
  • 0: WEAPONSLOT_TYPE_UNARMED
  • 1: WEAPONSLOT_TYPE_MELEE
  • 2: WEAPONSLOT_TYPE_HANDGUN
  • 3: WEAPONSLOT_TYPE_SHOTGUN
  • 4: WEAPONSLOT_TYPE_SMG (used for driveby's)
  • 5: WEAPONSLOT_TYPE_RIFLE
  • 6: WEAPONSLOT_TYPE_SNIPER
  • 7: WEAPONSLOT_TYPE_HEAVY
  • 8: WEAPONSLOT_TYPE_THROWN
  • 9: WEAPONSLOT_TYPE_SPECIAL
  • 10: WEAPONSLOT_TYPE_GIFT
  • 11: WEAPONSLOT_TYPE_PARACHUTE
  • 12: WEAPONSLOT_TYPE_DETONATOR

Returns

Returns true if successful in setting the player's equipped weapon slot, false otherwise.

Example

Click to collapse [-]
Server

This example allows the player to type the command 'giveweapons', which gives the player a weapon for every slot. Instead of equipping the last given weapon, the script randomly decides which weapon to equip after all the weapons are given.

function givePlayerWeapons ( player, commandName )
        --Give the player a weapon for each slot
	giveWeapon ( player, 1, 1 )
	giveWeapon ( player, 2, 1 )
	giveWeapon ( player, 22, 1 )
	giveWeapon ( player, 25, 1 )
	giveWeapon ( player, 28, 1 )
	giveWeapon ( player, 30, 1 )
	giveWeapon ( player, 33, 1 )
	giveWeapon ( player, 35, 1 )
	giveWeapon ( player, 16, 1 )
	giveWeapon ( player, 42, 1 )
	giveWeapon ( player, 10, 1 )
	giveWeapon ( player, 44, 1 )
	giveWeapon ( player, 40, 1 )
        --Randomly select which weapon to equip, slots 1 through 12
	setPlayerWeaponSlot ( player, math.random ( 1, 12) )
end
addCommandHandler ( "giveweapons", givePlayerWeapons )

See Also