SetSoundVolume: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function is used to change the volume level of the specified [[sound]] element. | This function is used to change the volume level of the specified [[sound]] [[element]]. | ||
Use a player element to control a players voice with this function. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">bool setSoundVolume ( element theSound, float volume )</syntaxhighlight> | <syntaxhighlight lang="lua">bool setSoundVolume ( element theSound/thePlayer, float volume )</syntaxhighlight> | ||
{{OOP||[[sound]]:setVolume|volume|getSoundVolume}} | |||
===Required Arguments=== | ===Required Arguments=== | ||
*'''theSound:''' The [[sound]] element which volume you want to modify. | *'''theSound:''' The [[sound]] [[element]] which volume you want to modify or a [[player]] element which voice volume you want to modify. | ||
*'''volume:''' A [[float | *'''volume:''' A [[float]]ing point number representing the desired volume level. Range is from '''0.0''' to '''1.0'''. This can go above '''1.0''' for amplification. | ||
===Returns=== | ===Returns=== | ||
Returns ''true'' if the [[sound]] element volume was successfully changed, ''false'' otherwise. | Returns ''true'' if the [[sound]] [[element]] volume was successfully changed, ''false'' otherwise. | ||
==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function wasted (killer, weapon, bodypart) | function wasted (killer, weapon, bodypart) | ||
Line 21: | Line 21: | ||
end | end | ||
addEventHandler("onClientPlayerWasted", | addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Changelog== | |||
{{ChangelogHeader}} | |||
{{ChangelogItem|1.3.2|Added player element for voice control}} | |||
==See Also== | ==See Also== | ||
{{Client_audio_functions}} | {{Client_audio_functions}} | ||
[[hu:setSoundVolume]] | |||
[[AR:setSoundVolume]] | |||
[[RO:setSoundVolume]] |
Latest revision as of 03:40, 13 March 2019
This function is used to change the volume level of the specified sound element. Use a player element to control a players voice with this function.
Syntax
bool setSoundVolume ( element theSound/thePlayer, float volume )
OOP Syntax Help! I don't understand this!
- Method: sound:setVolume(...)
- Variable: .volume
- Counterpart: getSoundVolume
Required Arguments
- theSound: The sound element which volume you want to modify or a player element which voice volume you want to modify.
- volume: A floating point number representing the desired volume level. Range is from 0.0 to 1.0. This can go above 1.0 for amplification.
Returns
Returns true if the sound element volume was successfully changed, false otherwise.
Example
function wasted (killer, weapon, bodypart) local sound = playSound("sounds/wasted.mp3") --Play wasted.mp3 from the sounds folder setSoundVolume(sound, 0.5) -- set the sound volume to 50% end addEventHandler("onClientPlayerWasted", localPlayer, wasted) --add the event handler
Changelog
Version | Description |
---|
1.3.2 | Added player element for voice control |
See Also
- getRadioChannel
- getRadioChannelName
- getSFXStatus
- getSoundBPM
- getSoundBufferLength
- getSoundEffectParameters
- getSoundEffects
- getSoundFFTData
- getSoundLength
- getSoundLevelData
- getSoundMaxDistance
- getSoundMetaTags
- getSoundMinDistance
- getSoundPan
- getSoundPosition
- getSoundProperties
- getSoundSpeed
- getSoundVolume
- getSoundWaveData
- isSoundLooped
- isSoundPanningEnabled
- isSoundPaused
- playSFX3D
- playSFX
- playSound3D
- playSound
- setRadioChannel
- setSoundEffectEnabled
- setSoundEffectParameter
- setSoundLooped
- setSoundMaxDistance
- setSoundMinDistance
- setSoundPan
- setSoundPanningEnabled
- setSoundPaused
- setSoundPosition
- setSoundProperties
- setSoundSpeed
- setSoundVolume
- stopSound
- Shared
- playSoundFrontEnd