ShowPlayerHudComponent: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
==Syntax== | ==Syntax== | ||
<section name="Server" class="server" show="true"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool showPlayerHudComponent ( player thePlayer, string component, bool show ) | bool showPlayerHudComponent ( player thePlayer, string component, bool show ) | ||
Line 21: | Line 22: | ||
:*'''weapon:''' The display showing the player's weapon | :*'''weapon:''' The display showing the player's weapon | ||
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'') | *'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'') | ||
</section> | |||
<section name="Client" class="client" show="false"> | |||
<syntaxhighlight lang="lua"> | |||
bool showPlayerHudComponent ( string component, bool show ) | |||
</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''component:''' The component you wish to show or hide. Valid values are: | |||
:*'''ammo:''' The display showing how much ammo the player has in their weapon | |||
:*'''area_name:''' The text that appears containing the name of the area a player has entered | |||
:*'''armour:''' The display showing the player's armor | |||
:*'''breath:''' The display showing the player's breath | |||
:*'''health:''' The display showing the player's health | |||
:*'''money:''' The display showing how much money the player has | |||
:*'''radar:''' The bottom-left corner miniradar | |||
:*'''vehicle_name:''' The text that appears containing the player's vehicle name when the player enters a vehicle | |||
:*'''weapon:''' The display showing the player's weapon | |||
*'''show:''' Specify if the componenet should be shown (''true'') or hidden (''false'') | |||
</section> | |||
===Returns=== | ===Returns=== |
Revision as of 19:39, 29 August 2007
This function will show or hide a part of the player's HUD.
Syntax
Click to collapse [-]
Serverbool showPlayerHudComponent ( player thePlayer, string component, bool show )
Required Arguments
- thePlayer: description
- component: The component you wish to show or hide. Valid values are:
- ammo: The display showing how much ammo the player has in their weapon
- area_name: The text that appears containing the name of the area a player has entered
- armour: The display showing the player's armor
- breath: The display showing the player's breath
- health: The display showing the player's health
- money: The display showing how much money the player has
- radar: The bottom-left corner miniradar
- vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
- weapon: The display showing the player's weapon
- show: Specify if the componenet should be shown (true) or hidden (false)
Click to expand [+]
ClientReturns
Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.
Example
Click to collapse [-]
ServerThis example hides the ammo and weapon displays for players when they join.
function hudChanger () showPlayerHudComponent ( source, "ammo", false ) -- Hide the ammo displays for the newly joined player showPlayerHudComponent ( source, "weapon", false ) -- Hide the weapon displays for the newly joined player end -- Make our hudChanger function called when the player joins addEventHandler ( "onPlayerJoin", getRootElement(), hudChanger )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState