SpawnPlayer: Difference between revisions
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-- Get a table of all the players | -- Get a table of all the players | ||
players = getElementsByType ( "player" ) | players = getElementsByType ( "player" ) | ||
-- Go through every player | -- Go through every player | ||
for playerKey, playerValue in players do | for playerKey, playerValue in players do | ||
-- Spawn them at the first spawnpoint | -- Spawn them at the first spawnpoint | ||
spawnPlayer ( playerValue, | spawnPlayer ( playerValue, 0.0, 0.0, 0.0, 90.0, 7 ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> |
Revision as of 14:26, 4 June 2006
This function spawns the player at an arbitary point on the map.
Syntax [spawn at arbitary point]
bool spawnPlayer ( player thePlayer, float x, float y, float z, int rotation, int skinID )
Required Arguments
- x: The x co-ordinate to spawn the player at
- y: The y co-ordinate to spawn the player at
- z: The z co-ordinate to spawn the player at
- rotation: rotation of the player on spawn
- skinID: players skin on spawn
Returns
Returns true if the player was spawned successfully, false otherwise.
Example
This example spawns all the players in the map at the first spawnpoint there is.
-- Get a table of all the players players = getElementsByType ( "player" ) -- Go through every player for playerKey, playerValue in players do -- Spawn them at the first spawnpoint spawnPlayer ( playerValue, 0.0, 0.0, 0.0, 90.0, 7 ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState