SpawnPlayer: Difference between revisions
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m (The first example was changed because it contained an error.) |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- Get a table of all the players | -- Get a table of all the players | ||
players = getElementsByType ( "player" ) | local players = getElementsByType ( "player" ) | ||
-- Go through every player | -- Go through every player | ||
for | for _, player in ipairs(players) do | ||
-- Spawn them at the desired coordinates | -- Spawn them at the desired coordinates | ||
spawnPlayer ( | spawnPlayer ( player, 0.0, 0.0, 5.0, 90.0, 0 ) | ||
fadeCamera ( player, true) | |||
setCameraTarget ( | setCameraTarget ( player, player ) | ||
end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
This example spawns a player when he logs in. | This example spawns a player '''when he logs in.''' | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
spawnTeam = createTeam ("Teamname", 255, 0, 0) -- Create team to spawn. | spawnTeam = createTeam ("Teamname", 255, 0, 0) -- Create team to spawn. |
Revision as of 14:53, 6 January 2022
This function spawns the player at an arbitary point on the map.
Syntax
bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = getPlayerTeam(thePlayer) ] )
OOP Syntax Help! I don't understand this!
- Method: player:spawn(...)
Required Arguments
- thePlayer: The player you want to spawn.
- x: The x co-ordinate to spawn the player at.
- y: The y co-ordinate to spawn the player at.
- z: The z co-ordinate to spawn the player at.
Optional Arguments
- rotation: rotation of the player on spawn.
- skinID: player's skin on spawn. Character Skins
- interior: interior the player will spawn into. Interior IDs
- dimension: The ID of the dimension that the player should be in.
- theTeam: the team the player will join.
Returns
Returns true if the player was spawned successfully, false otherwise.
Example
This example spawns all the players in the middle of the game map.
-- Get a table of all the players local players = getElementsByType ( "player" ) -- Go through every player for _, player in ipairs(players) do -- Spawn them at the desired coordinates spawnPlayer ( player, 0.0, 0.0, 5.0, 90.0, 0 ) fadeCamera ( player, true) setCameraTarget ( player, player ) end
This example spawns a player when he logs in.
spawnTeam = createTeam ("Teamname", 255, 0, 0) -- Create team to spawn. function spawnOnLogin (prevA, curA ) outputChatBox ("Welcome to ...", source, 255, 0, 0, false) spawnPlayer (source, 0, 0, 5, 0, math.random (0,288), 0, 0, spawnTeam) -- spawns player with random skin fadeCamera (source, true) setCameraTarget (source, source) end addEventHandler("onPlayerLogin", root, spawnOnLogin)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState