SpawnPlayer: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
bool spawnPlayer ( player thePlayer, float x, float y, float z, int rotation, int skinID, | bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil ] ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 12:00, 21 July 2007
This function spawns the player at an arbitary point on the map.
Syntax
bool spawnPlayer ( player thePlayer, float x, float y, float z, [ int rotation = 0, int skinID = 0, int interior = 0, int dimension = 0, team theTeam = nil ] )
Required Arguments
- x: The x co-ordinate to spawn the player at
- y: The y co-ordinate to spawn the player at
- z: The z co-ordinate to spawn the player at
- rotation: rotation of the player on spawn
- skinID: players skin on spawn
Optional Arguments
- interior: interior the player will spawn into
- dimension: The ID of the dimension that the player should be in
- theTeam: the team the player will join
Returns
Returns true if the player was spawned successfully, false otherwise.
Example
This example spawns all the players in the map at the first spawnpoint there is.
-- Get a table of all the players players = getElementsByType ( "player" ) -- Go through every player for playerKey, playerValue in ipairs(players) do -- Spawn them at the desired coordinates spawnPlayer ( playerValue, 0.0, 0.0, 0.0, 90.0, 7 ) end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState