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- 16:22, 13 December 2024 HU/onClientPedWasted (hist | edit) [1,711 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el, amikor egy ped meghal. ==Paraméterek== <syntaxhighlight lang="lua"> element killer, int weapon, int bodypart, float loss / bool stealth </syntaxhighlight> *'''killer''': A gyilkost jelképező játékos, ped vagy jármű elem. *'''weapon''': Egy integer amely a gyilkos fegyvert vagy a sérülés típust adja vissza. *'''bodypart''': Egy integer amely...")
- 16:11, 13 December 2024 HU/onClientPedHitByWaterCannon (hist | edit) [1,367 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el, amikor egy pedet egy vízágyú talált el. {{Note|Ez az esemény csak a streamelt ped-ek esetében aktiválódik.}} ==Paraméterek== <syntaxhighlight lang="lua"> ped pedHit </syntaxhighlight> *'''pedHit:''' az a ped akit egy vízágyú eltalált. ==Forrás== Ennek az eseménynek a forrása az a jármű, amit egy vízágyú talált el. ==Típus== Ez az esemény egy reakció előtti esemény, ami azt jelenti, hogy...")
- 16:04, 13 December 2024 HU/onClientMarkerLeave (hist | edit) [1,018 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el, amikor egy játékos elhagyja a createMarker által létrehozott markert. ==Paraméterek== <syntaxhighlight lang="lua"> player leftPlayer, bool matchingDimension </syntaxhighlight> *'''leftPlayer''': a player aki elhagyta a marker'st. *'''matchingDimension''': ''true'' ha a player ugyan abban a dimenzióban van mint a marker. ==Forrás== Ennek az események a event system#Event sour...")
- 15:56, 13 December 2024 HU/onClientColShapeLeave (hist | edit) [1,105 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el amikor egy fizikai element elhagyja egy colshapet. ==Paraméterek== <syntaxhighlight lang="lua"> element theElement, bool matchingDimension </syntaxhighlight> *'''theElement:''' az element ami elhagyta a colshapet. *'''matchingDimension:''' egy boolean érték, hogy a játékos ugyan abban a dimenzióban van mint a colshape. ==Forrás== Ennek az eseménynek a forrása az a colshape, amit a...")
- 15:47, 13 December 2024 HU/onClientColShapeHit (hist | edit) [1,926 bytes] Zeratul97 (talk | contribs) (Created page with "{{Client event}} __NOTOC__ Ez az esemény akkor aktiválódik amikor egy fizikai element belemegy egy colshapebe. {{Note|A találatot a rendszer nem észleli, ha az elem, amely az alakzatba lépett, egy colshape vagy lövedék.}} ==Paraméterek== <syntaxhighlight lang="lua"> element theElement, bool matchingDimension </syntaxhighlight> *'''theElement:''' az element aki belemegy a colshapebe. *'''matchingDimension:''' egy boolean, amely arra utal,...")
- 15:07, 12 December 2024 HU/onClientMarkerHit (hist | edit) [1,317 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el, amikor egy játékos belép a createMarker segítségével létrehozott jelölőbe. {{Important Note|Az esemény nem indul el, ha csak a játékos dimenziója változik. Tehát, ha a "matchingDimension"-t használja, amikor a játékosokat meglévő markerekbe teleportálja, először mindig a dimenziójukat/interiorjukat kell beállítani, és csak azután a pozíciót.}} ==Paraméterek== <syntaxhighlight l...")
- 15:00, 12 December 2024 HU/onClientPedHeliKilled (hist | edit) [1,067 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Client event}} Ez az esemény akkor indul el, amikor egy ped meghal egy helikopter lapátjainak hatására. {{Note|Ez az esemény csak a beérkező pedek esetében aktiválódik}} ==Paraméterek== <syntaxhighlight lang="lua"> vehicle killer </syntaxhighlight> *'''killer:''' a halált okozó jármű (heli). ==Forrás== Az esemény forrása a meggyilkolt ped ==Típus== Ez az esemény egy reakció előtti esemény, ami azt jelenti, hogy az ütközésre ado...")
- 14:46, 12 December 2024 HU/onClientPedDamage (hist | edit) [1,354 bytes] Zeratul97 (talk | contribs) (Created page with "__NOTOC__ {{Szerver oldali esemény}} Az esemény akkor indul el amikor egy ped megsérül. Játékos megsérülésére használja az onPlayerDamage eseményt. {{Jegyzet|Ez az esemény nem aktiválódik az r21247 előtt.}} ==Paraméter== <syntaxhighlight lang="lua">float loss</syntaxhighlight> *'''loss''': az int elvesztett egészségi állapotának százalékos arányát jelenti. ==Forrás== Ennek az eseménynek az forrása az a...")
- 14:32, 6 December 2024 OnPlayerChangesProtectedData (hist | edit) [1,011 bytes] TheNormalnij (talk | contribs) (Created page with "__NOTOC__ {{Server event}} {{Added feature/item|1.6.1|1.6.0|22790|This event is triggered when a player tries to change protected element data. The server protects element data with using elementdata_whitelisted from '''mtaserver.conf''' and the '''clientChangesPolicy''' parameter in [setElementData.}} ==Parameters== *'''element''': The affected element. *'''key''': The name of the element data entry that has changed....")
- 19:34, 27 November 2024 OnPlayerChangesWorldSpecialProperty (hist | edit) [1,102 bytes] Nico834 (talk | contribs) (Add contents)
- 17:40, 7 November 2024 Legacy/fetchRemote (hist | edit) [8,941 bytes] Fernando187 (talk | contribs) (Created page with "{{Note|This page only contains legacy implementations. For current implementation check fetchRemote}}")
- 17:39, 7 November 2024 Legacy/FetchRemote (hist | edit) [0 bytes] Fernando187 (talk | contribs) (Created page with "{{Note|This page only contains legacy implementations. For current implementation check fetchRemote}}")
- 16:22, 7 November 2024 Tr/Hava Durumu (hist | edit) [5,758 bytes] Shady (talk | contribs) (Created page with "Hava durumu, setWeather ve setWeatherBlended işlevleri kullanılarak değiştirilebilir. GTA: SA'da, her hava durumu türünün güneşin doğuşu, sabah, öğle, öğleden sonra, akşam, gün batımı, gece ve gece yarısı için farklı parametreleri vardır, bu yüzden bir hava durumu, günün saatine bağlı olarak çok değişebilir. {{New feature|3|1.0| 20 ile 255 arasındaki standart dışı hava durumu ID'leri de desteklenmektedir, ancak bunlar günün...")
- 16:15, 7 November 2024 Tr/Silahlar (hist | edit) [6,409 bytes] Shady (talk | contribs) (Created page with "Silah ID'si isteyen betik işlevleri, GTASA silah ID listesine atıfta bulunan bir tam sayı gerektirir. Aşağıda listelenmiştir. {{Note| *Şarjör boyutu () çift elle kullanıldığında şarjör boyutunu belirtir. Bu belirtme olmayan silahlar çift elle kullanılan silahlar değildir. *GTASA silah istatistikleri, hareketi, doğruluğu, hasarı ve çift elle kullanabilme yeteneğini etkiler. Bu istatistikleri değiştirmek için [[setPedStat]...")
- 16:09, 7 November 2024 Tr/Araç bileşeni manipülasyonu (hist | edit) [3,212 bytes] Shady (talk | contribs) (Created page with "== Araç Bileşeni Manipülasyonu == Araç bileşeni hareketiyle birlikte artık her bir araç için modelin parçalarını bağımsız bir şekilde manipüle etme yeteneğine sahibiz. Bu, parçaları gizlemeyi, hareket ettirmeyi ve araçlarına göre döndürmeyi içerir. == Yetenekler == Pozisyon: Bir bileşeni şasisine veya ebeveynine göre yeniden konumlandırabilirsiniz. Dönme: Bileşeni kendi ekseni etrafında döndürebilirsiniz. Gizle/Göster: Bileşeni gizl...")
- 16:02, 7 November 2024 Tr/Araç değişkenleri (hist | edit) [2,316 bytes] Shady (talk | contribs) (Created page with "__NOTOC__ Araç varyantları, farklı reklamlar veya modelin ek parçaları gibi çeşitli şeyler olabilir. 200px|thumb|Custom Infernus Variant ==Adding Variants== Varyant eklemek, [https://gta.fandom.com/wiki/DFF DFF] dosyanızı modelin varyant olmasını istediğiniz bir parçasını ekleyip bu parçaya '''extra1''', '''extra2''', '''extra3''', '''extra4''' veya '''extra5''' adını vererek yapılır. Ardından, bu parçanın ana öğesini '''...")
- 15:57, 7 November 2024 Tr/Araç Parçaları (hist | edit) [90,853 bytes] Shady (talk | contribs) (Created page with "{| class="wikitable sortable" style="width:100%;" |- ! scope="col"| ID ! scope="col"| Modelname ! scope="col"| Part ! scope="col"| Type ! scope="col"| Cars |- | '''1000''' || spl_b_mar_m || Spoiler || Pro || Certain Transfender cars |- | '''1001''' || spl_b_bab_m || Spoiler || Win || Certain Transfender cars |- | '''1002''' || spl_b_bar_m || Spoiler || Drag || Certain Transfender cars |- | '''1003''' || spl_b_mab_m || Spoiler || Alpha || Certain Transfender cars |- | ''...")
- 15:55, 7 November 2024 Tr/Araç Yükseltmeleri (hist | edit) [90,853 bytes] Shady (talk | contribs) (Created page with "{| class="wikitable sortable" style="width:100%;" |- ! scope="col"| ID ! scope="col"| Modelname ! scope="col"| Part ! scope="col"| Type ! scope="col"| Cars |- | '''1000''' || spl_b_mar_m || Spoiler || Pro || Certain Transfender cars |- | '''1001''' || spl_b_bab_m || Spoiler || Win || Certain Transfender cars |- | '''1002''' || spl_b_bar_m || Spoiler || Drag || Certain Transfender cars |- | '''1003''' || spl_b_mab_m || Spoiler || Alpha || Certain Transfender cars |- | ''...")
- 15:53, 7 November 2024 Tr/Araç Renkleri (hist | edit) [319 bytes] Shady (talk | contribs) (Created page with "Bunlar, getVehicleColor ile alabileceğiniz araç renkleridir. {{Vehicle colors}} ==Vehicle Functions== {{Vehicle functions}}==See also== * ID Lists Category:ID Lists tr:Araç Renkleri de:Fahrzeugfarben en:Vehicle Colors fr:Vehicule Couleurs pl:Vehicle Colors ru:Vehicle colors")
- 15:52, 7 November 2024 Tr/Sesler (hist | edit) [240 bytes] Shady (talk | contribs) (Created page with "Bunlar, playSoundFrontEnd ile kullanabileceğiniz ses idleridir. {{Sounds}} ==Audio Functions== {{Client_audio_functions}}==See Also== * ID Lists Category:ID Lists hu:Sounds de:Sounds ru:Sounds")
- 15:51, 7 November 2024 Tr/sesler (hist | edit) [226 bytes] Shady (talk | contribs) (Created page with "Bunlar, playSoundFrontEnd ile kullanabileceğiniz ses idleridir. {{Sounds}} ==Audio Functions== {{Client_audio_functions}}==See Also== * ID Lists Category:ID Lists hu:Sounds de:Sounds ru:Sounds")
- 15:50, 7 November 2024 Tr/Harita Simgeleri (hist | edit) [369 bytes] Shady (talk | contribs) (Created page with "Bunlar, createBlip, createBlipAttachedTo, getBlipIcon ve setBlipIcon içinde kullanabileceğiniz blip simge idleridir. {{Blip Icons}} ==Blip Functions== {{Blip_functions}} ==See also== ID Lists Category:ID Lists tr:Harita Simgeleri de:Radarsymbole hu:Radar Blips pl:Radar Blips pt-br:Radar Blips ru:Radar blips")
- 15:49, 7 November 2024 Tr/Radar Blips (hist | edit) [364 bytes] Shady (talk | contribs) (Created page with "Bunlar, createBlip, createBlipAttachedTo, getBlipIcon ve setBlipIcon içinde kullanabileceğiniz blip simge idleridir. {{Blip Icons}} ==Blip Functions== {{Blip_functions}} ==See also== ID Lists Category:ID Lists tr:Radar Blips de:Radarsymbole hu:Radar Blips pl:Radar Blips pt-br:Radar Blips ru:Radar blips")
- 15:47, 7 November 2024 Tr/Mermiler (hist | edit) [313 bytes] Shady (talk | contribs) (Created page with "Bunlar, createProjectile ve getProjectileType ile kullanabileceğiniz mermi idleridir. {{Projectiles}} ==Client Functions== {{Client_projectile_functions}} ==See also== * ID Lists tr:Mermiler de:Projectiles de:Projektile it:Esplosivi ru:Projectiles Category:ID Lists")
- 15:46, 7 November 2024 Tr/Projectiles (hist | edit) [313 bytes] Shady (talk | contribs) (Created page with "Bunlar, createProjectile ve getProjectileType ile kullanabileceğiniz mermi idleridir. {{Projectiles}} ==Client Functions== {{Client_projectile_functions}} ==See also== * ID Lists tr:Mermiler de:Projectiles de:Projektile it:Esplosivi ru:Projectiles Category:ID Lists")
- 14:40, 5 November 2024 Compiling MTASA/DXSDK Aug09 Hashes (hist | edit) [2,964 bytes] Fernando187 (talk | contribs) (Created page with "{| class="wikitable" style="margin-top: 0px; width: 70%; word-break: break-all;" |+ File verification |- style="vertical-align:bottom;" ! colspan="2" | Algorithm and variant ! Hash |- style="text-align:center;vertical-align:center;" | rowspan="6" | '''{{nowrap|SHA-3}}''' || ''SHA3-224'' || 8bfcdc03518d7edd34689534fd4d21291469ff2f2eb10437ad648c58 |- style="text-align:center;vertical-align:center;" | ''SHA3-256'' || 45bf3e08da3b3636ddb4f4a74243430f8d65759c074c0d79756ef810c...")
- 19:36, 30 October 2024 Tr/Material IDs (hist | edit) [16,216 bytes] Shady (talk | contribs) (Created page with "=Introduction= Bu, San Andreas'taki ''surfinfo.dat'' dosyasında tanımlanan materyal kimliklerinin bir listesidir. Her yüzeyde yürüme sesleri burada mevcuttur: Çarpışma yüzey sesleri. ==Default== {|class="wikitable sortable" |- ! ID || Name |- | 0 || Default |- | 1 || Tarmac |- | 2 || Tarmac (damaged) |- | 3 || Tarmac (really damaged) |} ==Concrete== {|class="wikitable sortable" |- ! ID || Name |- | 4 || Pavement |- | 5 || Pavement (damaged) |- | 7 || Concr...")
- 19:33, 30 October 2024 Tr/Interior IDs (hist | edit) [12,128 bytes] Shady (talk | contribs) (Created page with "San Andreas Interior ID listesi. <br> <br> {| class="wikitable" style="width:50%; text-align:center;" !colspan="6"|ID 0 |- | '''Normal world''' |- |} <br> {| class="wikitable" style="width:50%;" !colspan="6"|ID 1 |- ! scope="col"| Interior Name ! scope="col"| X ! scope="col"| Y ! scope="col"| Z |- | '''Ammu-nation 1''' || 289.7870 || -35.7190 || 1003.5160 |- | '''Burglary House 1''' || 224.6351 || 1289.012 || 1082.141 |- | '''The Wellcome Pump (Catalina?)''' || 681.6...")
- 19:30, 30 October 2024 Tr/CJ Clothes (hist | edit) [1,433 bytes] Shady (talk | contribs) (Created page with "Bu sayfalar, CJ'in tüm kıyafetlerine ait görselleri ve detayları içermektedir. *Type 0 - Shirt *Type 1 - Head *Type 2 - Trousers *Type 3 - Shoes *Type 4 - Tattoos: Left Upper Arm *Type 5 - Tattoos: Left Lower Arm *CJ Clothes\Tattoos: Right Upper Arm (6)|Type 6 - Tattoos: Right U...")
- 19:26, 30 October 2024 Tr/Garage (hist | edit) [364 bytes] Shady (talk | contribs) (added tr garage)
- 00:41, 22 October 2024 IsBrowserGPUEnabled (hist | edit) [585 bytes] LopSided (talk | contribs) (Created page with "__NOTOC__ {{Client function}} This function checks if the client has the "Enable GPU rendering" setting enabled, which allows the usage of things like WebGL in browsers. ==Syntax== <syntaxhighlight lang="lua"> bool isBrowserGPUEnabled() </syntaxhighlight> {{OOP||Element/Browser|gpuEnabled}} ===Returns=== Returns ''true'' if the client has browser GPU rendering enabled, ''false'' otherwise. ==See Also== {{CEF_functions}}")
- 06:07, 15 October 2024 GetPedAnimationSpeed (hist | edit) [866 bytes] Tracer (talk | contribs) (Added new function (TODO: Example required!))
- 06:06, 15 October 2024 GetPedAnimationLength (hist | edit) [507 bytes] Tracer (talk | contribs) (Added new function (TODO: Example required!))
- 06:05, 15 October 2024 GetPedAnimationProgress (hist | edit) [515 bytes] Tracer (talk | contribs) (Added new function (TODO: Example required!))
- 18:40, 13 October 2024 HU/GetElementBoneQuaternion (hist | edit) [1,903 bytes] Nico834 (talk | contribs) (Creating the page)
- 18:32, 13 October 2024 HU/SetElementBoneQuaternion (hist | edit) [3,037 bytes] Nico834 (talk | contribs) (Creating the page)
- 03:43, 13 October 2024 TestCustomVars (hist | edit) [114 bytes] LopSided (talk | contribs) (Created page with "Current skin: {{CURRENT_SKIN}} {{#ifeq: {{CURRENT_SKIN}} | darkvector | Congrats, you're using the best skin! }}")
- 19:01, 12 October 2024 SpawnVehicleFlyingComponent (hist | edit) [1,643 bytes] FileEX (talk | contribs) (Created page with "__NOTOC__ {{Shared function}} {{New feature/item|3.0161|1.6.0|22771| This function creates a dynamic (motion-dependent) falling vehicle component.}} {{Note|The maximum number of components that can be created simultaneously is 150. Beyond this limit, no new components will be created until an existing component is removed and the count drops below 150.}} ==Syntax== <syntaxhighlight lang="lua"> bool spawnVehicleFlyingComponent(vehicle theVehicle, number nodeIndex [, num...")
- 17:03, 6 October 2024 DxListSetItemSelected (hist | edit) [1,256 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función sirve para seleccionar una fila de articulos/items de una dxList. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> bool dxListSetItemSelected( element element, int index ) </syntaxhighlight> ===Argumentos requeridos=== * '''element''': El elemento dxList. * '''index'''...")
- 16:36, 6 October 2024 DxListGetItemSelected (hist | edit) [1,319 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion obtiene el item y la row seleccionado de una dxList. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxListGetItemSelected(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxList creada. ===Retorna=== * '''valores int: ''' devuelve...")
- 15:42, 6 October 2024 DxScrollSetVertical (hist | edit) [1,028 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el estilo de posición de la barra de desplazamiento creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetVertical(element element, bool valorSet)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. * ''...")
- 15:24, 6 October 2024 DxScrollSetCurrentPosition (hist | edit) [941 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica la posición del boton de la barra de desplazamiento creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetCurrentPosition(element element, int valor)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. *...")
- 15:09, 6 October 2024 DxScrollGetCurrentPosition (hist | edit) [1,059 bytes] BR4 (talk | contribs) (Created page with " __NOTOC__ {{Client Function}} Esta funcion obtiene la posición de la barra de desplazamiento ya creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollGetCurrentPosition(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll creada. ===Retorna=== * ''...")
- 14:48, 6 October 2024 DxScrollSetColorButton (hist | edit) [1,273 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el color del boton para la barra de desplazamiento ya creada dxScroll. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxScrollSetColor(element element, int r, int g, int b, int a)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxScroll c...")
- 11:09, 6 October 2024 DxScroll (hist | edit) [2,159 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una barra de desplazamiento útil. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxScroll( int x, int y, int wh, bool vertical, [ element parent = nil, bool roundedScroll = false, int colorBackground = tocolor(25, 25, 35, 255), int colorBoton = tocolor(255, 255,...")
- 10:19, 6 October 2024 DxProgressBarSetColor (hist | edit) [1,084 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica el color de la barra de progreso ya creada dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarSetColor(element element, int r, int g, int b, int a)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxProgressBar crea...")
- 10:01, 6 October 2024 DxProgressBarGetProgress (hist | edit) [869 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion obtiene la posición de la barra de progreso actual del elemento dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarGetProgress(element element)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': la dxProgressBar creada. ==Ejemp...")
- 09:44, 6 October 2024 DxProgressBarSetProgress (hist | edit) [1,049 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client Function}} Esta funcion modifica la posición de la barra de progreso actual del elemento dxProgressBar. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Sintaxis== <syntaxhighlight lang="lua">bool dxProgressBarSetProgress(element, progress)</syntaxhighlight> ===Argumentos requeridos=== * '''element''': La dxProgressBar creada. * '''...")
- 09:30, 6 October 2024 DxProgressBar (hist | edit) [1,951 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una barra de progreso útil. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxProgressBar( int x, int y, int w, int h, [ element parent = nil , bool roundedProgressBar = false, int colorBackground = tocolor(255, 255, 255, 255), int colorProgress = tocolor(255, 255...")
- 08:35, 6 October 2024 DxLabel (hist | edit) [2,148 bytes] BR4 (talk | contribs) (Created page with "__NOTOC__ {{Client function}} Esta función crea una etiqueta de texto DX. <small>'''<span style="color:#ff0000; text-shadow:black 0em 0.1em 0.1em;">''Aviso: Esta es una función exportada por Modern-Library!''</span>'''</small> ==Syntax== <syntaxhighlight lang="lua"> element dxLabel( int x, int y, int w, int h, string texto, [ element parent = nil , string alignX = 'left', string alignY = 'top', int outline = nil, int colorText = tocolor(255, 255, 255, 255), int...")