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- ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.405 bytes (53 words) - 10:49, 15 April 2021
- A Weapon osztály az egyedi fegyvereket jelenti. A fegyver elemeket a [[CreateWeapon Az osztály elemtípusa a '''"weapon"'''.528 bytes (76 words) - 10:50, 15 April 2021
- {{RU/Server function}} {{Translate|ru}}1 KB (139 words) - 03:05, 1 April 2016
- This function will obtain the ID of a particular weapon from its name. *'''name:''' A [[string]] containing the name of the weapon. Names can be: (Case is ignored)1 KB (194 words) - 18:11, 26 May 2017
- ...mo takes a specified amount of ammo from a certain player, for a specified weapon (if they already have it). <syntaxhighlight lang="lua">takeWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>1 KB (137 words) - 09:17, 4 November 2020
- __NOTOC__<!--{{Needs_Checking|"Some weapon types do not work."... needs investigating. Shotguns do not work because th Creates a [[Element/Weapon|custom weapon]] that can fire bullets. '''Do not confuse this with player held weapons'''2 KB (263 words) - 05:17, 26 August 2021
- This function removes a specified weapon or ammo from a certain player's inventory. *'''weaponId''': An integer that refers to a [[weapon]] that you wish to remove.902 bytes (111 words) - 17:44, 13 September 2018
- ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].2 KB (212 words) - 23:30, 29 April 2024
- Sets the ammo to a certain amount for a specified weapon (if they already have it), regardless of current ammo. <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo [, int ammoInClip = 0 ] )</syntaxhighlight>2 KB (289 words) - 22:28, 15 July 2018
- To request a function or event, use [[Requested Functions and Events]]. ==Weapon events==969 bytes (118 words) - 14:21, 10 October 2018
- {{RU/Server function}} <syntaxhighlight lang="lua">bool setWeaponAmmo ( player thePlayer, int weapon, int totalAmmo, [int ammoInClip = 0] )</syntaxhighlight>2 KB (57 words) - 03:05, 1 April 2016
- ...ion does - and from my testing this function doesnt allow giving ammo to a weapon that shares ammo with another, e.g. giving AK-47 ammo when a player has M4 ...mmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).2 KB (219 words) - 08:35, 4 November 2020
- {{RU/Server function}} <syntaxhighlight lang="lua">bool giveWeapon ( player thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhighlight>2 KB (58 words) - 03:05, 1 April 2016
- To request a function or event, use [[Requested Functions and Events]]. == Weapon events ==799 bytes (96 words) - 05:37, 22 March 2016
- ==Account functions== ==ACL functions==3 KB (285 words) - 12:38, 16 January 2022
- {{RU/Adding_Pages_to_Categories_and_Templates}} Отправляйтесь на страницу с [[RU/Modules|модулями]], если хотите получить спис5 KB (241 words) - 11:18, 8 June 2022
- {{RU/Server client function}} {{All Weapon Types}}2 KB (80 words) - 03:05, 1 April 2016
- ...There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. *When setting ammo for [[Weapon|weapons in slot]] 0,1,10,11 or 12, the ammo max is 13 KB (362 words) - 22:57, 4 December 2021
- To request a function or event, use [[Requested Functions and Events]]. ==Weapon creation events==1 KB (139 words) - 05:35, 22 March 2016
- To request a function or event, use [[Requested Functions and Events]]. ==Weapon creation events==1 KB (161 words) - 11:03, 11 October 2018
- ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (332 words) - 16:18, 11 April 2021
- The pickup class represents weapon, health, or armor pickups in the GTA world. Pickups can be picked up by pla ...er be "health", "armor", "custom", or an integer representing the [[Weapon|weapon ID]] of the pickup..1 KB (211 words) - 11:40, 26 February 2024
- ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.3 KB (358 words) - 12:59, 30 April 2024
- *'''weaponId''': [[weapon|ID broni]], które chcesz usunąć z ekwipunku *'''ammo''': jeśli podane, podana ilość amunicji zostanie usunięta zamiast [[weapon|broni]].1 KB (150 words) - 17:54, 13 September 2018
- Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==3 KB (344 words) - 11:15, 16 December 2020
- <syntaxhighlight lang="lua">weapon createWeapon ( string theType, float x, float y, float z )</syntaxhighlight {{Client weapon creation functions}}1 KB (41 words) - 01:09, 6 September 2012
- ...ss represents the projectiles of certain weapons that are created when the weapon is fired. Alternatively these can be created using [[createProjectile|creat {{Client projectile functions}}526 bytes (67 words) - 10:18, 15 April 2021
- ...highlight lang="lua">bool killPed ( ped thePed, [ ped theKiller = nil, int weapon=255, int bodyPart=255, bool stealth = false ] )</syntaxhighlight> * '''weapon:''' The ID of the [[weapon]] or [[Damage Types]] that should appear to have killed the ped (doesn't af2 KB (253 words) - 10:28, 30 January 2022
- Fonksiyon veya event ile ilgili bir şey için [[Requested Functions and Events|İstenmiş Fonksiyonlar ve Eventler]] sayfasını kullanın. == Weapon(Silah) eventleri ==1 KB (153 words) - 17:36, 15 November 2018
- {{RU/Server function}} {{Translate|ru}}1 KB (33 words) - 09:26, 11 July 2017
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b == Weapon (Arma)==1 KB (147 words) - 23:15, 27 September 2017
- This function allows you to retrieve the name of a weapon from an ID. Returns a string of the name of the weapon or death type, ''false'' otherwise. Names will be like these: (Ignoring cas2 KB (299 words) - 10:19, 30 January 2022
- {{RU/Server function}} {{RU/Weapon functions}}1 KB (37 words) - 03:06, 1 April 2016
- ...lls'' command to give the player who types it the maximum skill with every weapon and maximum health. 69 = Weapon Type Pistol Skill3 KB (412 words) - 17:51, 20 September 2021
- *Quando definir munição para as [[Weapon|armas no slot]] 0,1,10,11 or 12, a munição máxima será '''1''' *Quando definir munição para as [[Weapon|armas no slot]] 3,4,5, a munição será ''adicionada''3 KB (455 words) - 20:22, 1 April 2023
- ...rını içerir. Bir event veya fonksiyon talebinde bulunmak için, [[Requested Functions and Events]] sayfasını kullanın. {{Camera functions}}3 KB (353 words) - 16:18, 11 April 2021
- {{Weapon functions}} [[ru:takeAllWeapons]]848 bytes (109 words) - 07:09, 4 November 2020
- ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below.''' **''Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap9 KB (1,027 words) - 15:24, 17 January 2017
- *Kiedy nadajemy amunicję dla [[Weapon|broni w slocie]] 0,1,10,11 lub 12, maksymalna amunicja wynosi 1 *Kiedy nadajemy amunicję dla [[Weapon|broni w slocie]] 3,4,5, określona amunicja zostaje nadana3 KB (401 words) - 17:39, 13 September 2018
- ...A pickup típusát jelző string. Ez lehet "élet", "páncél", vagy a pickup [[Weapon|fegyver ID-jét]] jelző egész szám. ==Related scripting functions==1 KB (254 words) - 09:42, 15 April 2021
- ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. *Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap5 KB (603 words) - 22:04, 5 December 2018
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou http://b {{PT-BR/SVG functions}}3 KB (480 words) - 17:10, 20 February 2022
- {{Weapon functions}} [[ru:takeAllWeapons]]1 KB (125 words) - 17:48, 13 September 2018
- {{AR/Collision shape functions}} {{AR/Client_Clothes and body functions}}3 KB (174 words) - 16:12, 11 April 2021
- ...tar uma função ou um evento que ainda não existe, use a página [[Requested Functions and Events|Funções e Eventos solicitados]] (ainda em inglês) ou https:// '''Procurando as funções client-side? Visite a página [[Client Scripting Functions|Funções de Scripting do Cliente]].'''3 KB (436 words) - 00:36, 3 January 2022
- ...unctions that ask for a weapon ID need an integer that refers to the GTASA weapon ID list. They are listed below. *Clip size () denotes clip size when the weapon is dual wielded. Weapons without this specification are not dual wield weap6 KB (664 words) - 11:07, 1 February 2024
- {{RU/Server client function}} [[RU/Weapons|Список ID оружия]]3 KB (113 words) - 03:05, 1 April 2016
- ...cree alguna función o un evento, visita el artículo oficial de [[Requested Functions and Events|Pedido de Funciones y Eventos]] o https://github.com/multithefta ...nes de cliente se pueden encontrar en el artículo sobre [[Client Scripting Functions|Funciones de cliente]].'''3 KB (426 words) - 00:36, 3 January 2022
- ...движение, точность, урон и возможность брать оружие в две руки. Смотрите [[RU/setPedStat|setPedStat]], чтобы узнать как их изменят ...по причинам смерти, в особенности при использовании обработчиков события [[RU/onPlayerWasted|onPlayerWasted]] и ему подобных, также вз8 KB (508 words) - 13:12, 7 June 2022
- This script provides several functions and events to allow other resources to see and control what the bot's are d element attacker, float weapon, float bodypart9 KB (1,377 words) - 15:37, 7 August 2021
- function BloodonDamage( attacker, weapon, bodypart, loss ) {{Client Effects functions}}1 KB (189 words) - 10:01, 21 June 2019
- {{RU/Client function}} function BloodonDamage( attacker, weapon, bodypart, loss )2 KB (103 words) - 20:19, 13 July 2017
- {{RU/Server client function}} Эта функция прикрепляет один [[RU/Element|элемент]] к другому, так что первый эл7 KB (258 words) - 19:44, 15 April 2021
- * Added ability to create pedless weapons via weapon creation === New Functions ===7 KB (886 words) - 09:40, 29 September 2014
- {{Weapon functions}} [[ru:Weapons]]5 KB (524 words) - 19:24, 31 October 2018
- ...p limits to keep playings within a playing area or death-pickups to create weapon pickups. ...unction names are clickable in code examples on the wiki and linked to the functions' documentation.''22 KB (3,438 words) - 17:27, 9 March 2024
- ...ssion on a server with bad practise in their scripts (abusing RAM and anim functions). This crash usually occurs when you fire a weapon while the corrupt model is streamed in (physically nearby).15 KB (2,541 words) - 21:09, 28 March 2024