TR/getPlayerMoney: Difference between revisions
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<syntaxhighlight lang="lua">int/bool getPlayerMoney ( player thePlayer )</syntaxhighlight> | <syntaxhighlight lang="lua">int/bool getPlayerMoney ( player thePlayer )</syntaxhighlight> | ||
{{OOP||[[player]]:getMoney|money|setPlayerMoney}} | {{OOP||[[player]]:getMoney|money|setPlayerMoney}} | ||
=== | ===Gerekli Olanlar=== | ||
*'''thePlayer | *'''thePlayer''' veya *'''player''' | ||
===Returns=== | ===Returns=== | ||
Belirtilen oyuncunun sahip olduğu para miktarıyla, oyuncu geçersizse "yanlış" olan bir tam sayı döndürür. | |||
</section> | </section> | ||
Revision as of 19:05, 15 May 2017
Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
Click to collapse [-]
Serverint/bool getPlayerMoney ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Gerekli Olanlar
- thePlayer veya *player
Returns
Belirtilen oyuncunun sahip olduğu para miktarıyla, oyuncu geçersizse "yanlış" olan bir tam sayı döndürür.
Click to collapse [-]
Clientint getPlayerMoney ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Returns
Returns an integer with the amount of money the local player has.
Example #1
Click to collapse [-]
ServerMeta.xml'ye <oop>true</oop> eklemeniz lazımdır. Please add meta.xml <oop>true</oop>
komutEkle = addCommandHandler;
function oyuncununNeKadarParasiVar( element )
if element then
ruzgar_para = element:getMoney();
mesajVer("Oyundaki toplam para miktarınız:"..tostring(ruzgar_para).." $", element, 60,255,0,true);
else
outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1)
end
end
function mesajVer( metin, element, r,g,b, durum )
if metin and element and r and g and b and durum then
outputChatBox(metin, element, r, g, b, durum )
end
end
function func ( player, command )
oyuncununNeKadarParasiVar(player);
end
komutEkle("ne_kadar_para_var", func)
Example #2
Click to collapse [-]
Clientfunction client_func ()
ruzgar_para = getPlayerMoney(getLocalPlayer())
outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true)
end
addCommandHandler("toplampara", client_func)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState