TR/getPlayerMoney: Difference between revisions
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</section> | </section> | ||
== | ==Örnek #1== | ||
<section show="true" name="Server" class="server"> | <section show="true" name="Server" class="server"> | ||
Meta.xml'ye <oop>true</oop> eklemeniz lazımdır. | Meta.xml'ye <oop>true</oop> eklemeniz lazımdır. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
komutEkle = addCommandHandler; | komutEkle = addCommandHandler; |
Revision as of 19:10, 15 May 2017
Returns the amount of money a player currently has.
Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.
Syntax
Click to collapse [-]
Serverint/bool getPlayerMoney ( player veya thePlayer )
OOP Syntax Help! I don't understand this!
- Method: player:getMoney(...)
- Variable: .money
- Counterpart: setPlayerMoney
Click to collapse [-]
Clientint getPlayerMoney (getLocalPlayer() veya localPlayer)
OOP Syntax Help! I don't understand this!
- Method: Player.getMoney(...)
- Counterpart: setPlayerMoney
Örnek #1
Click to collapse [-]
ServerMeta.xml'ye <oop>true</oop> eklemeniz lazımdır.
komutEkle = addCommandHandler; function oyuncununNeKadarParasiVar( element ) if element then ruzgar_para = element:getMoney(); mesajVer("Oyundaki toplam para miktarınız:"..tostring(ruzgar_para).." $", element, 60,255,0,true); else outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1) end end function mesajVer( metin, element, r,g,b, durum ) if metin and element and r and g and b and durum then outputChatBox(metin, element, r, g, b, durum ) end end function func ( player, command ) oyuncununNeKadarParasiVar(player); end komutEkle("ne_kadar_para_var", func)
Example #2
Click to collapse [-]
Clientfunction client_func () ruzgar_para = getPlayerMoney(getLocalPlayer()) outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true) end addCommandHandler("toplampara", client_func)
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState