TR/getPlayerMoney: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
Line 51: Line 51:
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>
==OOP Örnek #1==


==See Also==
==See Also==

Revision as of 19:12, 15 May 2017

Returns the amount of money a player currently has.

Note: The amount may vary between the server and client, you shouldn't trust the client side value to always be accurate.

Syntax

Click to collapse [-]
Server
int/bool getPlayerMoney ( player veya thePlayer )

OOP Syntax Help! I don't understand this!

Method: player:getMoney(...)
Variable: .money
Counterpart: setPlayerMoney


Click to collapse [-]
Client
int getPlayerMoney (getLocalPlayer() veya localPlayer)

OOP Syntax Help! I don't understand this!

Method: Player.getMoney(...)
Counterpart: setPlayerMoney


Örnek #1

Click to collapse [-]
Server Taraflı

Meta.xml'ye <oop>true</oop> eklemeniz lazımdır.

komutEkle = addCommandHandler;
function oyuncununNeKadarParasiVar( element )
    if element then
        ruzgar_para = element:getMoney();
        mesajVer("Oyundaki toplam para miktarınız:"..tostring(ruzgar_para).." $", element, 60,255,0,true);
    else
        outputDebugString("oyuncununNeKadarParasiVar Yanlış Kullanılmış [KULLANIM ŞEKLİ] oyuncununNeKadarParasiVar(player veya thePlayer)",1)
    end
end
function mesajVer( metin, element, r,g,b, durum )
    if metin and element and r and g and b and durum then
        outputChatBox(metin, element, r, g, b, durum )
    end
end
function func ( player, command )
        oyuncununNeKadarParasiVar(player);
end
komutEkle("ne_kadar_para_var", func)

Örnek #2

Click to collapse [-]
Client Taraflı
function client_func ()
        ruzgar_para = getPlayerMoney(getLocalPlayer())
        outputChatBox("Toplam Para:".. ruzgar_para .."$", 60,255,0,true)
end
addCommandHandler("toplampara", client_func)

OOP Örnek #1

See Also