TakePlayerMoney: Difference between revisions
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bool takePlayerMoney ( player thePlayer, int amount ) | bool takePlayerMoney ( player thePlayer, int amount ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[player]]:takeMoney||}} | |||
====Required Arguments==== | ====Required Arguments==== | ||
*'''thePlayer:''' the [[player]] you are taking the money from. | *'''thePlayer:''' the [[player]] you are taking the money from. |
Revision as of 04:06, 15 July 2014
This function subtracts money from a player's current money amount.
Syntax
Click to collapse [-]
Serverbool takePlayerMoney ( player thePlayer, int amount )
OOP Syntax Help! I don't understand this!
- Method: player:takeMoney(...)
Required Arguments
- thePlayer: the player you are taking the money from.
- amount: an integer number specifying the amount of money to take from the player.
Click to collapse [-]
Clientbool takePlayerMoney ( int amount )
Required Arguments
- amount: an integer number specifying the amount of money to take from the player.
Returns
Returns true if the money was taken, or false if invalid parameters were passed.
Example
Click to collapse [-]
ServerThis example takes money from a player when he types "takecash number" in the console.
function takeCash ( thePlayer, command, amount ) -- when the takecash command is called takePlayerMoney ( thePlayer, tonumber(amount) ) -- take the amount of money from the player end addCommandHandler ( "takecash", takeCash ) -- add a handler function for the command "takecash"
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState