Template:Useful Functions: Difference between revisions
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=== Table functions === | === Table functions === | ||
*[[ | *[[addTableChangeHandler]] <span style="color:gray; font-size:smaller;">» This function monitors the changes of a table.</span> | ||
*[[ | *[[pairsByKeys]] <span style="color:gray; font-size:smaller;">» This function sort pairs table.</span> | ||
*[[ | *[[rangeToTable]] <span style="color:gray; font-size:smaller;">» This function converts a string range to a table containing number values.</span> | ||
*[[ | *[[setTableProtected]] <span style="color:gray; font-size:smaller;">» This function protects a table and makes it read-only.</span> | ||
*[[ | *[[setTableToSql]] <span style="color:gray; font-size:smaller;">» This function is used to save the table in the database (sql).</span> | ||
*[[ | *[[Sort_Functions]] <span style="color:gray; font-size:smaller;">» These functions are able to sort your tables by a key.</span> | ||
*[[table.compare]] <span style="color:gray | *[[getKeyFromValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns the key of the specified value in a table.</span> | ||
*[[table.copy]] <span style="color:gray | *[[getTableFromSql]] <span style="color:gray; font-size:smaller;">» This functionality is used to obtain saved tables using the function ([https://wiki.multitheftauto.com/wiki/SetTableToSql SetTableToSql ]).</span> | ||
*[[table. | *[[isValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns true if the value exists in the table, false if the value does not exist in the table.</span> | ||
*[[table. | *[[table.compare]] <span style="color:gray; font-size:smaller;">» This function checks whether two given tables are equal.</span> | ||
*[[table. | *[[table.copy]] <span style="color:gray; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span> | ||
*[[table. | *[[table.deepmerge]] <span style="color:gray; font-size:smaller;">» This function deep merges two tables. Every nested table will be correspondingly merged.</span> | ||
*[[table. | *[[table.element]] <span style="color:gray; font-size:smaller;">» This function returns a new table with only userdata content.</span> | ||
*[[table. | *[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span> | ||
*[[table. | *[[table.fromString]] <span style="color:gray; font-size:smaller;">» This function converts string to a table.</span> | ||
*[[table. | *[[table.getRandomRows]] <span style="color:gray; font-size:smaller;">» This function returns random rows from table.</span> | ||
*[[ | *[[table.map]] <span style="color:gray; font-size:smaller;">» This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.</span> | ||
*[[table.merge]] <span style="color:gray; font-size:smaller;">» This function merges two or more tables together.</span> | |||
*[[table.random]] <span style="color:gray; font-size:smaller;">» This function retrieves a random value from a table.</span> | |||
*[[table.removeValue]] <span style="color:gray; font-size:smaller;">» This function removes a specified value from a table.</span> | |||
*[[table.size]] <span style="color:gray; font-size:smaller;">» This function returns the absolute size of a table.</span> | |||
=== ACL functions === | === ACL functions === | ||
*[[aclGroupClone]] <span style="color:gray | *[[aclGroupClone]] <span style="color:gray; font-size:smaller;">» This function clone a group to another group with/without ACLs and/or objects.</span> | ||
*[[ | *[[renameAclGroup]] <span style="color:gray; font-size:smaller;">» This function gives an existing ACL group a new name.</span> | ||
*[[ | *[[getPlayersInACLGroup]] <span style="color:gray; font-size:smaller;">» This function returns all players in an ACL group.</span> | ||
*[[isPlayerInACL]] <span style="color:gray | *[[isPlayerInACL]] <span style="color:gray; font-size:smaller;">» This function checks if a player element is in an ACL group.</span> | ||
=== Account functions === | === Account functions === | ||
*[[getPlayerFromAccountName]] <span style="color:gray | *[[getPlayerFromAccountName]] <span style="color:gray; font-size:smaller;">» This function is used to obtain a player by the name of his account.</span> | ||
*[[isPlayerAccount]] <span style="color:gray; font-size:smaller;">» This function checks if the account is a valid player account (account exists and is not a guest account)</span> | |||
=== Camera functions === | === Camera functions === | ||
*[[smoothMoveCamera]] <span style="color:gray | *[[smoothMoveCamera]] <span style="color:gray; font-size:smaller;">» This function allows you to create a cinematic camera flight.</span> | ||
*[[sCamera]] <span style="color:gray; font-size:smaller;">» The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.</span> | |||
=== Colshape functions === | |||
*[[createGarageColShape]] <span style="color:gray; font-size:smaller;">» This function creates a collision shape from the specified garage.</span> | |||
=== Cursor functions === | === Cursor functions === | ||
*[[getCursorMovedOn]] <span style="color:gray | *[[getCursorMovedOn]] <span style="color:gray; font-size:smaller;">» This function checks in which way the cursor is currently moving.</span> | ||
*[[setCursorCenteredOnRectangle]] <span style="color:gray; font-size:smaller;">» This functions will center the cursor inside a rectangle.</span> | |||
=== Drawing functions === | === Drawing functions === | ||
*[[dxDrawAnimWindow]] <span style="color:gray | *[[dxDrawAnimWindow]] <span style="color:gray; font-size:smaller;">» This function draws an animated 2D window on the screen.</span> | ||
*[[dxDrawBorderedRectangle]] <span style="color:gray | *[[dxDrawBorderedRectangle]] <span style="color:gray; font-size:smaller;">» This is a function that will create a bordered rectangle.</span> | ||
*[[dxDrawBorderedText]] <span style="color:gray | *[[dxDrawBorderedText]] <span style="color:gray; font-size:smaller;">» This is a function that will create a bordered text.</span> | ||
*[[dxDrawDashedLine]] <span style="color:gray | *[[dxDrawDashedLine]] <span style="color:gray; font-size:smaller;">» This function draws a line with dashes.</span> | ||
*[[ | *[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span> | ||
*[[ | *[[dxDrawGifImage]] <span style="color:gray; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites in 2D.</span> | ||
*[[ | *[[dxDrawImage3D]] <span style="color:gray; font-size:smaller;">» This function draws a 3D image in GTA world.</span> | ||
*[[ | *[[dxDrawImageOnElement]] <span style="color:gray; font-size:smaller;">» This function draws an image on any element.</span> | ||
*[[ | *[[dxDrawLinedRectangle]] <span style="color:gray; font-size:smaller;">» This is a function that will create a rectangle outline with dx lines.</span> | ||
*[[ | *[[dxDrawLoading]] <span style="color:gray; font-size:smaller;">» This function draws a loading bar on the screen.</span> | ||
*[[ | *[[dxDrawOctagon3D]] <span style="color:gray; font-size:smaller;">» This function creates a 3D Octagon</span> | ||
*[[ | *[[dxDrawPolygon]] <span style="color:gray; font-size:smaller;">» This function draws a custom polygon on the screen.</span> | ||
*[[ | *[[dxDrawProgressBar]] <span style="color:gray; font-size:smaller;">» This function simulates a progress bar drawed using DirectDraw.</span> | ||
*[[ | *[[dxDrawRectangle3D]] <span style="color:gray; font-size:smaller;">» This function draws a 3D rectangle in GTA world.</span> | ||
*[[ | *[[dxDrawRectangleOnPlayer]] <span style="color:gray; font-size:smaller;">» This function draws a 3D rectangle above the player.</span> | ||
*[[ | *[[dxDrawRing]] <span style="color:gray; font-size:smaller;">» This function draws a ring with dx lines.</span> | ||
*[[dxDrawTextOnElement]] <span style="color:gray | *[[dxDrawRombo]] <span style="color:gray; font-size:smaller;">» This function creates a Rhombus.</span> | ||
*[[ | *[[dxDrawSprite]] <span style="color:gray; font-size:smaller;">» This function draw a sprite in the 3D world.</span> | ||
*[[ | *[[dxDrawTextOnElement]] <span style="color:gray; font-size:smaller;">» This function draws a text on any element.</span> | ||
*[[dxGetRealFontHeight]] <span style="color:gray | *[[dxDrawTextOnRectangle]] <span style="color:gray; font-size:smaller;">» Esta funcion crea un rectangle con un texto dentro.</span> | ||
*[[wordWrap]] <span style="color:gray | *[[dxDrawTriangle]] <span style="color:gray; font-size:smaller;">» This is a function that will create a triangle with dx lines.</span> | ||
*[[ | *[[dxDrawBordered3DLine]] <span style="color:gray; font-size:smaller;">»This function creates a bordered area with 3D dx lines.</span> | ||
*[[dxFade]] <span style="color:gray; font-size:smaller;">» This function fade-in or fade-out any dxDraw by gradually changing its alpha value.</span> | |||
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the font size from given height.</span> | |||
*[[dxGetRealFontHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the height of a font.</span> | |||
*[[wordWrap]] <span style="color:gray; font-size:smaller;">» This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.</span> | |||
*[[CreateRectangle3D]] <span style="color:gray; font-size:smaller;">» This is a function that will create a 3d rectangle on the player screen.</span> | |||
*[[getScreenStartPositionFromBox]] <span style="color:gray; font-size:smaller;">» This function helps with getting the correct position for your dx-effects.</span> | |||
=== Effects functions === | === Effects functions === | ||
*[[attachEffect]] <span style="color:gray | *[[attachEffect]] <span style="color:gray; font-size:smaller;">» This function allows you attach an effect to an element.</span> | ||
*[[setScreenFlash]] <span style="color:gray; font-size:smaller;">» This function will make the screen flash(like a screenshot).</span> | |||
=== | === Element functions === | ||
*[[ | *[[autoAttach]] <span style="color:gray; font-size:smaller;">» This function attaches one element into another at the same position and rotation they are.</span> | ||
*[[ | *[[attachElementToBone]] <span style="color:gray; font-size:smaller;">» This function allows you to attach an element to ped bone accurately using new bone functions.</span> | ||
*[[getElementsWithinMarker]] <span style="color:gray | *[[getElementDirectionCardialPoint]] <span style="color:gray; font-size:smaller;">» This function returns the direction of the element according to the ''wind rose''.</span> | ||
*[[ | *[[getElementSpeed]] <span style="color:gray; font-size:smaller;">» This function returns the specified element's speed in m/s, km/h or mph.</span> | ||
*[[isElementInRange]] <span style="color:gray | *[[getElementUsingData]] <span style="color:gray; font-size:smaller;">» This function returns table elements that contains the elements data with the given key and value.</span> | ||
*[[isElementMoving]]<span style="color:gray | *[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span> | ||
*[[ | *[[getElementsInDimension]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span> | ||
*[[multi_check]] <span style="color:gray | *[[getElementsWithinMarker]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are within a marker's collision shape.</span> | ||
*[[setElementSpeed]] <span style="color:gray | *[[getNearestElement]] <span style="color:gray; font-size:smaller;">» This function returns the nearest element (of a specific type) to a player.</span> | ||
*[[getPositionInFrontOfElement]] <span style="color:gray; font-size:smaller;">» This function returns position in provided distance away from element, including element's rotation.</span> | |||
*[[isElementInAir]] <span style="color:gray; font-size:smaller;">» This function checks if an element is in air or not.</span> | |||
*[[isElementInPhotograph]] <span style="color:gray; font-size:smaller;">» This function checks if an element is in the player's camera picture area.</span> | |||
*[[isElementInRange]] <span style="color:gray; font-size:smaller;">» This function allows you to check if an element's range to a main point is within the maximum range.</span> | |||
*[[isElementMoving]] <span style="color:gray; font-size:smaller;">» This function checks if an element is moving.</span> | |||
*[[isElementPlayer]] <span style="color:gray; font-size:smaller;">» This function checks whether the element is a player or not.</span> | |||
*[[isElementWithinAColShape]] <span style="color:gray; font-size:smaller;">» This function checks if an element is within a collision shape element.</span> | |||
*[[multi_check]] <span style="color:gray; font-size:smaller;">» This function checks one element to many, handy and clean.</span> | |||
*[[setElementSpeed]] <span style="color:gray; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span> | |||
=== Events === | === Events === | ||
*[[ | *[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span> | ||
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span> | |||
*[[onVehicleWeaponFire]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span> | |||
=== Input functions === | === Input functions === | ||
*[[bindControlKeys]] <span style="color:gray | *[[bindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.</span> | ||
*[[ | *[[unbindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].</span> | ||
*[[ | *[[getBoundControls]] <span style="color:gray; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span> | ||
*[[ | *[[isCommandHandlerAdded]] <span style="color:gray; font-size:smaller;">» This function allows you to check if a command is added or not in the respective resource.</span> | ||
=== Data functions === | === Data functions === | ||
*[[ | *[[levenshtein]] <span style="color:gray; font-size:smaller;">» This function can be used to calculate the Levenshtein distance between two strings.</span> | ||
*[[capitalize]] <span style="color:gray | *[[gregorianToJalali]] <span style="color:gray; font-size:smaller;">» This function converts gregorian date to jalali/shamsi date.</span> | ||
*[[ | *[[byte2human]] <span style="color:gray; font-size:smaller;">» This function converts an integer (number of bytes) into a human-readable unit.</span> | ||
*[[convertTextToSpeech]] <span style="color:gray | *[[capitalize]] <span style="color:gray; font-size:smaller;">» This function capitalizes a given string.</span> | ||
*[[ | *[[convertDate]] <span style="color:gray; font-size:smaller;">» This function converts date to another look.</span> | ||
*[[ | *[[convertServerTickToTimeStamp]] <span style="color:gray; font-size:smaller;">» This function converts server ticks to a unix timestamp.</span> | ||
*[[ | *[[convertTextToSpeech]] <span style="color:gray; font-size:smaller;">» This function converts the provided text to a speech in the provided language which players can hear.</span> | ||
*[[formatNumber]] <span style="color:gray | *[[findRotation3D]] <span style="color:gray; font-size:smaller;">» This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.</span> | ||
*[[ | *[[findRotation]] <span style="color:gray; font-size:smaller;">» This function takes two points and returns the direction from point A to point B.</span> | ||
*[[ | *[[formatDate]] <span style="color:gray; font-size:smaller;">» This function formats a date on the basis of a format string and returns it.</span> | ||
*[[ | *[[formatNumber]] <span style="color:gray; font-size:smaller;">» This function formats large numbers by adding commas.</span> | ||
*[[ | *[[generateRandomASCIIString]] <span style="color:gray; font-size:smaller;">» This function returns a random string which uses ASCII characters. </span> | ||
*[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray | *[[generateString]] <span style="color:gray; font-size:smaller;">» This function generates a random string with any characters.</span> | ||
*[[getEasterDate]] <span style="color:gray | *[[getAge]] <span style="color:gray; font-size:smaller;">» This function calculates the age of a given birthday.</span> | ||
*[[ | *[[getDistanceBetweenElements]] <span style="color:gray; font-size:smaller;">» Returns the distance between two elements.</span> | ||
*[[ | *[[getDistanceBetweenPointAndSegment2D]] <span style="color:gray; font-size:smaller;">» This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.</span> | ||
*[[getPointFromDistanceRotation]] <span style="color:gray | *[[getEasterDate]] <span style="color:gray; font-size:smaller;">» This function returns easter date monthday and month for a given year.</span> | ||
*[[ | *[[getElementRelatedAngle]] <span style="color:gray; font-size:smaller;">» This function returns the related angle between one element to another. This is useful to check which side an element is to another.</span> | ||
*[[getFreeDimension]] <span style="color:gray; font-size:smaller;">» This function get free dimension.</span> | |||
*[[getOffsetFromXYZ]] <span style="color:gray; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span> | |||
*[[getPointFromDistanceRotation]] <span style="color:gray; font-size:smaller;">» This function finds a point based on a starting point, direction and distance.</span> | |||
*[[getRealMonth]] <span style="color:gray; font-size:smaller;">» This function returns the current month name</span> | |||
*[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing red and green colors according to the specified percentage.</span> | *[[getRGColorFromPercentage]] <span style="color:gray; font-family:'Georgia', sans-serif; font-size:smaller;">»This function returns two integers representing red and green colors according to the specified percentage.</span> | ||
*[[getScreenRotationFromWorldPosition]] <span style="color:gray | *[[getScreenRotationFromWorldPosition]] <span style="color:gray; font-size:smaller;">» This function returns a screen relative rotation to a world position.</span> | ||
*[[getTimestamp]] <span style="color:gray | *[[getTimestamp]] <span style="color:gray; font-size:smaller;">» This function returns the UNIX timestamp of a specified date and time.</span> | ||
*[[ | *[[gradientString]] <span style="color:gray; font-size:smaller;">» This function transforms a string in a new coloured gradient string.</span> | ||
*[[isValidMail]] <span style="color:gray | *[[hex2rgb]] <span style="color:gray; font-size:smaller;">» This function convert hex to rgb.</span> | ||
*[[removeHex]] <span style="color:gray | *[[hexColorToRGB]] <span style="color:gray; font-size:smaller;">» This function convert hex string/number to RGBA values.</span> | ||
*[[RGBToHex]] <span style="color:gray | *[[isLeapYear]] <span style="color:gray; font-size:smaller;">» This function returns a boolean representing if a given year is a leap year.</span> | ||
*[[ | *[[isValidMail]] <span style="color:gray; font-size:smaller;">» This function checks whether a provided e-mail string is valid.</span> | ||
*[[string.count]] <span style="color:gray | *[[removeHex]] <span style="color:gray; font-size:smaller;">» This function is used to remove hexadecimal numbers (colors, for example) from strings. | ||
*[[string. | *[[RGBToHex]] <span style="color:gray; font-size:smaller;">» This function returns a string representing the color in hexadecimal.</span> | ||
*[[ | *[[RGBToHSV]] <span style="color:gray; font-size:smaller;">» This function convert RGB to HSV color space.</span> | ||
*[[switch]] <span style="color:gray | *[[RGBToDecimal]] <span style="color:gray; font-size:smaller;">» This function convert RGB to Decimal color.</span> | ||
*[[ | *[[secondsToTimeDesc]] <span style="color:gray; font-size:smaller;">» This function converts a plain seconds-integer into a user-friendly time description.</span> | ||
*[[var dump]] <span style="color:gray | *[[string.count]] <span style="color:gray; font-size:smaller;">» This function counts the amount of occurences of a string in a string.</span> | ||
*[[wavelengthToRGBA]] <span style="color:gray | *[[string.explode]] <span style="color:gray; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span> | ||
*[[ | *[[string.insert]] <span style="color:gray; font-size:smaller;">» This function inserts a string within another string at a given position.</span> | ||
*[[splitMultiple]] <span style="color:gray; font-size:smaller;">» This function improves the split function so that multiple characters can be used as the split at character.</span> | |||
*[[switch]] <span style="color:gray; font-size:smaller;">» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.</span> | |||
*[[tocolor2rgba]] <span style="color:gray; font-size:smaller;">» This function convert tocolor to rgba.</span> | |||
*[[toHex]] <span style="color:gray; font-size:smaller;">» This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.</span> | |||
*[[var dump]] <span style="color:gray; font-size:smaller;">» This function outputs information about one or more variables using outputConsole.</span> | |||
*[[wavelengthToRGBA]] <span style="color:gray; font-size:smaller;">» This function converts a physical wavelength of light to a RGBA color.</span> | |||
*[[fixPersianString]] <span style="color:gray; font-size:smaller;">» This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.</span> | |||
=== GUI functions === | === GUI functions === | ||
*[[centerWindow]] <span style="color:gray | *[[centerWindow]] <span style="color:gray; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span> | ||
*[[ | *[[isMouseOnGUICloseButton]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.</span> | ||
*[[ | *[[isMouseOnGuiElement]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent. </span> | ||
*[[ | *[[guiMoveElement]] <span style="color:gray; font-size:smaller;">» This function moves guiElement by/like using moveObject.</span> | ||
*[[guiSetStaticImageMovable]] <span style="color:gray; font-size:smaller;">» This function allows you to move a static image like a gui window.</span> | |||
=====Comboboxes===== | =====Comboboxes===== | ||
*[[guiComboBoxAdjustHeight]] <span style="color:gray | *[[guiComboBoxAdjustHeight]] <span style="color:gray; font-size:smaller;">» This function adjusts a CEGUI combobox element to have the correct height.</span> | ||
=====Gridlists===== | =====Gridlists===== | ||
*[[ | *[[convertGridListToText]] <span style="color:gray; font-size:smaller;">» This function converts grid list contents to text.</span> | ||
*[[ | *[[getGridListRowIndexFromText]] <span style="color:gray; font-size:smaller;">» This function returns the GridList row index from the specified text.</span> | ||
*[[ | *[[guiGridListAddPlayers]] <span style="color:gray; font-size:smaller;">» This function add all online players to a grid list.</span> | ||
*[[ | *[[isTextInGridList]] <span style="color:gray; font-size:smaller;">» This function checks if some text exist or not in the GridList.</span> | ||
*[[ | *[[guiGridListGetColumnIDFromTitle]] <span style="color:gray; font-size:smaller;">» This function gets a gridlist's column ID from the column title.</span> | ||
*[[ | *[[guiGridListGetSelectedText]] <span style="color:gray; font-size:smaller;">» This function returns a string containing the inner text of a selected gridlist item.</span> | ||
*[[ | *[[guiGridListSetColumnNonSortable]] <span style="color:gray; font-size:smaller;">» This function makes a gridlist column become non-sortable.</span> | ||
=====Labels===== | =====Labels===== | ||
*[[guiLabelAddEffect]] <span style="color:gray | *[[guiLabelAddEffect]] <span style="color:gray; font-size:smaller;">» This function add an effects to the gui-label like (shadow, outline).</span> | ||
=== Marker functions === | === Marker functions === | ||
*[[createMarkerAttachedTo]] <span style="color:gray | *[[createMarkerAttachedTo]] <span style="color:gray; font-size:smaller;">» This function creates a marker that is attached to an element.</span> | ||
=== Math functions === | === Math functions === | ||
*[[ | *[[reMap]] <span style="color:gray; font-size:smaller;">» Re-maps a number from one range to another.</span> | ||
*[[math. | *[[math.clamp]] <span style="color:gray; font-size:smaller;">» This function returns the number between range of numbers or it's minimum or maximum.</span> | ||
*[[math. | *[[math.getBezierPoint]] <span style="color:gray; font-size:smaller;">» Get N-th order bezier point.</span> | ||
*[[math. | *[[math.hypot]] <span style="color:gray; font-size:smaller;">» This function returns the Hypotenuse of the triangle given by sides x and y.</span> | ||
*[[ | *[[math.isPointInPolygon]] <span style="color:gray; font-size:smaller;">» Check if point is inside polygon or not.</span> | ||
*[[math. | *[[math.lerp]] <span style="color:gray; font-size:smaller;">» Get val between two integer.</span> | ||
*[[math. | *[[math.percent]] <span style="color:gray; font-size:smaller;">» This function returns a percentage from two number values.</span> | ||
*[[math. | *[[math.polygonArea]] <span style="color:gray; font-size:smaller;">» Compute area of any polygon.</span> | ||
*[[math.randomDiff]] <span style="color:gray; font-size:smaller;">» Generates a pseudo-random integer that's always different from the last random number generated.</span> | |||
*[[math.rotVecToEulerAngle]] <span style="color:gray; font-size:smaller;">» Rotation Vector To Euler Angle</span> | |||
*[[math.round]] <span style="color:gray; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span> | |||
*[[mathNumber]] <span style="color:gray; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span> | |||
*[[Math.percentProgress|math.percentProgress]] <span style="color:gray; font-size:smaller;">» Returns a percentage progress from two specific values.</span> | |||
*[[math.average]] <span style="color:gray; font-size:smaller;">» This function returns the simple arithmetic mean of multiple numbers.</span> | |||
*[[math.absin]] <span style="color:gray; font-size:smaller;">» This function returns a formula representing the just positive half of a sine wave.</span> | |||
=== Map functions === | === Map functions === | ||
*[[assignLod]] <span style="color:gray | *[[assignLod]] <span style="color:gray; font-size:smaller;">» This function lets you conveniently generate and apply a LOD model to a mapping object.</span> | ||
*[[getWorldPositionFromMapPosition]] <span style="color:gray; font-size:smaller;">» This function converts an F11 map position to world position.</span> | |||
=== Ped functions === | === Ped functions === | ||
*[[ | *[[getAlivePlayersInTeam]] <span style="color:gray; font-size:smaller;">» This function returns a table of the alive players in a team.</span> | ||
*[[ | *[[getGuestPlayers]] <span style="color:gray; font-size:smaller;">» This function gets a players not login or players Guest .</span> | ||
*[[ | *[[getOnlineAdmins]] <span style="color:gray; font-size:smaller;">» This function returns a table of all logged-in administrators.</span> | ||
*[[getPedEyesPosition]] <span style="color:gray; font-size:smaller;">» This function allows you to get peds eyes position.</span> | |||
*[[ | *[[getPedGender]] <span style="color:gray; font-size:smaller;">» This function allows you to get peds their gender.</span> | ||
*[[ | *[[getPedMaxHealth]] <span style="color:gray; font-size:smaller;">» This function returns a pedestrians's maximum health by converting it from their maximum health stat.</span> | ||
*[[getPedMaxHealth]] <span style="color:gray | *[[getPedMaxOxygenLevel]] <span style="color:gray; font-size:smaller;">» This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.</span> | ||
*[[getPedMaxOxygenLevel]] <span style="color:gray | *[[getPedWeaponSkill]] <span style="color:gray; font-size:smaller;">» This function returns a ped's corresponding weapon skill level name.</span> | ||
*[[getPedWeaponSkill]] <span style="color:gray | *[[getPedHitBone]] <span style="color:gray; font-size:smaller;">» This function gets the approximate number of the bone where the ped is hit.</span> | ||
*[[ | *[[getPlayerFromNamePart]] <span style="color:gray; font-size:smaller;">» This function returns a player from partial name.</span> | ||
*[[getPlayerFromSerial]] <span style="color:gray | *[[getPlayerFromSerial]] <span style="color:gray; font-size:smaller;">» This function returns a player from their serial.</span> | ||
*[[getPlayersByData]] <span style="color:gray | *[[getPlayersByData]] <span style="color:gray; font-size:smaller;">» This function returns a table of players that have the specified data name.</span> | ||
*[[getPlayersInPhotograph]] <span style="color:gray; font- | *[[getPlayersInPhotograph]] <span style="color:gray; font-size:smaller;">» This function returns a table of all players in photograph.</span> | ||
*[[ | *[[getPlayersInVehicles]] <span style="color:gray; font-size:smaller;">» This function returns a table of the players insides vehicles from a specified dimension.</span> | ||
*[[isPedAimingNearPed]] <span style="color:gray | *[[getPlayerNameFromID]] <span style="color:gray; font-size:smaller;">» This function will get the player name from the ID element data.</span> | ||
*[[ | *[[isPedAiming]]<span style="color:gray; font-size:smaller;">» This function checks if a pedestrian is aiming their weapon.</span> | ||
*[[ | *[[isPedAimingNearPed]] <span style="color:gray; font-size:smaller;">» This is similar to isPedAiming but uses a colshape to be more precise.</span> | ||
*[[isPedDiving]] <span style="color:gray; font-size:smaller;">» This feature checks that pedestrian is diving in the water.</span> | |||
*[[isPedDrivingVehicle]] <span style="color:gray; font-size:smaller;">» This function checks if a specified pedestrian is driving a vehicle.</span> | |||
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby a objects like buildings or walls.</span> | |||
*[[isPlayerInTeam]] <span style="color:gray; font-size:smaller;">» This function checks if a player is in a specified team.</span> | |||
*[[setPedAttack]] <span style="color:gray; font-size:smaller;">» This function will make a ped attack a specified target.</span> | |||
*[[setPedFollow]] <span style="color:gray; font-size:smaller;">» This function will make a ped follow a specified target.</span> | |||
=== Player functions === | === Player functions === | ||
*[[countPlayersInRange]] <span style="color:gray | *[[countPlayersInRange]] <span style="color:gray; font-size:smaller;">» This function returns the number of players that are within a certain range of the specified coordinates.</span> | ||
*[[ | *[[getPlayerPreviousAndNextWeapon]] <span style="color:gray; font-size:smaller;">» This function returns the player previous and next weapon.</span> | ||
*[[ | *[[getPlayersInRange]] <span style="color:gray; font-size:smaller;">» This function make a table of players within certain range.</span> | ||
*[[isPlayerActuallyInVehicle]] <span style="color:gray; font-size:smaller;">» This function checks if a player is actually in a vehicle instead of just in the process of entering.</span> | |||
*[[isPlayerHitByVehicle]] <span style="color:gray; font-size:smaller;">» This function cancels event when a element is hit by a vehicle.</span> | |||
=== Resource functions === | === Resource functions === | ||
*[[getResourceScripts]] <span style="color:gray | *[[getResourceScripts]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource scripts.</span> | ||
*[[ | *[[getResourceSettings]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource settings.</span> | ||
*[[ | *[[getResourceSize]] <span style="color:gray; font-size:smaller;">» This function returns the size of a specified resource in kB(kilobyte)</span> | ||
*[[refreshResource]] <span style="color:gray | *[[refreshResource]] <span style="color:gray; font-size:smaller;">» This function refreshes your resource if you changed any of the files | ||
*[[setResourcePriority]] <span style="color:gray | *[[setResourcePriority]] <span style="color:gray; font-size:smaller;">» This function set resource download priority group.</span> | ||
=== Sound functions === | === Sound functions === | ||
*[[isSoundFinished]] <span style="color:gray | *[[isSoundFinished]] <span style="color:gray; font-size:smaller;">» This function checks if a sound element has finished.</span> | ||
*[[stopSoundSlowly]] <span style="color:gray | *[[stopSoundSlowly]] <span style="color:gray; font-size:smaller;">» This function stop your sound element slowly.</span> | ||
=== Browser functions === | === Browser functions === | ||
*[[playVideo]] <span style="color:gray | *[[playVideo]] <span style="color:gray; font-size:smaller;">» This function plays a video on the screen.</span> | ||
=== Team functions === | === Team functions === | ||
*[[getTeamFromColor]] <span style="color:gray | *[[getTeamFromColor]] <span style="color:gray; font-size:smaller;">» This function returns a team element by the specified color.</span> | ||
*[[getTeamWithFewestPlayers]] <span style="color:gray | *[[getTeamWithFewestPlayers]] <span style="color:gray; font-size:smaller;">» This function returns a team element with least players of all the specified teams.</span> | ||
=== Vehicle functions === | === Vehicle functions === | ||
*[[findEmptyCarSeat]] <span style="color:gray | *[[findEmptyCarSeat]] <span style="color:gray; font-size:smaller;">» This function finds you the first empty seat in a vehicle.</span> | ||
*[[getNearestVehicle]] <span style="color:gray | *[[getNearestVehicle]] <span style="color:gray; font-size:smaller;">» This function gets the nearest vehicle to the specified player in a specified distance.</span> | ||
*[[getRandomVehicle]] <span style="color:gray | *[[getRandomVehicle]] <span style="color:gray; font-size:smaller;">» This function gets a random vehicle.</span> | ||
*[[getValidVehicleModels]] <span style="color:gray | *[[getValidVehicleModels]] <span style="color:gray; font-size:smaller;">» This function returns a table of all valid vehicle models.</span> | ||
*[[getVehiclesCountByType]] <span style="color:gray | *[[getVehiclesCountByType]] <span style="color:gray; font-size:smaller;">» This function returns the amount of vehicles by the given type as an integer value.</span> | ||
*[[ | *[[getVehicleTurnVelocityCenterOfMass]]<span style="color:gray; font-size:smaller;">» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.</span> | ||
*[[isVehicleOccupied]] <span style="color:gray | *[[isVehicleDoubleExhaust]] <span style="color:gray; font-size:smaller;">» This function checks is exhaust vehicle double.</span> | ||
*[[isVehicleOnRoof]] <span style="color:gray | *[[isVehicleEmpty]] <span style="color:gray; font-size:smaller;">» This function checks whether a vehicle is empty.</span> | ||
*[[ | *[[isVehicleOccupied]] <span style="color:gray; font-size:smaller;">» This function checks if a specified vehicle is occupied.</span> | ||
*[[isVehicleUpgraded]] <span style="color:gray | *[[isVehicleOnRoof]] <span style="color:gray; font-size:smaller;">» This function checks whether vehicle is on roof.</span> | ||
*[[setVehicleGravityPoint]] <span style="color:gray | *[[isVehicleOnFire]] <span style="color:gray; font-size:smaller;">» This function checks if the vehicle is on fire or not.</span> | ||
*[[ | *[[isVehicleReversing]] <span style="color:gray; font-size:smaller;">» This function checks if a specified vehicle is moving backwards.</span> | ||
*[[ | *[[isVehicleUpgraded]] <span style="color:gray; font-size:smaller;">» This function checks is vehicle upgraded by upgrade ID.</span> | ||
*[[setVehicleGravityPoint]] <span style="color:gray; font-size:smaller;">» This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.</span> | |||
*[[setVehicleTurnVelocityCenterOfMass]] <span style="color:gray; font-size:smaller;">» This function sets a vehicle's turn velocity relative to the vehicle's center or mass.</span> | |||
*[[setVehicleHandlingFromText]] <span style="color:gray; font-size:smaller;">» This function sets a vehicle's handling from text.</span> | |||
*[[setVehicleWheelModel]] <span style="color:gray; font-size:smaller;">» This function changes the wheel model of the informed vehicle.</span> | |||
=== Weapon functions === | === Weapon functions === | ||
*[[getJetpackWeaponsEnabled]] <span style="color:gray | *[[getJetpackWeaponsEnabled]] <span style="color:gray; font-size:smaller;">» This function returns a table of enabled weapons usable on a jetpack.</span> | ||
*[[ | |||
=== Object functions === | |||
*[[getDynamicDoorObjectOpenRatio]] <span style="color:gray; font-size:smaller;">» This function tells you how open a dynamic door is in a range from 0 to 1.</span> | |||
*[[isElementObject]] <span style="color:gray; font-size:smaller;">» This function tells you if an element is an object or no.</span> | |||
=== XML functions === | === XML functions === | ||
*[[getXMLNodes]] <span style="color:gray | *[[getXMLNodes]] <span style="color:gray; font-size:smaller;">» This function returns all children of a XML node.</span> | ||
=== Engine functions === | |||
*[[engineGetCOLsFromLibrary]] <span style="color:gray; font-size:smaller;">» This function gets the collision data from the col library.</span> | |||
*[[engineLoadIMGContainer]] <span style="color:gray; font-size:smaller;">» This function loads the IMG container.</span> | |||
=== Utility === | === Utility === | ||
*[[animate]] <span style="color:gray | *[[animate]] <span style="color:gray; font-size:smaller;">» This function allows you to use interpolateBetween without render event and easily used.</span> | ||
*[[callClientFunction]] <span style="color:gray | *[[callClientFunction]] <span style="color:gray; font-size:smaller;">» This function allows you to call any client-side function from the server's side.</span> | ||
*[[callServerFunction]] <span style="color:gray | *[[callServerFunction]] <span style="color:gray; font-size:smaller;">» This function allows you to call any server-side function from the client's side.</span> | ||
*[[check]] <span style="color:gray | *[[check]] <span style="color:gray; font-size:smaller;">» This function checks if its arguments are of the right type and calls the error-function if one is not.</span> | ||
*[[checkPassiveTimer]] <span style="color:gray | *[[checkPassiveTimer]] <span style="color:gray; font-size:smaller;">» This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.</span> | ||
*[[coroutine.resume]] <span style="color:gray | *[[coroutine.resume]] <span style="color:gray; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span> | ||
*[[ | *[[compact]] <span style="color:gray; font-size:smaller;">» This function create table containing variables and their values.</span> | ||
*[[getCurrentFPS]] <span style="color:gray | *[[getBanBySerial]] <span style="color:gray; font-size:smaller;">» This function returns the ban if the serial is banned.</span> | ||
*[[ | *[[getBanFromName]] <span style="color:gray; font-size:smaller;">» This functions returns the ban of the given playername.</span> | ||
*[[ | *[[getCurrentFPS]] <span style="color:gray; font-size:smaller;">» This function returns the frames per second at which GTA: SA is running.</span> | ||
*[[isMouseInPosition]] <span style="color:gray | *[[getSkinNameFromID]] <span style="color:gray; font-size:smaller;">» This function returns the name of the skin from the given id.</span> | ||
*[[ | *[[IfElse]] <span style="color:gray; font-size:smaller;">» This function returns one of two values based on a boolean expression.</span> | ||
*[[ | *[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span> | ||
*[[vector3:compare]] <span style="color:gray | *[[isMouseInCircle]] <span style="color:gray; font-size:smaller;">» This function checks if a cursor position is in circular area or not.</span> | ||
*[[ | *[[isMouseInPosition]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a rectangular position.</span> | ||
*[[ | *[[iterElements]] <span style="color:gray; font-size:smaller;">» This function returns ''a time-saving'' iterator for your for-loops.</span> | ||
*[[ | *[[PlotTrajectoryAtTime]] <span style="color:gray; font-size:smaller;">» Calculate projectile/water trajectory.</span> | ||
*[[preprocessor]] <span style="color:gray; font-size:smaller;">» This function allow you to use gcc macros.</span> | |||
*[[vector3:compare]] <span style="color:gray; font-size:smaller;">» This method checks whether two vectors match, with optional precision.</span> | |||
*[[svgCreateRoundedRectangle]] <span style="color:gray; font-size:smaller;">» This function creates a rectangle with rounded edges.</span> | |||
*[[debounce]] <span style="color:gray; font-size:smaller;">» This function is removing unwanted input noise.</span> | |||
*[[listAllFiles]] <span style="color:gray; font-size:smaller;">» This function lists all files and subdirectories within a given directory and its subdirectories.</span> | |||
===String functions=== | |||
*[[string.endsWith]] <span style="color:gray; font-size:smaller;">» This function checks if a string ends with other string.</span> | |||
*[[string.startsWith]] <span style="color:gray; font-size:smaller;">» This function checks if a string starts with other string.</span> | |||
*[[string.repetition]] <span style="color:gray; font-size:smaller;">» This function repeats a substring n times.</span> | |||
<noinclude>[[Category:Useful Functions]]</noinclude> | <noinclude>[[Category:Useful Functions]]</noinclude> |
Latest revision as of 21:56, 7 August 2024
Table functions
- addTableChangeHandler » This function monitors the changes of a table.
- pairsByKeys » This function sort pairs table.
- rangeToTable » This function converts a string range to a table containing number values.
- setTableProtected » This function protects a table and makes it read-only.
- setTableToSql » This function is used to save the table in the database (sql).
- Sort_Functions » These functions are able to sort your tables by a key.
- getKeyFromValueInTable » This function returns the key of the specified value in a table.
- getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
- isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
- table.compare » This function checks whether two given tables are equal.
- table.copy » This function copies a whole table and all the tables in that table.
- table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
- table.element » This function returns a new table with only userdata content.
- table.flip » This function returns the table from the last value to the first value, such as reflection.
- table.fromString » This function converts string to a table.
- table.getRandomRows » This function returns random rows from table.
- table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
- table.merge » This function merges two or more tables together.
- table.random » This function retrieves a random value from a table.
- table.removeValue » This function removes a specified value from a table.
- table.size » This function returns the absolute size of a table.
ACL functions
- aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
- renameAclGroup » This function gives an existing ACL group a new name.
- getPlayersInACLGroup » This function returns all players in an ACL group.
- isPlayerInACL » This function checks if a player element is in an ACL group.
Account functions
- getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
- isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)
Camera functions
- smoothMoveCamera » This function allows you to create a cinematic camera flight.
- sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.
Colshape functions
- createGarageColShape » This function creates a collision shape from the specified garage.
Cursor functions
- getCursorMovedOn » This function checks in which way the cursor is currently moving.
- setCursorCenteredOnRectangle » This functions will center the cursor inside a rectangle.
Drawing functions
- dxDrawAnimWindow » This function draws an animated 2D window on the screen.
- dxDrawBorderedRectangle » This is a function that will create a bordered rectangle.
- dxDrawBorderedText » This is a function that will create a bordered text.
- dxDrawDashedLine » This function draws a line with dashes.
- dxDrawEditbox » This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with onClientRender in order to display continuously.
- dxDrawGifImage » This function simulates the effect of a GIF image by using image sprites in 2D.
- dxDrawImage3D » This function draws a 3D image in GTA world.
- dxDrawImageOnElement » This function draws an image on any element.
- dxDrawLinedRectangle » This is a function that will create a rectangle outline with dx lines.
- dxDrawLoading » This function draws a loading bar on the screen.
- dxDrawOctagon3D » This function creates a 3D Octagon
- dxDrawPolygon » This function draws a custom polygon on the screen.
- dxDrawProgressBar » This function simulates a progress bar drawed using DirectDraw.
- dxDrawRectangle3D » This function draws a 3D rectangle in GTA world.
- dxDrawRectangleOnPlayer » This function draws a 3D rectangle above the player.
- dxDrawRing » This function draws a ring with dx lines.
- dxDrawRombo » This function creates a Rhombus.
- dxDrawSprite » This function draw a sprite in the 3D world.
- dxDrawTextOnElement » This function draws a text on any element.
- dxDrawTextOnRectangle » Esta funcion crea un rectangle con un texto dentro.
- dxDrawTriangle » This is a function that will create a triangle with dx lines.
- dxDrawBordered3DLine »This function creates a bordered area with 3D dx lines.
- dxFade » This function fade-in or fade-out any dxDraw by gradually changing its alpha value.
- dxGetFontSizeFromHeight » This function calculates the font size from given height.
- dxGetRealFontHeight » This function calculates the height of a font.
- wordWrap » This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.
- CreateRectangle3D » This is a function that will create a 3d rectangle on the player screen.
- getScreenStartPositionFromBox » This function helps with getting the correct position for your dx-effects.
Effects functions
- attachEffect » This function allows you attach an effect to an element.
- setScreenFlash » This function will make the screen flash(like a screenshot).
Element functions
- autoAttach » This function attaches one element into another at the same position and rotation they are.
- attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
- getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
- getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
- getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
- getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
- getElementsInDimension » This function returns a table of elements that are in the specified dimension.
- getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
- getNearestElement » This function returns the nearest element (of a specific type) to a player.
- getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
- isElementInAir » This function checks if an element is in air or not.
- isElementInPhotograph » This function checks if an element is in the player's camera picture area.
- isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
- isElementMoving » This function checks if an element is moving.
- isElementPlayer » This function checks whether the element is a player or not.
- isElementWithinAColShape » This function checks if an element is within a collision shape element.
- multi_check » This function checks one element to many, handy and clean.
- setElementSpeed » This function allows you to set the speed of an element in kph or mph units.
Events
- onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
- onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
- onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.
Input functions
- bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
- unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
- getBoundControls » This function returns a table of control names that are bound to the specified key.
- isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.
Data functions
- levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
- gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
- byte2human » This function converts an integer (number of bytes) into a human-readable unit.
- capitalize » This function capitalizes a given string.
- convertDate » This function converts date to another look.
- convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
- convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
- findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
- findRotation » This function takes two points and returns the direction from point A to point B.
- formatDate » This function formats a date on the basis of a format string and returns it.
- formatNumber » This function formats large numbers by adding commas.
- generateRandomASCIIString » This function returns a random string which uses ASCII characters.
- generateString » This function generates a random string with any characters.
- getAge » This function calculates the age of a given birthday.
- getDistanceBetweenElements » Returns the distance between two elements.
- getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
- getEasterDate » This function returns easter date monthday and month for a given year.
- getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
- getFreeDimension » This function get free dimension.
- getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
- getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
- getRealMonth » This function returns the current month name
- getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
- getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
- getTimestamp » This function returns the UNIX timestamp of a specified date and time.
- gradientString » This function transforms a string in a new coloured gradient string.
- hex2rgb » This function convert hex to rgb.
- hexColorToRGB » This function convert hex string/number to RGBA values.
- isLeapYear » This function returns a boolean representing if a given year is a leap year.
- isValidMail » This function checks whether a provided e-mail string is valid.
- removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
- RGBToHex » This function returns a string representing the color in hexadecimal.
- RGBToHSV » This function convert RGB to HSV color space.
- RGBToDecimal » This function convert RGB to Decimal color.
- secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
- string.count » This function counts the amount of occurences of a string in a string.
- string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
- string.insert » This function inserts a string within another string at a given position.
- splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
- switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
- tocolor2rgba » This function convert tocolor to rgba.
- toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
- var dump » This function outputs information about one or more variables using outputConsole.
- wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
- fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.
GUI functions
- centerWindow » This function centers a CEGUI window element responsively in any resolution.
- isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
- isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
- guiMoveElement » This function moves guiElement by/like using moveObject.
- guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
Comboboxes
- guiComboBoxAdjustHeight » This function adjusts a CEGUI combobox element to have the correct height.
Gridlists
- convertGridListToText » This function converts grid list contents to text.
- getGridListRowIndexFromText » This function returns the GridList row index from the specified text.
- guiGridListAddPlayers » This function add all online players to a grid list.
- isTextInGridList » This function checks if some text exist or not in the GridList.
- guiGridListGetColumnIDFromTitle » This function gets a gridlist's column ID from the column title.
- guiGridListGetSelectedText » This function returns a string containing the inner text of a selected gridlist item.
- guiGridListSetColumnNonSortable » This function makes a gridlist column become non-sortable.
Labels
- guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).
Marker functions
- createMarkerAttachedTo » This function creates a marker that is attached to an element.
Math functions
- reMap » Re-maps a number from one range to another.
- math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
- math.getBezierPoint » Get N-th order bezier point.
- math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
- math.isPointInPolygon » Check if point is inside polygon or not.
- math.lerp » Get val between two integer.
- math.percent » This function returns a percentage from two number values.
- math.polygonArea » Compute area of any polygon.
- math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
- math.rotVecToEulerAngle » Rotation Vector To Euler Angle
- math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
- mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
- math.percentProgress » Returns a percentage progress from two specific values.
- math.average » This function returns the simple arithmetic mean of multiple numbers.
- math.absin » This function returns a formula representing the just positive half of a sine wave.
Map functions
- assignLod » This function lets you conveniently generate and apply a LOD model to a mapping object.
- getWorldPositionFromMapPosition » This function converts an F11 map position to world position.
Ped functions
- getAlivePlayersInTeam » This function returns a table of the alive players in a team.
- getGuestPlayers » This function gets a players not login or players Guest .
- getOnlineAdmins » This function returns a table of all logged-in administrators.
- getPedEyesPosition » This function allows you to get peds eyes position.
- getPedGender » This function allows you to get peds their gender.
- getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
- getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
- getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
- getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
- getPlayerFromNamePart » This function returns a player from partial name.
- getPlayerFromSerial » This function returns a player from their serial.
- getPlayersByData » This function returns a table of players that have the specified data name.
- getPlayersInPhotograph » This function returns a table of all players in photograph.
- getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
- getPlayerNameFromID » This function will get the player name from the ID element data.
- isPedAiming» This function checks if a pedestrian is aiming their weapon.
- isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
- isPedDiving » This feature checks that pedestrian is diving in the water.
- isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
- isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
- isPlayerInTeam » This function checks if a player is in a specified team.
- setPedAttack » This function will make a ped attack a specified target.
- setPedFollow » This function will make a ped follow a specified target.
Player functions
- countPlayersInRange » This function returns the number of players that are within a certain range of the specified coordinates.
- getPlayerPreviousAndNextWeapon » This function returns the player previous and next weapon.
- getPlayersInRange » This function make a table of players within certain range.
- isPlayerActuallyInVehicle » This function checks if a player is actually in a vehicle instead of just in the process of entering.
- isPlayerHitByVehicle » This function cancels event when a element is hit by a vehicle.
Resource functions
- getResourceScripts » This function returns a table of the resource scripts.
- getResourceSettings » This function returns a table of the resource settings.
- getResourceSize » This function returns the size of a specified resource in kB(kilobyte)
- refreshResource » This function refreshes your resource if you changed any of the files
- setResourcePriority » This function set resource download priority group.
Sound functions
- isSoundFinished » This function checks if a sound element has finished.
- stopSoundSlowly » This function stop your sound element slowly.
Browser functions
- playVideo » This function plays a video on the screen.
Team functions
- getTeamFromColor » This function returns a team element by the specified color.
- getTeamWithFewestPlayers » This function returns a team element with least players of all the specified teams.
Vehicle functions
- findEmptyCarSeat » This function finds you the first empty seat in a vehicle.
- getNearestVehicle » This function gets the nearest vehicle to the specified player in a specified distance.
- getRandomVehicle » This function gets a random vehicle.
- getValidVehicleModels » This function returns a table of all valid vehicle models.
- getVehiclesCountByType » This function returns the amount of vehicles by the given type as an integer value.
- getVehicleTurnVelocityCenterOfMass» This function gets a vehicle's turn velocity relative to the vehicle's center or mass.
- isVehicleDoubleExhaust » This function checks is exhaust vehicle double.
- isVehicleEmpty » This function checks whether a vehicle is empty.
- isVehicleOccupied » This function checks if a specified vehicle is occupied.
- isVehicleOnRoof » This function checks whether vehicle is on roof.
- isVehicleOnFire » This function checks if the vehicle is on fire or not.
- isVehicleReversing » This function checks if a specified vehicle is moving backwards.
- isVehicleUpgraded » This function checks is vehicle upgraded by upgrade ID.
- setVehicleGravityPoint » This function sets a vehicle's gravity in the direction of a 3 dimensional coordinate with the strength specified.
- setVehicleTurnVelocityCenterOfMass » This function sets a vehicle's turn velocity relative to the vehicle's center or mass.
- setVehicleHandlingFromText » This function sets a vehicle's handling from text.
- setVehicleWheelModel » This function changes the wheel model of the informed vehicle.
Weapon functions
- getJetpackWeaponsEnabled » This function returns a table of enabled weapons usable on a jetpack.
Object functions
- getDynamicDoorObjectOpenRatio » This function tells you how open a dynamic door is in a range from 0 to 1.
- isElementObject » This function tells you if an element is an object or no.
XML functions
- getXMLNodes » This function returns all children of a XML node.
Engine functions
- engineGetCOLsFromLibrary » This function gets the collision data from the col library.
- engineLoadIMGContainer » This function loads the IMG container.
Utility
- animate » This function allows you to use interpolateBetween without render event and easily used.
- callClientFunction » This function allows you to call any client-side function from the server's side.
- callServerFunction » This function allows you to call any server-side function from the client's side.
- check » This function checks if its arguments are of the right type and calls the error-function if one is not.
- checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
- coroutine.resume » This function applies a fix for hidden coroutine error messages.
- compact » This function create table containing variables and their values.
- getBanBySerial » This function returns the ban if the serial is banned.
- getBanFromName » This functions returns the ban of the given playername.
- getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
- getSkinNameFromID » This function returns the name of the skin from the given id.
- IfElse » This function returns one of two values based on a boolean expression.
- isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
- isMouseInCircle » This function checks if a cursor position is in circular area or not.
- isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
- iterElements » This function returns a time-saving iterator for your for-loops.
- PlotTrajectoryAtTime » Calculate projectile/water trajectory.
- preprocessor » This function allow you to use gcc macros.
- vector3:compare » This method checks whether two vectors match, with optional precision.
- svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
- debounce » This function is removing unwanted input noise.
- listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.
String functions
- string.endsWith » This function checks if a string ends with other string.
- string.startsWith » This function checks if a string starts with other string.
- string.repetition » This function repeats a substring n times.