Template:Useful Functions: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
 
(63 intermediate revisions by 16 users not shown)
Line 2: Line 2:
=== Table functions ===
=== Table functions ===
*[[addTableChangeHandler]] <span style="color:gray; font-size:smaller;">» This function monitors the changes of a table.</span>
*[[addTableChangeHandler]] <span style="color:gray; font-size:smaller;">» This function monitors the changes of a table.</span>
*[[getTableFromSql]] <span style="color:gray; font-size:smaller;">» This functionality is used to obtain saved tables using the function ([https://wiki.multitheftauto.com/wiki/SetTableToSql SetTableToSql ]).</span>
*[[isValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns true if the value exists in the table, false if the value does not exist in the table.</span>
*[[pairsByKeys]] <span style="color:gray; font-size:smaller;">» This function sort pairs table.</span>
*[[pairsByKeys]] <span style="color:gray; font-size:smaller;">» This function sort pairs table.</span>
*[[rangeToTable]] <span style="color:gray; font-size:smaller;">» This function converts a string range to a table containing number values.</span>
*[[rangeToTable]] <span style="color:gray; font-size:smaller;">» This function converts a string range to a table containing number values.</span>
Line 9: Line 7:
*[[setTableToSql]] <span style="color:gray; font-size:smaller;">» This function is used to save the table in the database (sql).</span>
*[[setTableToSql]] <span style="color:gray; font-size:smaller;">» This function is used to save the table in the database (sql).</span>
*[[Sort_Functions]] <span style="color:gray; font-size:smaller;">» These functions are able to sort your tables by a key.</span>
*[[Sort_Functions]] <span style="color:gray; font-size:smaller;">» These functions are able to sort your tables by a key.</span>
*[[getKeyFromValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns the key of the specified value in a table.</span>
*[[getTableFromSql]] <span style="color:gray; font-size:smaller;">» This functionality is used to obtain saved tables using the function ([https://wiki.multitheftauto.com/wiki/SetTableToSql SetTableToSql ]).</span>
*[[isValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns true if the value exists in the table, false if the value does not exist in the table.</span>
*[[table.compare]] <span style="color:gray; font-size:smaller;">» This function checks whether two given tables are equal.</span>
*[[table.compare]] <span style="color:gray; font-size:smaller;">» This function checks whether two given tables are equal.</span>
*[[table.copy]] <span style="color:gray; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span>
*[[table.copy]] <span style="color:gray; font-size:smaller;">» This function copies a whole table and all the tables in that table.</span>
*[[table.deepmerge]] <span style="color:gray; font-size:smaller;">» This function deep merges two tables. Every nested table will be correspondingly merged.</span>
*[[table.deepmerge]] <span style="color:gray; font-size:smaller;">» This function deep merges two tables. Every nested table will be correspondingly merged.</span>
*[[table.element]] <span style="color:gray; font-size:smaller;">» This function returns a new table with only userdata content.</span>
*[[table.element]] <span style="color:gray; font-size:smaller;">» This function returns a new table with only userdata content.</span>
*[[table.empty]] <span style="color:gray; font-size:smaller;">» This function checks whether a table is empty.</span>
*[[table.flip]] <span style="color:gray; font-size:smaller;">» This function returns the table from the last value to the first value, such as reflection.</span>
*[[table.fromString]] <span style="color:gray; font-size:smaller;">» This function converts string to a table.</span>
*[[table.fromString]] <span style="color:gray; font-size:smaller;">» This function converts string to a table.</span>
*[[table.getRandomRows]] <span style="color:gray; font-size:smaller;">» This function returns random rows from table.</span>
*[[table.getRandomRows]] <span style="color:gray; font-size:smaller;">» This function returns random rows from table.</span>
Line 21: Line 22:
*[[table.removeValue]] <span style="color:gray; font-size:smaller;">» This function removes a specified value from a table.</span>
*[[table.removeValue]] <span style="color:gray; font-size:smaller;">» This function removes a specified value from a table.</span>
*[[table.size]] <span style="color:gray; font-size:smaller;">» This function returns the absolute size of a table.</span>
*[[table.size]] <span style="color:gray; font-size:smaller;">» This function returns the absolute size of a table.</span>
*[[table.toString]] <span style="color:gray; font-size:smaller;">» This function converts table to a string.</span>


=== ACL functions ===
=== ACL functions ===
*[[aclGroupClone]] <span style="color:gray; font-size:smaller;">» This function clone a group to another group with/without ACLs and/or objects.</span>
*[[aclGroupClone]] <span style="color:gray; font-size:smaller;">» This function clone a group to another group with/without ACLs and/or objects.</span>
*[[getAccountsRanks]] <span style="color:gray; font-size:smaller;">» This function is used to detect the account name groups and put them in the chat.</span>
*[[renameAclGroup]] <span style="color:gray; font-size:smaller;">» This function gives an existing ACL group a new name.</span>
*[[getPlayerAcls]] <span style="color:gray; font-size:smaller;">» This function returns a table of all ACL groups on a player.</span>
*[[getPlayersInACLGroup]] <span style="color:gray; font-size:smaller;">» This function returns all players in an ACL group.</span>
*[[getPlayersInACLGroup]] <span style="color:gray; font-size:smaller;">» This function returns all players in an ACL group.</span>
*[[isPlayerInACL]] <span style="color:gray; font-size:smaller;">» This function checks if a player element is in an ACL group.</span>
*[[isPlayerInACL]] <span style="color:gray; font-size:smaller;">» This function checks if a player element is in an ACL group.</span>
*[[renameAclGroup]] <span style="color:gray; font-size:smaller;">» This function gives an existing ACL group a new name.</span>
*[[isPlayerACLAdmin]] <span style="color:gray; font-size:smaller;">» This function checks if a player element belong to Admin group in ACL</span>


=== Account functions ===
=== Account functions ===
*[[getPlayerFromAccountName]] <span style="color:gray; font-size:smaller;">» This function is used to obtain a player by the name of his account.</span>
*[[getPlayerFromAccountName]] <span style="color:gray; font-size:smaller;">» This function is used to obtain a player by the name of his account.</span>
*[[isPlayerAccount]] <span style="color:gray; font-size:smaller;">» This function checks if the account is a valid player account (account exists and is not a guest account)</span>


=== Camera functions ===
=== Camera functions ===
*[[smoothMoveCamera]] <span style="color:gray; font-size:smaller;">» This function allows you to create a cinematic camera flight.</span>
*[[smoothMoveCamera]] <span style="color:gray; font-size:smaller;">» This function allows you to create a cinematic camera flight.</span>
*[[sCamera]] <span style="color:gray; font-size:smaller;">» The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.</span>


=== Colshape functions ===
=== Colshape functions ===
Line 50: Line 49:
*[[dxDrawBorderedText]] <span style="color:gray; font-size:smaller;">» This is a function that will create a bordered text.</span>
*[[dxDrawBorderedText]] <span style="color:gray; font-size:smaller;">» This is a function that will create a bordered text.</span>
*[[dxDrawDashedLine]] <span style="color:gray; font-size:smaller;">» This function draws a line with dashes.</span>
*[[dxDrawDashedLine]] <span style="color:gray; font-size:smaller;">» This function draws a line with dashes.</span>
*[[dxDrawEditbox]] <span style="color:gray; font-size:smaller;">» This function draws a edit box across the screen - rendered for one frame. This should be used in conjunction with '''onClientRender''' in order to display continuously.</span>
*[[dxDrawGifImage]] <span style="color:gray; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites in 2D.</span>
*[[dxDrawGifImage]] <span style="color:gray; font-size:smaller;">» This function simulates the effect of a GIF image by using image sprites in 2D.</span>
*[[dxDrawImage3D]] <span style="color:gray; font-size:smaller;">» This function draws a 3D image in GTA world.</span>
*[[dxDrawImage3D]] <span style="color:gray; font-size:smaller;">» This function draws a 3D image in GTA world.</span>
Line 66: Line 66:
*[[dxDrawTextOnRectangle]] <span style="color:gray; font-size:smaller;">» Esta funcion crea un rectangle con un texto dentro.</span>
*[[dxDrawTextOnRectangle]] <span style="color:gray; font-size:smaller;">» Esta funcion crea un rectangle con un texto dentro.</span>
*[[dxDrawTriangle]] <span style="color:gray; font-size:smaller;">» This is a function that will create a triangle with dx lines.</span>
*[[dxDrawTriangle]] <span style="color:gray; font-size:smaller;">» This is a function that will create a triangle with dx lines.</span>
*[[dxDrawBordered3DLine]] <span style="color:gray; font-size:smaller;">»This function creates a bordered area with 3D dx lines.</span>
*[[dxFade]] <span style="color:gray; font-size:smaller;">» This function fade-in or fade-out any dxDraw by gradually changing its alpha value.</span>
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the font size from given height.</span>
*[[dxGetFontSizeFromHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the font size from given height.</span>
*[[dxGetRealFontHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the height of a font.</span>
*[[dxGetRealFontHeight]] <span style="color:gray; font-size:smaller;">» This function calculates the height of a font.</span>
*[[getScreenStartPositionFromBox]] <span style="color:gray; font-size:smaller;">» This function helps with getting the correct position for your dx-effects.</span>
*[[wordWrap]] <span style="color:gray; font-size:smaller;">» This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.</span>
*[[wordWrap]] <span style="color:gray; font-size:smaller;">» This function breaks a long string into a table of separate lines limited to a specific length in pixels, for drawing separately.</span>
*[[CreateRectangle3D]] <span style="color:gray; font-size:smaller;">» This is a function that will create a 3d rectangle on the player screen.</span>
*[[CreateRectangle3D]] <span style="color:gray; font-size:smaller;">» This is a function that will create a 3d rectangle on the player screen.</span>
*[[DxDrawBordered3DLine]] <span style="color:gray; font-size:smaller;">»This function creates a bordered area with 3D dx lines.</span>
*[[getScreenStartPositionFromBox]] <span style="color:gray; font-size:smaller;">» This function helps with getting the correct position for your dx-effects.</span>


=== Effects functions ===
=== Effects functions ===
Line 79: Line 80:
=== Element functions ===  
=== Element functions ===  
*[[autoAttach]] <span style="color:gray; font-size:smaller;">» This function attaches one element into another at the same position and rotation they are.</span>
*[[autoAttach]] <span style="color:gray; font-size:smaller;">» This function attaches one element into another at the same position and rotation they are.</span>
*[[isElementPlayer]] <span style="color:gray; font-size:smaller;">» This function checks whether the element is a player or not.</span>
*[[attachElementToBone]] <span style="color:gray; font-size:smaller;">» This function allows you to attach an element to ped bone accurately using new bone functions.</span>
*[[attachElementToBone]] <span style="color:gray; font-size:smaller;">» This function allows you to attach an element to ped bone accurately using new bone functions.</span>
*[[getElementDirectionCardialPoint]] <span style="color:gray; font-size:smaller;">» This function returns the direction of the element according to the ''wind rose''.</span>
*[[getElementSpeed]] <span style="color:gray; font-size:smaller;">» This function returns the specified element's speed in m/s, km/h or mph.</span>
*[[getElementUsingData]] <span style="color:gray; font-size:smaller;">» This function returns table elements that contains the elements data with the given key and value.</span>
*[[getElementZoneFullName]] <span style="color:gray; font-size:smaller;">» This function allows you to retrieve the zone full name of a element.</span>
*[[getElementsInDimension]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span>
*[[getElementsInDimension]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are in the specified dimension.</span>
*[[getElementSpeed]] <span style="color:gray; font-size:smaller;">» This function returns the specified element's speed in m/s, km/h or mph.</span>
*[[getElementsWithinMarker]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are within a marker's collision shape.</span>
*[[getElementsWithinMarker]] <span style="color:gray; font-size:smaller;">» This function returns a table of elements that are within a marker's collision shape.</span>
*[[getElementUsingData]] <span style="color:gray; font-size:smaller;">» This function returns table elements that contains the elements data with the given key and value.</span>
*[[getNearestElement]] <span style="color:gray; font-size:smaller;">» This function returns the nearest element (of a specific type) to a player.</span>
*[[getNearestElement]] <span style="color:gray; font-size:smaller;">» This function returns the nearest element (of a specific type) to a player.</span>
*[[getPositionInFrontOfElement]] <span style="color:gray; font-size:smaller;">» This function returns position in provided distance away from element, including element's rotation.</span>
*[[isElementInAir]] <span style="color:gray; font-size:smaller;">» This function checks if an element is in air or not.</span>
*[[isElementInPhotograph]] <span style="color:gray; font-size:smaller;">» This function checks if an element is in the player's camera picture area.</span>
*[[isElementInPhotograph]] <span style="color:gray; font-size:smaller;">» This function checks if an element is in the player's camera picture area.</span>
*[[isElementInRange]] <span style="color:gray; font-size:smaller;">» This function allows you to check if an element's range to a main point is within the maximum range.</span>
*[[isElementInRange]] <span style="color:gray; font-size:smaller;">» This function allows you to check if an element's range to a main point is within the maximum range.</span>
*[[isElementMoving]]<span style="color:gray; font-size:smaller;">» This function checks if an element is moving.</span>
*[[isElementMoving]] <span style="color:gray; font-size:smaller;">» This function checks if an element is moving.</span>
*[[isElementWithinAColShape]]<span style="color:gray; font-size:smaller;">» This function checks if an element is within a collision shape element.</span>
*[[isElementPlayer]] <span style="color:gray; font-size:smaller;">» This function checks whether the element is a player or not.</span>
*[[isElementInAir]]<span style="color:gray; font-size:smaller;">» This function checks if an element is in air or not.</span>
*[[isElementWithinAColShape]] <span style="color:gray; font-size:smaller;">» This function checks if an element is within a collision shape element.</span>
*[[multi_check]] <span style="color:gray; font-size:smaller;">» This function checks one element to many, handy and clean.</span>
*[[multi_check]] <span style="color:gray; font-size:smaller;">» This function checks one element to many, handy and clean.</span>
*[[setElementSpeed]] <span style="color:gray; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span>
*[[setElementSpeed]] <span style="color:gray; font-size:smaller;">» This function allows you to set the speed of an element in kph or mph units.</span>
*[[getElementDirectionCardialPoint]] <span style="color:gray; font-size:smaller;">» This function returns the direction of the element according to the ''wind rose''.</span>


=== Events ===
=== Events ===
*[[onClientPlayerTimeChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player's real time change.</span>
*[[onPlayerZoneChange]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when the player enters a new area on the map.</span>
*[[onVehicleWeaponFire]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span>
*[[onVehicleWeaponFire]] <span style="color:gray; font-size:smaller;">» This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.</span>


=== Input functions ===
=== Input functions ===
*[[bindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.</span>
*[[bindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.</span>
*[[unbindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].</span>
*[[getBoundControls]] <span style="color:gray; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span>
*[[getBoundControls]] <span style="color:gray; font-size:smaller;">» This function returns a table of control names that are bound to the specified key.</span>
*[[unbindControlKeys]] <span style="color:gray; font-size:smaller;">» This function allows you to unbind each key bound to a control individually. Use this function with [[bindControlKeys]].</span>
*[[isCommandHandlerAdded]] <span style="color:gray; font-size:smaller;">» This function allows you to check if a command is added or not in the respective resource.</span>
*[[isCommandHandlerAdded]] <span style="color:gray; font-size:smaller;">» This function allows you to check if a command is added or not in the respective resource.</span>


=== Data functions ===  
=== Data functions ===  
*[[levenshtein]] <span style="color:gray; font-size:smaller;">» This function can be used to calculate the Levenshtein distance between two strings.</span>
*[[gregorianToJalali]] <span style="color:gray; font-size:smaller;">» This function converts gregorian date to jalali/shamsi date.</span>
*[[byte2human]] <span style="color:gray; font-size:smaller;">» This function converts an integer (number of bytes) into a human-readable unit.</span>
*[[byte2human]] <span style="color:gray; font-size:smaller;">» This function converts an integer (number of bytes) into a human-readable unit.</span>
*[[capitalize]] <span style="color:gray; font-size:smaller;">» This function capitalizes a given string.</span>
*[[capitalize]] <span style="color:gray; font-size:smaller;">» This function capitalizes a given string.</span>
Line 122: Line 129:
*[[getElementRelatedAngle]] <span style="color:gray; font-size:smaller;">» This function returns the related angle between one element to another. This is useful to check which side an element is to another.</span>
*[[getElementRelatedAngle]] <span style="color:gray; font-size:smaller;">» This function returns the related angle between one element to another. This is useful to check which side an element is to another.</span>
*[[getFreeDimension]] <span style="color:gray; font-size:smaller;">» This function get free dimension.</span>
*[[getFreeDimension]] <span style="color:gray; font-size:smaller;">» This function get free dimension.</span>
*[[getKeyFromValueInTable]] <span style="color:gray; font-size:smaller;">» This function returns the key of the specified value in a table.</span>
*[[getOffsetFromXYZ]] <span style="color:gray; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span>
*[[getOffsetFromXYZ]] <span style="color:gray; font-size:smaller;">» This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.</span>
*[[getPointFromDistanceRotation]] <span style="color:gray; font-size:smaller;">» This function finds a point based on a starting point, direction and distance.</span>
*[[getPointFromDistanceRotation]] <span style="color:gray; font-size:smaller;">» This function finds a point based on a starting point, direction and distance.</span>
Line 142: Line 148:
*[[string.explode]] <span style="color:gray; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span>
*[[string.explode]] <span style="color:gray; font-size:smaller;">» This function splits a string at a given separator pattern and returns a table with the pieces.</span>
*[[string.insert]] <span style="color:gray; font-size:smaller;">» This function inserts a string within another string at a given position.</span>
*[[string.insert]] <span style="color:gray; font-size:smaller;">» This function inserts a string within another string at a given position.</span>
*[[splitMultiple]] <span style="color:gray; font-size:smaller;">» This function improves the split function so that multiple characters can be used as the split at character.</span>
*[[switch]] <span style="color:gray; font-size:smaller;">» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.</span>
*[[switch]] <span style="color:gray; font-size:smaller;">» This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.</span>
*[[tocolor2rgba]] <span style="color:gray; font-size:smaller;">» This function convert tocolor to rgba.</span>
*[[tocolor2rgba]] <span style="color:gray; font-size:smaller;">» This function convert tocolor to rgba.</span>
Line 147: Line 154:
*[[var dump]] <span style="color:gray; font-size:smaller;">» This function outputs information about one or more variables using outputConsole.</span>
*[[var dump]] <span style="color:gray; font-size:smaller;">» This function outputs information about one or more variables using outputConsole.</span>
*[[wavelengthToRGBA]] <span style="color:gray; font-size:smaller;">» This function converts a physical wavelength of light to a RGBA color.</span>
*[[wavelengthToRGBA]] <span style="color:gray; font-size:smaller;">» This function converts a physical wavelength of light to a RGBA color.</span>
*[[fixPersianString]] <span style="color:gray; font-size:smaller;">» This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.</span>


=== GUI functions ===  
=== GUI functions ===  
*[[centerWindow]] <span style="color:gray; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span>
*[[centerWindow]] <span style="color:gray; font-size:smaller;">» This function centers a CEGUI window element responsively in any resolution.</span>
*[[isMouseOnGUICloseButton]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.</span>
*[[isMouseOnGuiElement]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent. </span>
*[[guiMoveElement]] <span style="color:gray; font-size:smaller;">» This function moves guiElement by/like using moveObject.</span>
*[[guiMoveElement]] <span style="color:gray; font-size:smaller;">» This function moves guiElement by/like using moveObject.</span>
*[[guiSetStaticImageMovable]] <span style="color:gray; font-size:smaller;">» This function allows you to move a static image like a gui window.</span>
*[[guiSetStaticImageMovable]] <span style="color:gray; font-size:smaller;">» This function allows you to move a static image like a gui window.</span>
*[[isMouseOnGUICloseButton]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.</span>
*[[isMouseOnGuiElement]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent. </span>
=====Comboboxes=====
=====Comboboxes=====
*[[guiComboBoxAdjustHeight]] <span style="color:gray; font-size:smaller;">» This function adjusts a CEGUI combobox element to have the correct height.</span>
*[[guiComboBoxAdjustHeight]] <span style="color:gray; font-size:smaller;">» This function adjusts a CEGUI combobox element to have the correct height.</span>
Line 161: Line 169:
*[[getGridListRowIndexFromText]] <span style="color:gray; font-size:smaller;">» This function returns the GridList row index from the specified text.</span>
*[[getGridListRowIndexFromText]] <span style="color:gray; font-size:smaller;">» This function returns the GridList row index from the specified text.</span>
*[[guiGridListAddPlayers]] <span style="color:gray; font-size:smaller;">» This function add all online players to a grid list.</span>
*[[guiGridListAddPlayers]] <span style="color:gray; font-size:smaller;">» This function add all online players to a grid list.</span>
*[[isTextInGridList]] <span style="color:gray; font-size:smaller;">» This function checks if some text exist or not in the GridList.</span>
*[[guiGridListGetColumnIDFromTitle]] <span style="color:gray; font-size:smaller;">» This function gets a gridlist's column ID from the column title.</span>
*[[guiGridListGetColumnIDFromTitle]] <span style="color:gray; font-size:smaller;">» This function gets a gridlist's column ID from the column title.</span>
*[[guiGridListGetSelectedText]] <span style="color:gray; font-size:smaller;">» This function returns a string containing the inner text of a selected gridlist item.</span>
*[[guiGridListGetSelectedText]] <span style="color:gray; font-size:smaller;">» This function returns a string containing the inner text of a selected gridlist item.</span>
*[[guiGridListSetColumnNonSortable]] <span style="color:gray; font-size:smaller;">» This function makes a gridlist column become non-sortable.</span>
*[[guiGridListSetColumnNonSortable]] <span style="color:gray; font-size:smaller;">» This function makes a gridlist column become non-sortable.</span>
*[[isTextInGridList]] <span style="color:gray; font-size:smaller;">» This function checks if some text exist or not in the GridList.</span>


=====Labels=====
=====Labels=====
Line 173: Line 181:


=== Math functions ===
=== Math functions ===
*[[reMap]] <span style="color:gray; font-size:smaller;">» Re-maps a number from one range to another.</span>
*[[math.clamp]] <span style="color:gray; font-size:smaller;">» This function returns the number between range of numbers or it's minimum or maximum.</span>
*[[math.clamp]] <span style="color:gray; font-size:smaller;">» This function returns the number between range of numbers or it's minimum or maximum.</span>
*[[math.getBezierPoint]] <span style="color:gray; font-size:smaller;">» Get N-th order bezier point.</span>
*[[math.getBezierPoint]] <span style="color:gray; font-size:smaller;">» Get N-th order bezier point.</span>
Line 184: Line 193:
*[[math.round]] <span style="color:gray; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span>
*[[math.round]] <span style="color:gray; font-size:smaller;">» Rounds a number whereas the number of decimals to keep and the method may be set.</span>
*[[mathNumber]] <span style="color:gray; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span>
*[[mathNumber]] <span style="color:gray; font-size:smaller;">» This function is a workaround for the client-side floating-point precision of 24-bits.</span>
*[[reMap]] <span style="color:gray; font-size:smaller;">» Re-maps a number from one range to another.</span>
*[[Math.percentProgress|math.percentProgress]] <span style="color:gray; font-size:smaller;">» Returns a percentage progress from two specific values.</span>
*[[Math.percentProgress|math.percentProgress]] <span style="color:gray; font-size:smaller;">» Returns a percentage progress from two specific values.</span>
*[[math.average]] <span style="color:gray; font-size:smaller;">» This function returns the simple arithmetic mean of multiple numbers.</span>
*[[math.average]] <span style="color:gray; font-size:smaller;">» This function returns the simple arithmetic mean of multiple numbers.</span>
*[[math.absin]] <span style="color:gray; font-size:smaller;">» This function returns a formula representing the just positive half of a sine wave.</span>


=== Map functions ===
=== Map functions ===
Line 193: Line 202:


=== Ped functions ===
=== Ped functions ===
*[[getAlivePlayers (Client)|getAlivePlayers]] <span style="color:gray; font-size:smaller;">» This function returns a table of the alive players client-side.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
*[[getAlivePlayersInTeam]] <span style="color:gray; font-size:smaller;">» This function returns a table of the alive players in a team.</span>
*[[getGuestPlayers]] <span style="color:gray; font-size:smaller;">» This function gets a players not login or players Guest .</span>
*[[getGuestPlayers]] <span style="color:gray; font-size:smaller;">» This function gets a players not login or players Guest .</span>
Line 208: Line 216:
*[[getPlayersInPhotograph]] <span style="color:gray; font-size:smaller;">» This function returns a table of all players in photograph.</span>
*[[getPlayersInPhotograph]] <span style="color:gray; font-size:smaller;">» This function returns a table of all players in photograph.</span>
*[[getPlayersInVehicles]] <span style="color:gray; font-size:smaller;">» This function returns a table of the players insides vehicles from a specified dimension.</span>
*[[getPlayersInVehicles]] <span style="color:gray; font-size:smaller;">» This function returns a table of the players insides vehicles from a specified dimension.</span>
*[[getPlayerNameFromID]] <span style="color:gray; font-size:smaller;">» This function will get the player name from the ID element data.</span>
*[[isPedAiming]]<span style="color:gray; font-size:smaller;">» This function checks if a pedestrian is aiming their weapon.</span>
*[[isPedAiming]]<span style="color:gray; font-size:smaller;">» This function checks if a pedestrian is aiming their weapon.</span>
*[[isPedAimingNearPed]] <span style="color:gray; font-size:smaller;">» This is similar to isPedAiming but uses a colshape to be more precise.</span>
*[[isPedAimingNearPed]] <span style="color:gray; font-size:smaller;">» This is similar to isPedAiming but uses a colshape to be more precise.</span>
*[[isPedDiving]] <span style="color:gray; font-size:smaller;">» This feature checks that pedestrian is diving in the water.</span>
*[[isPedDiving]] <span style="color:gray; font-size:smaller;">» This feature checks that pedestrian is diving in the water.</span>
*[[isPedDrivingVehicle]] <span style="color:gray; font-size:smaller;">» This function checks if a specified pedestrian is driving a vehicle.</span>
*[[isPedDrivingVehicle]] <span style="color:gray; font-size:smaller;">» This function checks if a specified pedestrian is driving a vehicle.</span>
*[[isPedNearbyWall]] <span style="color:gray; font-size:smaller;">» This function checks if player/ped is nearby a objects like buildings or walls.</span>
*[[isPlayerInTeam]] <span style="color:gray; font-size:smaller;">» This function checks if a player is in a specified team.</span>
*[[isPlayerInTeam]] <span style="color:gray; font-size:smaller;">» This function checks if a player is in a specified team.</span>
*[[setPedAttack]] <span style="color:gray; font-size:smaller;">» This function will make a ped attack a specified target.</span>
*[[setPedAttack]] <span style="color:gray; font-size:smaller;">» This function will make a ped attack a specified target.</span>
*[[setPedFollow]] <span style="color:gray; font-size:smaller;">» This function will make a ped follow a specified target.</span>
*[[setPedFollow]] <span style="color:gray; font-size:smaller;">» This function will make a ped follow a specified target.</span>
*[[getPlayerNameFromID]] <span style="color:gray; font-size:smaller;">» This function will get the player name from the ID element data.</span>


=== Player functions ===
=== Player functions ===
*[[countPlayersInRange]] <span style="color:gray; font-size:smaller;">» This function returns the number of players that are within a certain range of the specified coordinates.</span>
*[[countPlayersInRange]] <span style="color:gray; font-size:smaller;">» This function returns the number of players that are within a certain range of the specified coordinates.</span>
*[[getPlayerPreviousAndNextWeapon]] <span style="color:gray; font-size:smaller;">» This function returns the player previous and next weapon.</span>
*[[getPlayerPreviousAndNextWeapon]] <span style="color:gray; font-size:smaller;">» This function returns the player previous and next weapon.</span>
*[[getPlayersInRange]]<span style="color:gray; font-size:smaller;">» This function make a table of players within certain range.</span>
*[[getPlayersInRange]] <span style="color:gray; font-size:smaller;">» This function make a table of players within certain range.</span>
*[[isPlayerActuallyInVehicle]]<span style="color:gray; font-size:smaller;">» This function checks if a player is actually in a vehicle instead of just in the process of entering.</span>
*[[isPlayerActuallyInVehicle]] <span style="color:gray; font-size:smaller;">» This function checks if a player is actually in a vehicle instead of just in the process of entering.</span>
*[[isPlayerHitByVehicle]]<span style="color:gray; font-size:smaller;">» This function cancels event when a element is hit by a vehicle.</span>
*[[isPlayerHitByVehicle]] <span style="color:gray; font-size:smaller;">» This function cancels event when a element is hit by a vehicle.</span>


=== Resource functions ===
=== Resource functions ===
*[[getFilesInResourceFolder]] <span style="color:gray; font-size:smaller;">» This function gets a list of files that are inside a folder of a resource.</span>
*[[getResourceScripts]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getResourceScripts]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource scripts.</span>
*[[getResourceSettings]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource settings.</span>
*[[getResourceSettings]] <span style="color:gray; font-size:smaller;">» This function returns a table of the resource settings.</span>
Line 234: Line 242:
=== Sound functions ===
=== Sound functions ===
*[[isSoundFinished]] <span style="color:gray; font-size:smaller;">» This function checks if a sound element has finished.</span>
*[[isSoundFinished]] <span style="color:gray; font-size:smaller;">» This function checks if a sound element has finished.</span>
*[[isSoundPlaying]] <span style="color:gray; font-size:smaller;">» This function checks if a sound element is playing or not.</span>
*[[stopSoundSlowly]] <span style="color:gray; font-size:smaller;">» This function stop your sound element slowly.</span>
*[[stopSoundSlowly]] <span style="color:gray; font-size:smaller;">» This function stop your sound element slowly.</span>


Line 285: Line 292:
*[[coroutine.resume]] <span style="color:gray; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span>
*[[coroutine.resume]] <span style="color:gray; font-size:smaller;">» This function applies a fix for hidden coroutine error messages.</span>
*[[compact]] <span style="color:gray; font-size:smaller;">» This function create table containing variables and their values.</span>
*[[compact]] <span style="color:gray; font-size:smaller;">» This function create table containing variables and their values.</span>
*[[getBanBySerial]] <span style="color:gray; font-size:smaller;">» This function returns the ban if the serial is banned.</span>
*[[getBanFromName]] <span style="color:gray; font-size:smaller;">» This functions returns the ban of the given playername.</span>
*[[getBanFromName]] <span style="color:gray; font-size:smaller;">» This functions returns the ban of the given playername.</span>
*[[getCurrentFPS]] <span style="color:gray; font-size:smaller;">» This function returns the frames per second at which GTA: SA is running.</span>
*[[getCurrentFPS]] <span style="color:gray; font-size:smaller;">» This function returns the frames per second at which GTA: SA is running.</span>
*[[getSkinNameFromID]] <span style="color:gray; font-size:smaller;">» This function returns the name of the skin from the given id.</span>
*[[getSkinNameFromID]] <span style="color:gray; font-size:smaller;">» This function returns the name of the skin from the given id.</span>
*[[IfElse]] <span style="color:gray; font-size:smaller;">» This function returns one of two values based on a boolean expression.</span>
*[[IfElse]] <span style="color:gray; font-size:smaller;">» This function returns one of two values based on a boolean expression.</span>
*[[isCharInString]] <span style="color:gray; font-size:smaller;">» This shared function allows you to check if a char specified is in a string value.</span>
*[[isLastExecuteInTimer]] <span style="color:gray; font-size:smaller;">» This function check if the execute is the last execute in the timer.</span>
*[[isMouseInCircle]] <span style="color:gray; font-size:smaller;">» This function checks if a cursor position is in circular area or not.</span>
*[[isMouseInCircle]] <span style="color:gray; font-size:smaller;">» This function checks if a cursor position is in circular area or not.</span>
*[[isMouseInPosition]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a rectangular position.</span>
*[[isMouseInPosition]] <span style="color:gray; font-size:smaller;">» This function allows you to check whether the mouse cursor/pointer is within a rectangular position.</span>
Line 297: Line 305:
*[[vector3:compare]] <span style="color:gray; font-size:smaller;">» This method checks whether two vectors match, with optional precision.</span>
*[[vector3:compare]] <span style="color:gray; font-size:smaller;">» This method checks whether two vectors match, with optional precision.</span>
*[[svgCreateRoundedRectangle]] <span style="color:gray; font-size:smaller;">» This function creates a rectangle with rounded edges.</span>
*[[svgCreateRoundedRectangle]] <span style="color:gray; font-size:smaller;">» This function creates a rectangle with rounded edges.</span>
*[[debounce]] <span style="color:gray; font-size:smaller;">» This function is removing unwanted input noise.</span>
*[[listAllFiles]] <span style="color:gray; font-size:smaller;">» This function lists all files and subdirectories within a given directory and its subdirectories.</span>


===String functions===
*[[string.endsWith]] <span style="color:gray; font-size:smaller;">» This function checks if a string ends with other string.</span>
*[[string.startsWith]] <span style="color:gray; font-size:smaller;">» This function checks if a string starts with other string.</span>
*[[string.repetition]] <span style="color:gray; font-size:smaller;">» This function repeats a substring n times.</span>
<noinclude>[[Category:Useful Functions]]</noinclude>
<noinclude>[[Category:Useful Functions]]</noinclude>

Latest revision as of 21:56, 7 August 2024

Table functions

  • addTableChangeHandler » This function monitors the changes of a table.
  • pairsByKeys » This function sort pairs table.
  • rangeToTable » This function converts a string range to a table containing number values.
  • setTableProtected » This function protects a table and makes it read-only.
  • setTableToSql » This function is used to save the table in the database (sql).
  • Sort_Functions » These functions are able to sort your tables by a key.
  • getKeyFromValueInTable » This function returns the key of the specified value in a table.
  • getTableFromSql » This functionality is used to obtain saved tables using the function (SetTableToSql ).
  • isValueInTable » This function returns true if the value exists in the table, false if the value does not exist in the table.
  • table.compare » This function checks whether two given tables are equal.
  • table.copy » This function copies a whole table and all the tables in that table.
  • table.deepmerge » This function deep merges two tables. Every nested table will be correspondingly merged.
  • table.element » This function returns a new table with only userdata content.
  • table.flip » This function returns the table from the last value to the first value, such as reflection.
  • table.fromString » This function converts string to a table.
  • table.getRandomRows » This function returns random rows from table.
  • table.map » This function goes through a table and replaces every field with the return of the passed function, where the field's value is passed as first argument and optionally more arguments.
  • table.merge » This function merges two or more tables together.
  • table.random » This function retrieves a random value from a table.
  • table.removeValue » This function removes a specified value from a table.
  • table.size » This function returns the absolute size of a table.

ACL functions

  • aclGroupClone » This function clone a group to another group with/without ACLs and/or objects.
  • renameAclGroup » This function gives an existing ACL group a new name.
  • getPlayersInACLGroup » This function returns all players in an ACL group.
  • isPlayerInACL » This function checks if a player element is in an ACL group.

Account functions

  • getPlayerFromAccountName » This function is used to obtain a player by the name of his account.
  • isPlayerAccount » This function checks if the account is a valid player account (account exists and is not a guest account)

Camera functions

  • smoothMoveCamera » This function allows you to create a cinematic camera flight.
  • sCamera » The function creates a speed camera in-game, fines speeding vehicles, and notifies the driver and take money from player based on vehicle speed.

Colshape functions

Cursor functions

Drawing functions

Effects functions

  • attachEffect » This function allows you attach an effect to an element.
  • setScreenFlash » This function will make the screen flash(like a screenshot).

Element functions

  • autoAttach » This function attaches one element into another at the same position and rotation they are.
  • attachElementToBone » This function allows you to attach an element to ped bone accurately using new bone functions.
  • getElementDirectionCardialPoint » This function returns the direction of the element according to the wind rose.
  • getElementSpeed » This function returns the specified element's speed in m/s, km/h or mph.
  • getElementUsingData » This function returns table elements that contains the elements data with the given key and value.
  • getElementZoneFullName » This function allows you to retrieve the zone full name of a element.
  • getElementsInDimension » This function returns a table of elements that are in the specified dimension.
  • getElementsWithinMarker » This function returns a table of elements that are within a marker's collision shape.
  • getNearestElement » This function returns the nearest element (of a specific type) to a player.
  • getPositionInFrontOfElement » This function returns position in provided distance away from element, including element's rotation.
  • isElementInAir » This function checks if an element is in air or not.
  • isElementInPhotograph » This function checks if an element is in the player's camera picture area.
  • isElementInRange » This function allows you to check if an element's range to a main point is within the maximum range.
  • isElementMoving » This function checks if an element is moving.
  • isElementPlayer » This function checks whether the element is a player or not.
  • isElementWithinAColShape » This function checks if an element is within a collision shape element.
  • multi_check » This function checks one element to many, handy and clean.
  • setElementSpeed » This function allows you to set the speed of an element in kph or mph units.

Events

  • onClientPlayerTimeChange » This code implements an event that is triggered when the player's real time change.
  • onPlayerZoneChange » This code implements an event that is triggered when the player enters a new area on the map.
  • onVehicleWeaponFire » This code implements an event that is triggered when a player in a vehicle fires a vehicle's weapon.

Input functions

  • bindControlKeys » This function allows you to bind each key bound to a control individually. Doing this bypasses a little MTA restriction.
  • unbindControlKeys » This function allows you to unbind each key bound to a control individually. Use this function with bindControlKeys.
  • getBoundControls » This function returns a table of control names that are bound to the specified key.
  • isCommandHandlerAdded » This function allows you to check if a command is added or not in the respective resource.

Data functions

  • levenshtein » This function can be used to calculate the Levenshtein distance between two strings.
  • gregorianToJalali » This function converts gregorian date to jalali/shamsi date.
  • byte2human » This function converts an integer (number of bytes) into a human-readable unit.
  • capitalize » This function capitalizes a given string.
  • convertDate » This function converts date to another look.
  • convertServerTickToTimeStamp » This function converts server ticks to a unix timestamp.
  • convertTextToSpeech » This function converts the provided text to a speech in the provided language which players can hear.
  • findRotation3D » This function takes two sets of XYZ coordinates. It returns the 3D direction from point A to point B.
  • findRotation » This function takes two points and returns the direction from point A to point B.
  • formatDate » This function formats a date on the basis of a format string and returns it.
  • formatNumber » This function formats large numbers by adding commas.
  • generateRandomASCIIString » This function returns a random string which uses ASCII characters.
  • generateString » This function generates a random string with any characters.
  • getAge » This function calculates the age of a given birthday.
  • getDistanceBetweenElements » Returns the distance between two elements.
  • getDistanceBetweenPointAndSegment2D » This function takes point coordinates and line (a segment) starting and ending coordinates. It returns the shortest distance between the point and the line.
  • getEasterDate » This function returns easter date monthday and month for a given year.
  • getElementRelatedAngle » This function returns the related angle between one element to another. This is useful to check which side an element is to another.
  • getFreeDimension » This function get free dimension.
  • getOffsetFromXYZ » This function allows you to take an entity and a position and calculate the relative offset between them accounting for rotations.
  • getPointFromDistanceRotation » This function finds a point based on a starting point, direction and distance.
  • getRealMonth » This function returns the current month name
  • getRGColorFromPercentage »This function returns two integers representing red and green colors according to the specified percentage.
  • getScreenRotationFromWorldPosition » This function returns a screen relative rotation to a world position.
  • getTimestamp » This function returns the UNIX timestamp of a specified date and time.
  • gradientString » This function transforms a string in a new coloured gradient string.
  • hex2rgb » This function convert hex to rgb.
  • hexColorToRGB » This function convert hex string/number to RGBA values.
  • isLeapYear » This function returns a boolean representing if a given year is a leap year.
  • isValidMail » This function checks whether a provided e-mail string is valid.
  • removeHex » This function is used to remove hexadecimal numbers (colors, for example) from strings.
  • RGBToHex » This function returns a string representing the color in hexadecimal.
  • RGBToHSV » This function convert RGB to HSV color space.
  • RGBToDecimal » This function convert RGB to Decimal color.
  • secondsToTimeDesc » This function converts a plain seconds-integer into a user-friendly time description.
  • string.count » This function counts the amount of occurences of a string in a string.
  • string.explode » This function splits a string at a given separator pattern and returns a table with the pieces.
  • string.insert » This function inserts a string within another string at a given position.
  • splitMultiple » This function improves the split function so that multiple characters can be used as the split at character.
  • switch » This function allows the value of a variable or expression to control the flow of program execution via a multiway branch.
  • tocolor2rgba » This function convert tocolor to rgba.
  • toHex » This function converts a decimal number to a hexadecimal number, as a fix to be used client-side.
  • var dump » This function outputs information about one or more variables using outputConsole.
  • wavelengthToRGBA » This function converts a physical wavelength of light to a RGBA color.
  • fixPersianString » This function returns a fixed sorted bilingual RTL for strings consisting of Farsi/Arabic and English.

GUI functions

  • centerWindow » This function centers a CEGUI window element responsively in any resolution.
  • isMouseOnGUICloseButton » This function allows you to check whether the mouse cursor/pointer is within a gui-window's native close button.
  • isMouseOnGuiElement » This function allows you to check whether or not your mouse is over a specific gui element, this is especially useful if the gui element has a parent.
  • guiMoveElement » This function moves guiElement by/like using moveObject.
  • guiSetStaticImageMovable » This function allows you to move a static image like a gui window.
Comboboxes
Gridlists
Labels
  • guiLabelAddEffect » This function add an effects to the gui-label like (shadow, outline).

Marker functions

Math functions

  • reMap » Re-maps a number from one range to another.
  • math.clamp » This function returns the number between range of numbers or it's minimum or maximum.
  • math.getBezierPoint » Get N-th order bezier point.
  • math.hypot » This function returns the Hypotenuse of the triangle given by sides x and y.
  • math.isPointInPolygon » Check if point is inside polygon or not.
  • math.lerp » Get val between two integer.
  • math.percent » This function returns a percentage from two number values.
  • math.polygonArea » Compute area of any polygon.
  • math.randomDiff » Generates a pseudo-random integer that's always different from the last random number generated.
  • math.rotVecToEulerAngle » Rotation Vector To Euler Angle
  • math.round » Rounds a number whereas the number of decimals to keep and the method may be set.
  • mathNumber » This function is a workaround for the client-side floating-point precision of 24-bits.
  • math.percentProgress » Returns a percentage progress from two specific values.
  • math.average » This function returns the simple arithmetic mean of multiple numbers.
  • math.absin » This function returns a formula representing the just positive half of a sine wave.

Map functions

Ped functions

  • getAlivePlayersInTeam » This function returns a table of the alive players in a team.
  • getGuestPlayers » This function gets a players not login or players Guest .
  • getOnlineAdmins » This function returns a table of all logged-in administrators.
  • getPedEyesPosition » This function allows you to get peds eyes position.
  • getPedGender » This function allows you to get peds their gender.
  • getPedMaxHealth » This function returns a pedestrians's maximum health by converting it from their maximum health stat.
  • getPedMaxOxygenLevel » This function returns a ped's maximum oxygen level by converting it from their maximum underwater stamina stat.
  • getPedWeaponSkill » This function returns a ped's corresponding weapon skill level name.
  • getPedHitBone » This function gets the approximate number of the bone where the ped is hit.
  • getPlayerFromNamePart » This function returns a player from partial name.
  • getPlayerFromSerial » This function returns a player from their serial.
  • getPlayersByData » This function returns a table of players that have the specified data name.
  • getPlayersInPhotograph » This function returns a table of all players in photograph.
  • getPlayersInVehicles » This function returns a table of the players insides vehicles from a specified dimension.
  • getPlayerNameFromID » This function will get the player name from the ID element data.
  • isPedAiming» This function checks if a pedestrian is aiming their weapon.
  • isPedAimingNearPed » This is similar to isPedAiming but uses a colshape to be more precise.
  • isPedDiving » This feature checks that pedestrian is diving in the water.
  • isPedDrivingVehicle » This function checks if a specified pedestrian is driving a vehicle.
  • isPedNearbyWall » This function checks if player/ped is nearby a objects like buildings or walls.
  • isPlayerInTeam » This function checks if a player is in a specified team.
  • setPedAttack » This function will make a ped attack a specified target.
  • setPedFollow » This function will make a ped follow a specified target.

Player functions

Resource functions

Sound functions

Browser functions

  • playVideo » This function plays a video on the screen.

Team functions

Vehicle functions

Weapon functions

Object functions

XML functions

  • getXMLNodes » This function returns all children of a XML node.

Engine functions

Utility

  • animate » This function allows you to use interpolateBetween without render event and easily used.
  • callClientFunction » This function allows you to call any client-side function from the server's side.
  • callServerFunction » This function allows you to call any server-side function from the client's side.
  • check » This function checks if its arguments are of the right type and calls the error-function if one is not.
  • checkPassiveTimer » This function allows you to use passive timers in your conditions. For example you want to prevent players repeatedly using a command.
  • coroutine.resume » This function applies a fix for hidden coroutine error messages.
  • compact » This function create table containing variables and their values.
  • getBanBySerial » This function returns the ban if the serial is banned.
  • getBanFromName » This functions returns the ban of the given playername.
  • getCurrentFPS » This function returns the frames per second at which GTA: SA is running.
  • getSkinNameFromID » This function returns the name of the skin from the given id.
  • IfElse » This function returns one of two values based on a boolean expression.
  • isLastExecuteInTimer » This function check if the execute is the last execute in the timer.
  • isMouseInCircle » This function checks if a cursor position is in circular area or not.
  • isMouseInPosition » This function allows you to check whether the mouse cursor/pointer is within a rectangular position.
  • iterElements » This function returns a time-saving iterator for your for-loops.
  • PlotTrajectoryAtTime » Calculate projectile/water trajectory.
  • preprocessor » This function allow you to use gcc macros.
  • vector3:compare » This method checks whether two vectors match, with optional precision.
  • svgCreateRoundedRectangle » This function creates a rectangle with rounded edges.
  • debounce » This function is removing unwanted input noise.
  • listAllFiles » This function lists all files and subdirectories within a given directory and its subdirectories.

String functions