WarpPlayerIntoVehicle: Difference between revisions
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Revision as of 04:37, 23 October 2006
This function is used to warp or force a player into a vehicle. There are no animations involved when this happens.
Syntax
bool warpPlayerintoVehicle ( player player, vehicle vehicle, [ int seat=0 ] )
Required Arguments
- player: The player in which you wish to force inside the vehicle
- vehicle: The vehicle you wish to force the player inside
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats
Returns
Returns true if the operation is successful, false otherwise.
Example
This example creates a vehicle and warps a player inside immediately
addCommandHandler ( startrace, createstartvehicles ) --add a command to start race function createstartvehicles ( playerSource, commandName, car, x, y, z ) --the function allows specification of your car, and the position racevehicle = createVehicle ( car, x, y, z ) --create a vehicle at a position specified by the startrace command warpPlayerintoVehicle ( playerSource, racevehicle ) --warp them straight into the vehicle end
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState