WarpPlayerIntoVehicle: Difference between revisions

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[[Category:Incomplete]]
__NOTOC__
{{Server function}}
{{Deprecated|warpPedIntoVehicle}}


__NOTOC__
This function is used to warp or force a player into a vehicle.  There are no animations involved when this happens.
This fake function is for use with blah & blah and does blahblahblabhalbhl


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool warpPlayerintoVehicle ( player player, vehicle vehicle, [ int seat=0 ] )           
bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )           
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''argumentName:''' description
*'''thePlayer:''' The player which you wish to force inside the vehicle
*'''theVehicle:''' The vehicle you wish to force the player into


===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''argumentName2:''' descriptiona
*'''seat:''' An integer representing the seat ID. ''0'' represents the driver, any higher represent passenger seats.
*'''argumentName3:''' description


===Returns===
===Returns===
Returns ''true'' if blah, ''false'' otherwise.
Returns ''true'' if the operation is successful, ''false'' otherwise.


==Example==  
==Example==  
This example does...
This example creates a vehicle and warps a player inside immediately
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
--This line does...
function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position
blabhalbalhb --abababa
    local racevehicle = createVehicle ( car, x, y, z )                  -- create a vehicle at the position specified by the startrace command
--This line does this...
    warpPlayerIntoVehicle ( playerSource, racevehicle )                  -- warp them straight into the vehicle
mooo
end
addCommandHandler ( "startrace", createstartvehicles )                  -- add a command to start race
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{FunctionArea_Functions}}
{{Player functions}}

Latest revision as of 17:42, 16 October 2016

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use warpPedIntoVehicle instead.


This function is used to warp or force a player into a vehicle. There are no animations involved when this happens.

Syntax

bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )          

Required Arguments

  • thePlayer: The player which you wish to force inside the vehicle
  • theVehicle: The vehicle you wish to force the player into

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.

Returns

Returns true if the operation is successful, false otherwise.

Example

This example creates a vehicle and warps a player inside immediately

function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position
    local racevehicle = createVehicle ( car, x, y, z )                   -- create a vehicle at the position specified by the startrace command
    warpPlayerIntoVehicle ( playerSource, racevehicle )                  -- warp them straight into the vehicle
end
addCommandHandler ( "startrace", createstartvehicles )                   -- add a command to start race

See Also