WarpPlayerIntoVehicle: Difference between revisions

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(Deprecated function)
 
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__NOTOC__  
__NOTOC__
{{Server function}}
{{Deprecated|warpPedIntoVehicle}}
 
This function is used to warp or force a player into a vehicle.  There are no animations involved when this happens.
This function is used to warp or force a player into a vehicle.  There are no animations involved when this happens.


==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
bool warpPlayerIntoVehicle ( player player, vehicle vehicle, [ int seat=0 ] )           
bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )           
</syntaxhighlight>  
</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''player:''' The player in which you wish to force inside the vehicle
*'''thePlayer:''' The player which you wish to force inside the vehicle
*'''vehicle:''' The vehicle you wish to force the player inside
*'''theVehicle:''' The vehicle you wish to force the player into


===Optional Arguments===  
===Optional Arguments===  
{{OptionalArg}}  
{{OptionalArg}}  
*'''seat:''' An integer representing the seat ID. ''0'' represents the driver, any higher represent passenger seats
*'''seat:''' An integer representing the seat ID. ''0'' represents the driver, any higher represent passenger seats.


===Returns===
===Returns===
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This example creates a vehicle and warps a player inside immediately
This example creates a vehicle and warps a player inside immediately
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addCommandHandler ( startrace, createstartvehicles ) --add a command to start race
function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position
function createstartvehicles ( playerSource, commandName, car, x, y, z ) --the function allows specification of your car, and the position
     local racevehicle = createVehicle ( car, x, y, z )                   -- create a vehicle at the position specified by the startrace command
     racevehicle = createVehicle ( car, x, y, z ) --create a vehicle at a position specified by the startrace command
     warpPlayerIntoVehicle ( playerSource, racevehicle )                 -- warp them straight into the vehicle
     warpPlayerIntoVehicle ( playerSource, racevehicle ) --warp them straight into the vehicle
end
end
addCommandHandler ( "startrace", createstartvehicles )                  -- add a command to start race
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Latest revision as of 17:42, 16 October 2016

Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.

Please use warpPedIntoVehicle instead.


This function is used to warp or force a player into a vehicle. There are no animations involved when this happens.

Syntax

bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )          

Required Arguments

  • thePlayer: The player which you wish to force inside the vehicle
  • theVehicle: The vehicle you wish to force the player into

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.

Returns

Returns true if the operation is successful, false otherwise.

Example

This example creates a vehicle and warps a player inside immediately

function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position
    local racevehicle = createVehicle ( car, x, y, z )                   -- create a vehicle at the position specified by the startrace command
    warpPlayerIntoVehicle ( playerSource, racevehicle )                  -- warp them straight into the vehicle
end
addCommandHandler ( "startrace", createstartvehicles )                   -- add a command to start race

See Also