WarpPlayerIntoVehicle

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Revision as of 21:40, 20 April 2011 by Arran Fortuna (talk | contribs)
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Emblem-important.png This function is deprecated. This means that its use is discouraged and that it might not exist in future versions, but there should be a more generic way to perform what it does.


Please use warpPedIntoVehicle

This function is used to warp or force a player into a vehicle. There are no animations involved when this happens.

Syntax

bool warpPlayerIntoVehicle ( player thePlayer, vehicle theVehicle, [ int seat=0 ] )          

Required Arguments

  • thePlayer: The player which you wish to force inside the vehicle
  • theVehicle: The vehicle you wish to force the player into

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • seat: An integer representing the seat ID. 0 represents the driver, any higher represent passenger seats.

Returns

Returns true if the operation is successful, false otherwise.

Example

This example creates a vehicle and warps a player inside immediately

function createstartvehicles ( playerSource, commandName, car, x, y, z ) -- the function allows specification of your car, and the position
    local racevehicle = createVehicle ( car, x, y, z )                   -- create a vehicle at the position specified by the startrace command
    warpPlayerIntoVehicle ( playerSource, racevehicle )                  -- warp them straight into the vehicle
end
addCommandHandler ( "startrace", createstartvehicles )                   -- add a command to start race

See Also