SetPlayerHudComponentVisible

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This function will show or hide a part of the player's HUD.

Syntax

Click to collapse [-]
Server
bool setPlayerHudComponentVisible ( player thePlayer, string component, bool show )

OOP Syntax Help! I don't understand this!

Method: player:setHudComponentVisible(...)


Required Arguments

  • thePlayer: The player element for which you wish to show/hide a HUD component
  • component: The component you wish to show or hide. Valid values are:
  • all: All of the following at the same time
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • show: Specify if the component should be shown (true) or hidden (false)
Click to collapse [-]
Client
bool setPlayerHudComponentVisible ( string component, bool show )

Required Arguments

  • component: The component you wish to show or hide. Valid values are:
  • all: All of the following at the same time
  • ammo: The display showing how much ammo the player has in their weapon
  • area_name: The text that appears containing the name of the area a player has entered
  • armour: The display showing the player's armor
  • breath: The display showing the player's breath
  • clock: The display showing the in-game time
  • health: The display showing the player's health
  • money: The display showing how much money the player has
  • radar: The bottom-left corner miniradar
  • vehicle_name: The text that appears containing the player's vehicle name when the player enters a vehicle
  • weapon: The display showing the player's weapon
  • radio: The display showing the radio label
  • wanted: The display showing the player's wanted level
  • crosshair: The weapon crosshair and sniper scope
  • show: Specify if the component should be shown (true) or hidden (false)

Returns

Returns true if the component was shown or hidden succesfully, false if an invalid argument was specified.

Example

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Server

This example hides the ammo and weapon displays for players when they join.

-- Hide some of the hud components when a player joins the server
addEventHandler ( "onPlayerJoin", root, 
    function ()
        setPlayerHudComponentVisible ( source, "ammo", false )    -- Hide the ammo displays for the newly joined player
        setPlayerHudComponentVisible ( source, "weapon", false )  -- Hide the weapon displays for the newly joined player
    end
)
Click to collapse [-]
Client

This example lets players hide or bring up their bottom-left radar with a command

function toggleRadar()
	state = not state
	setPlayerHudComponentVisible("radar", state)
end
addCommandHandler( "toggleradar", toggleRadar)
Click to collapse [-]
Client

This example hides the weapon icon, weapon ammo, health bar, clock, money, breath bar, armor bar & wanted level stars displays for players when they join.

-- Hide the hud when the resource is started
local components = { "weapon", "ammo", "health", "clock", "money", "breath", "armour", "wanted" }

addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()),
function ()
	for _, component in ipairs( components ) do
		setPlayerHudComponentVisible( component, false )
	end
end)

See Also