Changes in 1.2: Difference between revisions

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{{Changelogs}}
==Main Additions==
==Main Additions==
* Major bandwidth usage reductions
* Major bandwidth usage reductions
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* Ability to replace weapon models
* Ability to replace weapon models
* Threaded database access functions
* Threaded database access functions
* Custom weapon stats
* Synced and controllable vehicle variants
* Improved bullet accuracy synchronization


==Client==
==Client==
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* Added [[getDevelopmentMode]]
* Added [[getDevelopmentMode]]
* Added [[setDevelopmentMode]]
* Added [[setDevelopmentMode]]
* Added [[isPedDead]]
<!-- * Added [[isPedDead]] -->
* Added [[getVehicleVariant]]
* Added [[getWeaponProperty]]
* Added [[getOriginalWeaponProperty]]
* Added [[isElementLowLOD‎]]
* Added [[getLowLODElement]]
* Added [[setLowLODElement]]
* Added [[dxSetShaderTessellation]]


===New Events===
===New Events===
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* New client command 'serial' to get ones serial
* New client command 'serial' to get ones serial
* Added 'showcol' command to see colshapes if [[setDevelopmentMode]] is set
* Added 'showcol' command to see colshapes if [[setDevelopmentMode]] is set
* New map image in F11
* Added opacity keys to radar map and reduced its memory usage
* Improved bullet accuracy synchronization


==Server==
==Server==
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* Added [[dbConnect]]
* Added [[dbConnect]]
* Added [[dbFree]]
* Added [[dbFree]]
* Added [[getVehicleVariant]]
* Added [[getWeaponProperty]]
* Added [[getOriginalWeaponProperty]]
* Added [[setVehicleVariant]]
* Added [[setWeaponProperty]]
* Added [[resendPlayerModInfo]]
* Added [[isElementLowLOD‎]]
* Added [[getLowLODElement]]
* Added [[setLowLODElement]]
* Added [[getResourceACLRequests]]
* Added [[updateResourceACLRequest]]


===New Events===
===New Events===
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<!--* Lua scripting: added 'continue'-->
<!--* Lua scripting: added 'continue'-->
* Added basic backup of some server files
* Added basic backup of some server files
* Added option to log database queries to a file
* Added reconnect option to [[redirectPlayer]]
* Synchronized vehicle variants
* Various optimizations and stability improvements
* Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
* Added 'enablesd' server option for competitive gamemodes
* Various resource optimizations
* Threaded pure sync to reduce lag in busy servers
* Upgraded Raknet and sqlite


==Resources==
==Resources==
* Scoreboard updated to use dxscoreboard resource
* Scoreboard updated to use dxscoreboard resource
* Parachute and scoreboard have been optimized
* Parachute and scoreboard have been optimized
* Added fastrope resource


==Editor==
==Editor==
* None yet
* None yet
[[Category:Changelog]]
[[Category:Changes in 1.2]]

Latest revision as of 07:47, 29 September 2014

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1

Main Additions

  • Major bandwidth usage reductions
  • Ability to replace ped models
  • Ability to replace weapon models
  • Threaded database access functions
  • Custom weapon stats
  • Synced and controllable vehicle variants
  • Improved bullet accuracy synchronization

Client

New Functions

New Events

  • None yet

Changes

  • Major reduction in download when playing
  • Ability to replace ped models
  • Ability to replace weapon models
  • Added anisotropic filtering option
  • Added grass toggle option
  • Fixed long vehicles controlled by remote clients sometimes shake weirdly
  • New client command 'serial' to get ones serial
  • Added 'showcol' command to see colshapes if setDevelopmentMode is set
  • New map image in F11
  • Added opacity keys to radar map and reduced its memory usage
  • Improved bullet accuracy synchronization

Server

New Functions

New Events

Changes

  • Major reduction in bandwidth upload usage
  • Updated createResource and Fixed copyResource
  • Added basic backup of some server files
  • Added option to log database queries to a file
  • Added reconnect option to redirectPlayer
  • Synchronized vehicle variants
  • Various optimizations and stability improvements
  • Added glitch "highcloserangedamage" to enable/disable extreme close range damage to the glitch functions.
  • Added 'enablesd' server option for competitive gamemodes
  • Various resource optimizations
  • Threaded pure sync to reduce lag in busy servers
  • Upgraded Raknet and sqlite

Resources

  • Scoreboard updated to use dxscoreboard resource
  • Parachute and scoreboard have been optimized
  • Added fastrope resource

Editor

  • None yet