DxGetStatus: Difference between revisions

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{{Added feature/item|1.5.9|1.5.8|20508|
{{Added feature/item|1.5.9|1.5.8|20508|
*'''SettingHighDetailPeds:''' High detail peds setting. (true/false)
*'''SettingHighDetailPeds:''' High detail peds setting. (true/false)
}}
{{Added feature/item|1.5.9|1.5.8|21251|
*'''SettingCoronaReflections:''' Corona rain reflections setting. (true/false)
}}
{{Added feature/item|1.5.9|1.5.8|21348|
*'''SettingDynamicPedShadows:''' Dynamic ped shadows setting. (true/false)
}}
}}
*'''AllowScreenUpload:''' The allows screen uploads setting. (true/false)
*'''AllowScreenUpload:''' The allows screen uploads setting. (true/false)
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}}
}}
*'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise.
*'''UsingDepthBuffer:''' ''true'' if the depth buffer is used, ''false'' otherwise.
{{Added feature/item|1.6.0|1.5.9|21785|
*'''SettingDebugMode:''' Selected option in Settings -> Advanced tab -> Debug setting ("Default", "#6734 Graphics", "#6732 D3D", "#0000 Log timing", "#0000 Joystick", "#0000 Lua trace", "#0000 Resize always", "#0000 Resize never")
}}
==Example==
==Example==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
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{{ChangelogItem|1.5.8-9.20508|Added SettingHighDetailPeds}}
{{ChangelogItem|1.5.8-9.20508|Added SettingHighDetailPeds}}
{{ChangelogItem|1.5.8-9.20901|Added TotalPhysicalMemory}}
{{ChangelogItem|1.5.8-9.20901|Added TotalPhysicalMemory}}
{{ChangelogItem|1.6.0-9.21785|Added SettingDebugMode}}


==See Also==
==See Also==

Latest revision as of 04:11, 3 May 2023

This function gets information about various internal datum.

Syntax

table dxGetStatus ( )

Returns

Returns a table with the following entries:

  • TestMode: The current dx test mode. See dxSetTestMode.
  • VideoCardName: The name of the graphics card.
  • VideoCardRAM: The installed memory in MB of the graphics card.
  • VideoCardPSVersion: The maximum pixel shader version of the graphics card.
  • VideoCardMaxAnisotropy: The maximum anisotropic filtering available. (0-4 which respectively mean: off, 2x, 4x, 8x, 16x)
  • VideoCardNumRenderTargets: The maximum number of simultaneous render targets a shader can use.
  • VideoMemoryFreeForMTA: The amount of memory in MB available for MTA to use. When this gets to zero, guiCreateFont, dxCreateFont and dxCreateRenderTarget will fail.
  • VideoMemoryUsedByFonts: The amount of graphic memory in MB used by custom fonts.
  • VideoMemoryUsedByTextures: The amount of graphic memory in MB used by textures.
  • VideoMemoryUsedByRenderTargets: The amount of graphic memory in MB used by render targets.
  • SettingWindowed: The windowed setting. (true/false)
  • SettingFullScreenStyle: Display style when in full screen mode. (0-2 which respectively mean: Standard, Borderless window, Borderless keep res)
  • SettingFXQuality: The FX Quality. (0-3)
  • SettingDrawDistance: The draw distance setting. (0-100)
  • SettingVolumetricShadows: The volumetric shadows setting. (true/false)
  • SettingStreamingVideoMemoryForGTA: The usable graphics memory setting. (64-256)
  • SettingAnisotropicFiltering: The anisotropic filtering setting. (0-4 which respectively mean: off, 2x, 4x, 8x, 16x)
  • SettingAntiAliasing: The anti-aliasing setting. (0-3 which respectively mean: off, 1x, 2x, 3x)
  • SettingHeatHaze: The heat haze setting. (true/false)
  • SettingGrassEffect: The grass effect setting. (true/false)
  • Setting32BitColor: The color depth of the screen. (false is 16bit, true is 32bit)
  • SettingHUDMatchAspectRatio: The hud match aspect ratio setting. (true/false)
  • SettingAspectRatio: The aspect ratio setting. ("auto", "4:3", "16:10", "16:9")
  • SettingFOV: The FOV setting.
  • SettingHighDetailVehicles: High detail vehicles setting. (true/false)
  • SettingHighDetailPeds: High detail peds setting. (true/false)
  • SettingCoronaReflections: Corona rain reflections setting. (true/false)
  • SettingDynamicPedShadows: Dynamic ped shadows setting. (true/false)
  • AllowScreenUpload: The allows screen uploads setting. (true/false)
  • DepthBufferFormat: The format of the shader readable depth buffer, or 'unknown' if not available.
  • TotalPhysicalMemory: The amount of total physical memory in MB.
  • UsingDepthBuffer: true if the depth buffer is used, false otherwise.
  • SettingDebugMode: Selected option in Settings -> Advanced tab -> Debug setting ("Default", "#6734 Graphics", "#6732 D3D", "#0000 Log timing", "#0000 Joystick", "#0000 Lua trace", "#0000 Resize always", "#0000 Resize never")

Example

addCommandHandler("getinfo",
	function ()
		local info = dxGetStatus ()
		for k, v in pairs (info) do
			outputChatBox (k .. " : " .. tostring (v))
		end
	end
)

Changelog

Version Description
1.3.0-9.04715 Added DepthBufferFormat argument
1.3.0-9.04811 Added VideoCardMaxAnisotropy, SettingAnisotropicFiltering, SettingAntiAliasing,
SettingHeatHaze, SettingGrassEffect and Setting32BitColor arguments
1.3.4-9.05731 Added SettingHUDMatchAspectRatio and SettingAspectRatio
1.4.1-9.07181 Added SettingFOV
1.4.1-9.07310 Added VideoCardNumRenderTargets
1.5.2-9.07816 Added UsingDepthBuffer
1.5.3-9.11199 Added SettingHighDetailVehicles
1.5.5-9.11814 Added SettingFullScreenStyle
Fixed SettingWindowed
1.5.8-9.20508 Added SettingHighDetailPeds
1.5.8-9.20901 Added TotalPhysicalMemory
1.6.0-9.21785 Added SettingDebugMode

See Also