FR/Server Scripting Events: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 6: | Line 6: | ||
'''Les événements côté-client se trouvent [[FR/Client Scripting Events|ici]] | '''Les événements côté-client se trouvent [[FR/Client Scripting Events|ici]] | ||
== | ==Clients== | ||
{{Client_events}} | {{Client_events}} | ||
Revision as of 10:44, 27 July 2015
Cette page liste toutes les événements disponibles côté-serveur et utilisables dans le "Deathmatch mod".
Pour demander une nouvelle fonction ou un événement, utilisez ce lien.
Les événements côté-client se trouvent ici
Clients
Colshape events
Elements
- onElementClicked
- onElementColShapeHit
- onElementColShapeLeave
- onElementDataChange
- onElementDestroy
- onElementDimensionChange
- onElementInteriorChange
- onElementModelChange
- onElementStartSync
- onElementStopSync
Marqueurs
Pickups
Joueurs
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch
Piétons
Ressources
Serveur
Véhicules
- onTrailerAttach
- onTrailerDetach
- onVehicleDamage
- onVehicleEnter
- onVehicleExit
- onVehicleExplode
- onVehicleRespawn
- onVehicleStartEnter
- onVehicleStartExit
Armes