OnClientPickupHit: Difference between revisions

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(Undo revision 36273 by MOJRM-511 (talk))
 
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The source of this event is the pickup that was hit.
The source of this event is the pickup that was hit.


MOJRM-511 was here
==Example==
This example outputs a message whenever a player hits a pickup locally.
<syntaxhighlight lang="lua">
local function clientPickupHit(thePlayer, matchingDimension)
    outputChatBox("* "..getPlayerName(thePlayer).." hit a pickup!", 255, 0, 0)
end
addEventHandler("onClientPickupHit", root, clientPickupHit)
</syntaxhighlight>


==See Also==
==See Also==

Latest revision as of 00:13, 2 June 2013

This event triggers whenever a pickup is hit clientside.

Parameters

player thePlayer, bool matchingDimension
  • thePlayer: the player that hit the pickup
  • matchingDimension: true if thePlayer is in the same dimension as the pickup, false otherwise.

Source

The source of this event is the pickup that was hit.

Example

This example outputs a message whenever a player hits a pickup locally.

local function clientPickupHit(thePlayer, matchingDimension)
    outputChatBox("* "..getPlayerName(thePlayer).." hit a pickup!", 255, 0, 0)
end
addEventHandler("onClientPickupHit", root, clientPickupHit)

See Also

Client pickup events


Client player events


Client event functions

Shared