OnClientPlayerSpawn: Difference between revisions

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(Undo revision 36279 by MOJRM-511 (talk))
 
Line 17: Line 17:
<syntaxhighlight lang="lua">function explosionOnSpawn ( )
<syntaxhighlight lang="lua">function explosionOnSpawn ( )
   -- get the spawned player's position
   -- get the spawned player's position
   local pX, pY, pZ = getElementPosition ( MOJRM-511 )
   local pX, pY, pZ = getElementPosition ( source )
   -- and create an explosion there
   -- and create an explosion there
   createExplosion ( pX, pY, pZ, 6 )
   createExplosion ( pX, pY, pZ, 6 )

Latest revision as of 23:59, 1 June 2013

This event is triggered when any player, including a remote player, spawns.

Parameters

team hisTeam
  • hisTeam: A team element representing the team the player spawned on.

Source

The source of this event is the player that spawned.

Example

This code will create an explosion for the local player when they spawn.

function explosionOnSpawn ( )
  -- get the spawned player's position
  local pX, pY, pZ = getElementPosition ( source )
  -- and create an explosion there
  createExplosion ( pX, pY, pZ, 6 )
end
-- add this function as a handler for any player that spawns
addEventHandler ( "onClientPlayerSpawn", getLocalPlayer(), explosionOnSpawn )

See Also

Client player events


Client event functions