OnPlayerJoin: Difference between revisions

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This example sets random color to every player who joins.
This example sets random color to every player who joins.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
-- create a table to save the color
ChatColors = {}
-- sets colors when player join
-- sets colors when player join
function onJoin ()
function onJoin ()
g_Red, g_Green, g_Blue = math.random (50, 255), math.random (50, 255), math.random (50, 255)
        -- create a table to add rgb values. Index will be the player element
ChatColors[source] = {math.random (50, 255), math.random (50, 255), math.random (50, 255)}
end
end
-- checks if player has sent a message
-- checks if player has sent a message
function onChat ( message, messageType )
function onChat ( message, messageType )
if messageType == 0 then
if messageType == 0 then
local root = getRootElement()
                -- use the table to get the saved rgb values
outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), g_Red, g_Green, g_Blue, true )
outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), ChatColors[source][1], ChatColors[source][2], ChatColors[source][3], true )
cancelEvent()
cancelEvent()
end
end

Revision as of 17:15, 30 January 2014

This event is triggered when a player joins the server.

Parameters

No parameters.

Source

The source of this event is the player who joined.

Example

This example gets the joined client's name and sends him a welcome message including his name.

-- we register greetPlayer as a handler for the event
function greetPlayer ( )
	-- we store the player's name
	local joinedPlayerName = getPlayerName ( source )
	local serverName = getServerName( )
	-- and send him a greeting
	outputChatBox ( "Welcome " .. joinedPlayerName .. " to ".. serverName .."!" , source, 255, 255, 255 )
end
addEventHandler ( "onPlayerJoin", getRootElement(), greetPlayer )

This example sets random color to every player who joins.

-- create a table to save the color
ChatColors = {}

-- sets colors when player join
function onJoin ()
        -- create a table to add rgb values. Index will be the player element
	ChatColors[source] = {math.random (50, 255), math.random (50, 255), math.random (50, 255)}
end
-- checks if player has sent a message
function onChat ( message, messageType )
	if messageType == 0 then
                -- use the table to get the saved rgb values
		outputChatBox ( getPlayerName ( source ) .. ": #E0D0B0" .. message, getRootElement(), ChatColors[source][1], ChatColors[source][2], ChatColors[source][3], true )
		cancelEvent()
	end
end
addEventHandler ( "onPlayerJoin", getRootElement(), onJoin)
addEventHandler ( "onPlayerChat", getRootElement(), onChat )

See Also

Player events


Event functions

Shared