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- '''NOTE:''' Valószínű, hogy a colorR/G/B értékek a szabványos color="#RRGGBB" {{Client_team_functions hu }}1 KB (179 words) - 10:38, 15 April 2021
- {{Note|Using attachElements with the camera and the main player can interfere with {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automat914 bytes (107 words) - 21:57, 9 October 2020
- '''Note''': Like all GUI functions, these are only available client side [[hu:Element/GUI/Window]]481 bytes (75 words) - 19:10, 14 April 2021
- {{Important Note|To reset the application ID, please use [[resetDiscordRichPresenceData]]}} {{Important Note|In order for the function to work correctly, the user must have their activ1 KB (162 words) - 18:39, 24 October 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl {{Note|For the party size to be displayed, the state must be set [[setDiscordRichP1 KB (149 words) - 18:35, 24 October 2023
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (229 words) - 15:27, 26 August 2018
- {{Note|[[setCameraFieldOfView]] overrides the user game option in '''''Settings->V {{Note|[[setCameraFieldOfView]] does not affect the FOV for the following camera m2 KB (230 words) - 09:23, 10 October 2020
- ...se many different commands, affecting the players using the server. Please note that only console commands can be used, and that some commands can not be u [[hu:Element/Console]]674 bytes (102 words) - 10:45, 15 April 2021
- ...ments already existing at that location until they first move. Please also note that before 1.0.3, this did not function correctly when moving a colshape. Please note that this function doesn't verify whether element is in the same dimension2 KB (258 words) - 12:06, 10 October 2018
- {{Note|These sounds can be disabled with [[setWorldSoundEnabled]] so if these soun {{Note|These sounds don't work when [[fadeCamera]] has been used to make the scree2 KB (232 words) - 22:58, 18 August 2021
- {{Client function hu}} {{Note| This function doesn't fix the issue of camera clip not working on objects1 KB (196 words) - 10:31, 11 August 2019
- {{Shared function hu}} {{Note|Ez a function egyedül csak a CJ skinnel működik (ID 0).}}2 KB (285 words) - 18:32, 21 February 2021
- {{Client function hu}} *'''thePed:''' a [[HU/Elemento_Player|játékos]] vagy [[HU/Element/Ped|ped]], akinek az [[animations|animációját]] szeretné megkap2 KB (378 words) - 19:21, 7 October 2018
- ...usar vários comandos diferentes, afetando os jogadores usando o servidor. Note que somente comandos de console podem ser usados, e que alguns comandos nã [[hu:Element/Console]]659 bytes (103 words) - 19:41, 14 March 2020
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceState]]1 KB (114 words) - 18:35, 24 October 2023
- {{Note|This event is '''ONLY''' for custom weapons that were created with [[create {{Note|This event is only triggered for custom weapons that are streamed in}}2 KB (233 words) - 17:30, 12 April 2019
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceDetails]]1 KB (121 words) - 18:36, 24 October 2023
- {{Client function hu}} |HU}}2 KB (351 words) - 21:12, 17 June 2021
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceDetails]]1 KB (124 words) - 18:33, 24 October 2023
- {{Client function hu}} {{Note|2 KB (355 words) - 02:01, 18 August 2021
- {{Note| Essa função não funciona com arquivos WAV remotos.}} {{Note|Se nenhuma informação estiver associada à um metadado, ele não será in2 KB (227 words) - 20:09, 1 April 2023
- {{Note|The camera rotation angle returned by this function is 360º - α (where α [[hu:getPedCameraRotation]]1 KB (138 words) - 17:11, 8 October 2018
- {{Note|You should do a 'setDevelopmentMode(true, true)' before using this function [[hu:toggleBrowserDevTools]]1 KB (139 words) - 15:19, 8 April 2020
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceDetails]]1 KB (135 words) - 18:52, 24 October 2023
- {{Note|Esses efeitos sonoros podem ser desabilitados utilizando a função [[setWo {{Note|Esses efeitos sonoros não funcionarão com a camera apagada (quando você2 KB (257 words) - 22:57, 18 August 2021
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceAsset]]1 KB (153 words) - 22:12, 11 October 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceAsset]]1 KB (152 words) - 22:13, 11 October 2023
- {{Important Note|To use this function, you must set up your own application [[setDiscordAppl [[hu:setDiscordRichPresenceButton]]1 KB (157 words) - 18:36, 24 October 2023
- {{Important Note|The function will correctly return the UserID if the user has given consent [[hu:isDiscordRichPresenceConnected]]1 KB (159 words) - 17:23, 17 December 2023
- {{Note| ...URL (http://, https:// or ftp://) of the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource t2 KB (300 words) - 18:33, 22 December 2022
- {{Note|效果的速度直接取决于当前的游戏速度.}} [[hu:fadeCamera]]3 KB (147 words) - 14:37, 3 February 2021
- {{Shared function hu}} ...hogy meghatározza, hogy egy elem a collision shape-n belüle van-e. Please note that for legacy reasons, a colshape created on the client does not collide2 KB (307 words) - 10:02, 25 February 2020
- {{Note|You must use this function prior to calling [[loadBrowserURL]] because ever [[hu:requestBrowserDomains]]2 KB (220 words) - 14:22, 8 April 2020
- '''NOTE:''' It is likely that the colorR/G/B values will be changed to the more sta [[hu:Element/Team]]1 KB (182 words) - 11:17, 15 December 2021
- {{Note|This function sometimes doesn't work when setting the radio channel to anot [[hu:setRadioChannel]]1 KB (184 words) - 20:39, 29 October 2023
- {{Important Note|It's enough to set the texture only once if it's a render target}} [[hu:dxSetShaderValue]]1 KB (168 words) - 14:00, 4 February 2021
- {{Note|All resources have a [[Predefined_variables_list|predefined global variable [[hu:getRootElement]]1 KB (174 words) - 16:52, 18 July 2018
- {{Important Note|Server-side this functions returns false or the latest value set via [[setC [[hu:getCameraMatrix]]1 KB (199 words) - 08:03, 10 October 2020
- {{Note|Use [[getPedTask]] to monitor what movements the player is currently doing. ...xample shows what block and animation your player is currently performing. Note this will return "N/A" if you did not set an animation with [[setPedAnimati3 KB (371 words) - 04:38, 6 March 2022
- {{Note|The XML syntax is not implemented yet, but is a representation of what it w [[hu:Element/Searchlight]]1 KB (198 words) - 18:45, 15 April 2021
- {{Note|The XML syntax is not implemented yet, but is a representation of what it w [[hu:Element/Searchlight]]1 KB (198 words) - 18:44, 15 April 2021
- {{Note|You should use [[requestBrowserDomains]] first to request permission to loa {{Note|Calling loadBrowserURL right after [[createBrowser]] will not work normally2 KB (345 words) - 14:40, 21 December 2020
- {{Note|Streams are not supported.}} [[hu:setSoundProperties]]2 KB (209 words) - 09:42, 3 March 2019
- {{Note|هو مفيد جدًا عندما تريد عمل شيء معين عند ح [[hu:Server Scripting Events]]2 KB (82 words) - 11:28, 23 September 2020
- '''NOTE:''' This function already takes the client's screen resolution into account [[hu:dxGetTextWidth]]1 KB (204 words) - 14:27, 5 April 2020
- {{Client function hu}} {{OptionalArg hu}}3 KB (437 words) - 17:02, 23 October 2018
- {{RO/Important Note|Această funcție utilizată server-side redă false sau cea mai recentă v [[hu:getCameraMatrix]]2 KB (209 words) - 08:03, 10 October 2020
- {{RU/Note|Эти звуки могут быть отключены с помощью [[hu:playSoundFrontEnd]]2 KB (114 words) - 14:04, 5 August 2018
- Note that successful screen source creation is not guaranteed, and may fail due [[hu:dxCreateScreenSource]]2 KB (172 words) - 10:38, 15 October 2018
- {{Note| [[hu:setSoundPosition]]2 KB (211 words) - 02:30, 29 August 2021
- {{Adding_Pages_to_Categories_and_Templates hu}} Please note that the scripting functions can also be extended by loading in dynamic mod3 KB (332 words) - 16:18, 11 April 2021
- {{Note|This function only handles the cursor state set by the [[showCursor]] funct {{Note|If you use this function on the server-side, keep in mind that it only dete4 KB (543 words) - 20:11, 24 October 2023
- ==Other things to note== [[hu:Resources]]5 KB (782 words) - 21:37, 20 August 2021
- {{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc. {{Important Note|If you're working with dimensions, be sure to apply it by using [[setElemen4 KB (479 words) - 10:12, 30 January 2022
- {{Note|The returned height will be in logical units which are 1.75 times the actua [[hu:dxGetFontHeight]]2 KB (263 words) - 11:34, 27 November 2018
- {{Note|As vezes essa função não funciona ao definir uma estação de rádio dif [[HU:setRadioChannel]]2 KB (227 words) - 20:12, 1 April 2023
- {{Note|This function only works with peds using CJ skin (ID 0).}} [[hu:addPedClothes]]2 KB (239 words) - 18:32, 21 February 2021
- {{Note|The XML syntax is not implemented yet, but is a representation of what it w [[hu:Element/Light]]2 KB (242 words) - 18:36, 15 April 2021
- {{Note| ...dPath:''' raw data or [[filepath]] to the sound file you want to play. ('''Note:''' Playing sound files from other resources requires the target resource t3 KB (451 words) - 16:34, 3 November 2023
- {{Note|The size can't be less than 5 or more than 150. Use this function after onC [[hu:dxCreateFont]]2 KB (227 words) - 12:26, 21 January 2024
- {{Note|There is a tool available which allows you to find bank and sound IDs easil {{Note|PlaySFX sounds are MTA driven sounds, so MTA volume affects the volume.}}3 KB (410 words) - 06:05, 11 March 2023
- {{PL/Note|Ta funkcja działa tylko na skinie CJ'a (ID 0).}} [[hu:addPedClothes]]2 KB (239 words) - 18:32, 21 February 2021
- {{Note|There is a tool available which allows you to find bank and sound IDs easil {{Note|PlaySFX sounds are MTA driven sounds, so MTA volume affects the volume.}}3 KB (473 words) - 22:19, 7 January 2022
- {{Note|Regardless of the cursor state you set using this function, the cursor will [[hu:showCursor]]2 KB (331 words) - 10:56, 13 October 2018
- {{Note| [[hu:getElementsWithinColShape]]2 KB (299 words) - 17:10, 20 September 2021
- {{Important Note|If the user has not enabled screen uploading in the settings, the function {{Note|3 KB (497 words) - 16:52, 30 April 2024
- {{Note|Attaching a rectangle colshape to another element may give unexpected resul [[hu:createColRectangle]]2 KB (288 words) - 09:18, 6 November 2023
- This function gets the current position of the mouse cursor. Note that for performance reasons, the world position returned is always 300 uni [[hu:getCursorPosition]]3 KB (309 words) - 21:22, 9 April 2022
- {{Note|X and Y positions will be changed to an even integer. i.e. -2, 0, 2, 4 etc. {{Important Note|If you're working with dimensions, be sure to apply it by using [[setElemen4 KB (521 words) - 19:19, 21 February 2021
- ...function. Using the left and right arrow keys you can view other players. Note that this code isn't complete as it doesn't take into account joining or qu [[hu:setCameraTarget]]3 KB (398 words) - 18:03, 12 March 2024
- {{Note| [[HU:playSound]]2 KB (338 words) - 20:12, 1 April 2023
- ...roup will have the permissions specified on the "Default" acl name list. ''Note: You will notice this group is special, in that it includes every user and ...er down the ACL and you will see the '''<acl name="Default" />''' listing. Note I have trimmed this list dramatically due to its length.10 KB (1,482 words) - 20:29, 6 December 2020
- {{Note|If you've contributed by editing and tweaking this forum page, if you've be [[hu:OOP Introduction]]9 KB (328 words) - 14:34, 3 February 2021
- {{Important Note|This function uses significant process RAM, make sure you don't load a lot {{Note|The times shown at the right of the page are only the time needed to add th5 KB (791 words) - 00:00, 4 February 2022
- {{Note|If you are looking for a tutorial on how to use the in-game web browser and It's important to note that parsed files are run in a separate virtual machine from the rest of yo9 KB (1,404 words) - 03:55, 20 August 2023
- {{Note|Attaching a cuboid colshape to another element may give unexpected results [[hu:createColCuboid]]3 KB (393 words) - 14:29, 31 January 2024
- Please note that the scripting functions can also be extended by loading in dynamic mod [[hu:Server Scripting Functions]]3 KB (358 words) - 12:59, 30 April 2024
- It is ''important'' to note that events follow the element hierachy. All events are initially triggered ...tive event has been canceled using [[wasEventCanceled]]. It's important to note that canceling event ''does not'' prevent other event handlers being trigge5 KB (918 words) - 01:27, 19 February 2019
- {{Note|The speed of the effect depends directly on the current gamespeed.}} [[hu:fadeCamera]]3 KB (475 words) - 02:38, 3 February 2021
- '''Note that this tutorial builds on content covered in the [[Introduction to Scrip '''Note that we are now writing more code for our existing 'createRulesWindow' func16 KB (2,477 words) - 13:47, 8 November 2018
- '''Note that this tutorial builds on content covered in the [[Introduction to Scrip '''Note that we are now writing more code for our existing 'createTeleportWindow' f12 KB (1,771 words) - 22:21, 5 November 2018
- [[hu:playSFX]]3 KB (374 words) - 20:11, 1 April 2023
- ...Either a custom [[DX font]] element or the name of a built-in DX font: '''Note: Some fonts are incompatible with certain languages such as Arabic.''' *'''colorCoded:''' Set to true to enable embedded #FFFFFF color codes. '''Note: clip and wordBreak are forced false if this is set.'''5 KB (692 words) - 08:15, 5 November 2023
- {{Note|Calling this function takes the camera's focus away from the player and set [[hu:setCameraMatrix]]4 KB (543 words) - 08:29, 10 October 2020
- {{Note|Calling this function takes the camera's focus away from the player and set {{Client camera functions hu}}4 KB (543 words) - 10:33, 11 August 2019
- {{Note| [[HU:playSound3D]]3 KB (467 words) - 20:12, 1 April 2023
- ''NOTE'': Amikor tetszőleges argumentumokat használ, előfordulhat, hogy az öss ...maximális távolság a kamerától, ahol a blip még mindig látható (0-65535).|HU4 KB (591 words) - 21:11, 14 June 2021
- {{Note|For this function to work correctly, get/set your bound points in an anti-c {{Note|Even though this is a 2D colshape, [[isElementWithinColShape]] returns fals7 KB (918 words) - 09:51, 30 January 2022
- [[hu:Where to buy GTASA]]4 KB (613 words) - 22:11, 9 February 2024
- {{Note|You can also enable CEF development tools using [[toggleBrowserDevTools]]}} [[hu:createBrowser]]4 KB (520 words) - 20:41, 21 February 2021
- [[hu:playSFX3D]]3 KB (464 words) - 20:11, 1 April 2023
- Note that the final argument passed to guiCreateWindow in the above example is ' '''Note that we are now writing more code for our existing 'createLoginWindow' func16 KB (2,481 words) - 12:19, 17 September 2023
- {{Note|Render targets are usually cleared when the player minimizes MTA (i.e. alt- [[hu:dxCreateRenderTarget]]4 KB (518 words) - 16:34, 10 August 2023
- ...ny triangles are used to form the circle, more segments = smoother circle. Note: using lots of segments may cause lag. [[hu:dxDrawCircle]]4 KB (563 words) - 19:07, 8 December 2021
- {{Important Note|Do '''NOT''' use the same name for your handler function as the command nam {{Note|You can't use "check", "list", "test" and "help" as a command name.}}9 KB (1,360 words) - 01:59, 29 January 2024
- '''Note that this tutorial assumes you are familiar with all the content covered in Also note we use element data "keypadID" to differentiate between keypads. This data16 KB (2,326 words) - 12:03, 26 November 2018
- [[hu:createBrowser]]5 KB (175 words) - 20:41, 21 February 2021
- Note that the final argument passed to guiCreateWindow in the above example is ' '''Note that we are now writing more code for our existing 'createLoginWindow' func16 KB (2,457 words) - 12:11, 16 January 2022
- ''Please note that it is shortened on some places for the sake of overview.'' [[hu:Element tree]]7 KB (1,039 words) - 08:12, 24 October 2022
- Note: This page assumes you know what an Effect File and HLSL is. If not, you be //-- NOTE: The above line is for GTA buildings.11 KB (1,232 words) - 08:47, 15 April 2021