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  • ==Related scripting functions== {{Client player functions}}
    548 bytes (34 words) - 20:10, 14 April 2021
  • ...reateWeapon|createWeapon]] can be manipulated with the following scripting functions. The element type of this class is '''"weapon"'''.
    405 bytes (53 words) - 10:49, 15 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    687 bytes (96 words) - 22:03, 14 April 2021
  • The element type of this class is '''"player"'''. ==Related scripting functions==
    560 bytes (75 words) - 20:12, 14 April 2021
  • The sound element represents a custom sound sent to the client via the use of the file parame ...und3D]] or [[playSound]] and can be manipulated with the following element functions:.
    689 bytes (96 words) - 17:50, 18 July 2018
  • The element type of this class is '''"db-connection"'''. ==Related scripting functions==
    157 bytes (20 words) - 20:51, 19 April 2021
  • The element type of this class is '''"gui-window"'''. ==Related scripting functions==
    481 bytes (75 words) - 19:10, 14 April 2021
  • ==Related scripting functions== {{Client weapon creation functions hu}}
    528 bytes (76 words) - 10:50, 15 April 2021
  • The element type of this class is '''"building"'''. ==Related scripting functions==
    373 bytes (50 words) - 16:44, 21 April 2024
  • ...class represents GUI tabs in MTA's GUI system. These highly rely on GUI [[Element/GUI/Tab panel|tab panels]] as they only can be created to them. The element type of this class is '''"gui-tab"'''.
    425 bytes (70 words) - 19:03, 14 April 2021
  • ...s from the Deathmatch mod. To request a function or event, use [[Requested Functions and Events]] For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (212 words) - 23:30, 29 April 2024
  • ==Related scripting functions== [[en:Element/TXD]]
    411 bytes (61 words) - 21:34, 14 April 2021
  • The element type of this class is '''"gui-checkbox"'''. ==Related scripting functions==
    377 bytes (53 words) - 18:00, 14 April 2021
  • ==Related scripting functions== [[en:Element/TXD]]
    280 bytes (40 words) - 21:33, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. The element type of this class is '''"gui-radiobutton"'''.
    476 bytes (70 words) - 18:28, 14 April 2021
  • The element type of this class is '''"gui-combobox"'''. ==Related scripting functions==
    409 bytes (60 words) - 18:05, 14 April 2021
  • ...ss that can represent almost all in-game [[entity|entities]]. The built-in element types are: Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m
    1 KB (180 words) - 08:12, 24 October 2022
  • ...ent/GUI/Tab|tabs]] and highly rely on them. It is recommended to use GUI [[Element/GUI/Window|windows]] if you are not adding tabs to a tab panel. The element type of this class is '''"gui-tabpanel"'''.
    549 bytes (91 words) - 18:59, 14 April 2021
  • ...xt fields to what you can type text by default. It is recommended to use [[Element/GUI/Edit_field|edit fields]] for smaller text inputting. The element type of this class is '''"gui-memo"'''.
    473 bytes (76 words) - 18:20, 14 April 2021
  • ...l class represents a source of renderable information which can be used in functions such as [[dxDrawImage]], [[dxDrawImageSection]] and [[dxDrawMaterialSection [[en:Element/Material]]
    343 bytes (41 words) - 21:57, 14 April 2021
  • ...alapértelmezetten írhat szövegeket. A kisebb szövegekhez javasoljuk a [[HU/Element/GUI/Edit field|szerkesztési mezők]] használatát. ==Related scripting functions==
    628 bytes (98 words) - 18:20, 14 April 2021
  • ...d and set by script. These are built by default to certain GUI elements ([[Element/GUI/Gridlist|gridlists]]) if they exceed the given size. The element type of this class is '''"gui-scrollbar"'''.
    549 bytes (82 words) - 18:32, 14 April 2021
  • The element type of this class is '''"gui-staticimage"'''. ==Related scripting functions==
    432 bytes (64 words) - 18:54, 14 April 2021
  • The element type of this class is '''"gui-label"'''. ==Related scripting functions==
    391 bytes (61 words) - 19:07, 14 April 2021
  • Any other element type can be created as an abstract element, not referring to any game [[entity]]. For example, '''resource''' and '''m ...or some elements which can't be destroyed, for example client elements), [[element data]] storing and retrieval, and many more common operations.
    1 KB (191 words) - 19:53, 14 April 2021
  • The element type of this class is '''"gui-gridlist"'''. ==Related scripting functions==
    491 bytes (72 words) - 18:15, 14 April 2021
  • ...álói felületben megjelenő lapokat jelenti. Ezek nagyban függnek a GUI [[HU/Element/GUI/Tab panel|tab panelektől]], mert csak azokban lehet létrehozni őket. ==Related scripting functions==
    575 bytes (92 words) - 19:04, 14 April 2021
  • The element type of this class is '''"gui-button"'''. ==Related scripting functions==
    391 bytes (58 words) - 17:40, 14 April 2021
  • ...hich also contains underlying XML data that can be manipulated via several functions. ==Related scripting functions==
    192 bytes (27 words) - 17:52, 26 September 2021
  • This functions checks if certain element has call propagation enabled. <syntaxhighlight lang="lua">bool isElementCallPropagationEnabled ( element theElement )</syntaxhighlight>
    587 bytes (63 words) - 14:31, 1 January 2015
  • This function gets whether current resource enables DGS element keeper. What is DGS Element Keeper?
    1 KB (137 words) - 23:22, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Checkbox]]
    528 bytes (78 words) - 18:00, 14 April 2021
  • ...em. These can be checked or unchecked and work quite similiar as the GUI [[Element/GUI/Checkbox|checkboxes]]. ==Related scripting functions==
    591 bytes (87 words) - 18:29, 14 April 2021
  • ...gével. Ezek alapértelmezetten az egyes GUI elemekhez vannak hozzáépítve ([[Element/GUI/Gridlist|gridlists]]), ha meghaladják az adott méretet. ==Related scripting functions==
    740 bytes (114 words) - 18:32, 14 April 2021
  • A hangelemeket még más [[Template:Client audio functions hu|kliens audió függvények]] használatával is manipulálhatja. ==Related scripting functions==
    915 bytes (144 words) - 22:03, 14 April 2021
  • ==Related scripting functions== [[en:Element/Browser]]
    375 bytes (47 words) - 11:16, 15 April 2021
  • The element type of this class is '''"gui-progressbar"'''. ==Related scripting functions==
    470 bytes (71 words) - 18:23, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Combobox]]
    558 bytes (84 words) - 18:05, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    575 bytes (76 words) - 20:23, 24 February 2022
  • The element type of this class is '''"gui-edit"'''. ==Related scripting functions==
    482 bytes (78 words) - 18:10, 14 April 2021
  • ...elületben megjelenő paneleket jelenti. These are just layouts for GUI [[HU/Element/GUI/Tab|tabs]] and highly rely on them. A GUI-ablakok használata akkor jav ==Related scripting functions==
    656 bytes (104 words) - 18:59, 14 April 2021
  • ...scripting functions that have been implemented and are available as native functions from the Deathmatch mod. To request a function, create an issue in [https:/ For more functions, check the [[Useful_Functions|useful functions page]].
    2 KB (269 words) - 21:33, 29 April 2024
  • ==Related scripting functions== [[en:Element/GUI/Button]]
    536 bytes (84 words) - 17:41, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Gridlist]]
    652 bytes (101 words) - 18:16, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Text label]]
    536 bytes (84 words) - 19:07, 14 April 2021
  • The element type of this class is '''"texture"'''. Texture elements are created by the following functions:
    467 bytes (59 words) - 22:00, 14 April 2021
  • ==Related scripting functions== [[en:Element/Browser]]
    381 bytes (49 words) - 11:16, 15 April 2021
  • ==Account functions== ==ACL functions==
    3 KB (285 words) - 12:38, 16 January 2022
  • ==Related scripting functions== [[en:Element/GUI/Edit field]]
    638 bytes (105 words) - 18:11, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Progress bar]]
    625 bytes (99 words) - 18:23, 14 April 2021
  • This function allows you to make a specific element destroy with a dgs element. bool dgsAttachToAutoDestroy( element sourceElement, element dgsElement )
    1 KB (135 words) - 21:37, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Static image]]
    574 bytes (91 words) - 18:54, 14 April 2021
  • This function will enable/disable DGS element keeper. What is DGS Element Keeper?
    1 KB (169 words) - 23:21, 3 May 2021
  • ==Related scripting functions== [[en:Element/GUI/Window]]
    668 bytes (107 words) - 19:10, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Scrollpane]]
    383 bytes (22 words) - 18:51, 14 April 2021
  • ==Related scripting functions== [[en:Element/GUI/Scrollpane]]
    383 bytes (22 words) - 18:50, 14 April 2021
  • {{Client player functions}} {{Player functions}}
    545 bytes (79 words) - 20:26, 23 March 2018
  • This event is triggered whenever the local player targets an element. element target
    790 bytes (93 words) - 00:06, 2 June 2013
  • ==Related scripting functions== [[en:Element/DFF]]
    644 bytes (107 words) - 21:37, 14 April 2021
  • ==Related scripting functions== [[en:Element/DFF]]
    523 bytes (82 words) - 21:37, 14 April 2021
  • {{Client player functions hu}} {{Player functions hu}}
    740 bytes (114 words) - 20:12, 14 April 2021
  • ...unction allows you to stop the specific element from destroying with a dgs element. bool dgsDetachFromAutoDestroy( element sourceElement, element dgsElement )
    1 KB (145 words) - 21:38, 3 May 2021
  • This event is triggered when an element (like a player or vehicle) enters a collision shape. *'''theShape:''' the colshape that the element entered.
    1 KB (118 words) - 19:55, 21 July 2016
  • This event is triggered when an element (like a player or vehicle) leaves a collision shape. *'''theShape:''' the colshape that the element left.
    1 KB (118 words) - 19:59, 21 July 2016
  • This event is triggered when a physical [[element]] leaves a [[colshape]]. element theElement, bool matchingDimension
    1 KB (125 words) - 22:17, 2 April 2018
  • {{Client player functions}} {{Player functions}}
    662 bytes (85 words) - 20:10, 14 April 2021
  • Ein '''element''' ist eine generische Klasse, die fast alle [[entity|entities]] im Spiel d Jeder andere Elementtyp kann als abstraktes Element erstellt werden, das sich nicht auf eine [[entitiy]] des Spiels bezieht. Di
    1 KB (195 words) - 18:43, 30 June 2022
  • This function focuses a defocused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsFocus ( element dgsElement )
    901 bytes (106 words) - 22:34, 3 May 2021
  • This event is triggered when the local client resizes a GUI element. The [[event system#Event source|source]] of this event is the GUI element that was resized.
    607 bytes (79 words) - 14:31, 20 May 2018
  • ...resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit. The source of this event is the element that is being destroyed.
    951 bytes (127 words) - 15:14, 9 November 2018
  • This function defocuses a focused DGS element. Used primarily for edit fields, memos, browser etc. bool dgsBlur ( element dgsElement )
    953 bytes (112 words) - 22:33, 3 May 2021
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 18:53, 7 October 2018
  • {{Client player functions hu}} {{Player functions hu}}
    672 bytes (107 words) - 09:23, 26 October 2018
  • This event is triggered ''after'' an element's [[element data|data]] entry is changed. Such changes can be made on the client or the *'''theKey''': The name of the element data entry that has changed.
    1 KB (166 words) - 12:28, 8 October 2018
  • {{Client player functions}} {{Player functions}}
    642 bytes (90 words) - 20:11, 14 April 2021
  • string/element dgsGetFont ( element dgsElement ) *'''dgsElement:''' The DGS element you wish to get the font of.
    1 KB (189 words) - 21:20, 3 May 2021
  • This function gets the post gui state of a dgs element. bool dgsGetPostGUI( element dgsElement )
    1 KB (118 words) - 21:26, 3 May 2021
  • ...eprezentująca większość [[PL/Entity|podmiotów]] w grze. Wbudowanymi typami elementów są: ...worzone podczas odpalenia skryptu lub mapy, dlatego dopisywane są do grupy elementów podrzędnych.
    1 KB (183 words) - 20:26, 24 February 2022
  • This function checks whether the size handler is added to the dgs element. bool dgsIsSizeHandled( element dgsElement )
    1 KB (126 words) - 23:05, 3 May 2021
  • ...xpensive) way to store distributed information you want associated with an element, for example you could use it to associate a score with a player, or a team ...t special events to do it manually. This also means that excessive use of element data to store variables that are not required by both server and client bec
    2 KB (261 words) - 16:38, 8 April 2024
  • {{IT/Client player functions}} {{IT/Player functions}}
    603 bytes (80 words) - 20:11, 14 April 2021
  • element scrolled * '''scrolled''': the [[Element/GUI/Scrollbar|scrollbar]] element that was scrolled.
    815 bytes (95 words) - 07:11, 13 July 2023
  • The element type of this class is '''"xmlnode"'''. ==Related scripting functions==
    356 bytes (54 words) - 23:15, 12 September 2007
  • A name, state, root element, base directory path are associated to a [[resource]], among other attribut ==Related scripting functions==
    341 bytes (44 words) - 18:01, 14 December 2018
  • ==Related scripting functions== {{Team functions hu}}
    1 KB (179 words) - 10:38, 15 April 2021
  • This function checks whether the move handler is added to the dgs element. bool dgsIsMoveHandled( element dgsElement )
    1 KB (126 words) - 22:54, 3 May 2021
  • This function gets the default dx font element in dgs. Returns a string or an dx font element if successful, ''false'' otherwise.
    819 bytes (94 words) - 22:23, 3 May 2021
  • ...ure/item|3.0157|1.5.6|16404|This event is triggered when the model of an [[element]] is changed using [[setElementModel]].}} * '''oldModel:''' an [[int]] representing the model of the [[element]] before the change occurred.
    1 KB (166 words) - 16:46, 19 June 2021
  • ...create water elements with [[createWater]] or through a &lt;water/&gt; map element. ==Related scripting functions==
    1 KB (183 words) - 18:46, 15 April 2021
  • This event is triggered when a dgs element text has changed (either by the user or by [[dgsSetText]]). element theElement
    752 bytes (94 words) - 13:51, 20 April 2018
  • This event is triggered each time the user moves a GUI element. The [[event system#Event source|source]] of this event is the GUI element which was moved.
    553 bytes (72 words) - 14:31, 20 May 2018
  • This function determines if a DGS element is enabled. bool dgsGetEnabled ( element guiElement )
    1 KB (164 words) - 21:11, 3 May 2021
  • ...create water elements with [[createWater]] or through a &lt;water/&gt; map element. ==Related scripting functions==
    1 KB (185 words) - 18:50, 15 April 2021
  • This event is fired when the user moves the mouse over a DGS element. int absoluteX, int absoluteY, element leftGUI
    999 bytes (142 words) - 13:43, 20 January 2018
  • This event is fired when a [[Element/GUI/Memo|memo]] or an [[Element/GUI/Edit_field|editbox]] has changed (either by the user or by [[guiSetText element theElement
    1 KB (125 words) - 21:40, 20 July 2020
  • This function removes size handler from dgs element. bool dgsRemoveSizeHandler( element dgsElement )
    996 bytes (113 words) - 23:01, 3 May 2021
  • This function is used for setting a DGS element as the parent of another DGS element. bool dgsSetParent( element theElement, element parent )
    1 KB (176 words) - 18:39, 16 April 2021
  • This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.
    714 bytes (90 words) - 13:40, 20 January 2018
  • This event is fired when the item of a dgs-dxgui element has been created but before finishing data calculating which is different f The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.
    710 bytes (90 words) - 13:41, 20 January 2018
  • {{Client projectile functions}} [[Category:Element Types]]
    526 bytes (67 words) - 10:18, 15 April 2021
  • This function sets the post gui state of a dgs element. bool dgsSetPostGUI( element dgsElement, bool postGUI )
    1 KB (121 words) - 21:27, 3 May 2021
  • This function checks whether an [[element]] is streamable as set by [[setElementStreamable]] or not. bool isElementStreamable ( element theElement )
    1 KB (114 words) - 16:36, 31 May 2020
  • .../item|1.5.9|1.5.8|20724|This event is triggered when the dimension of an [[element]] is changed using [[setElementDimension]].}} *'''oldDimension''': An [[int]] representing the dimension the [[element]] was in before.
    1 KB (115 words) - 21:00, 23 September 2021
  • ...e/item|1.5.9|1.5.8|20837|This event is triggered when the interior of an [[element]] is changed using [[setElementInterior]].}} *'''oldInterior''': An [[int]] representing the interior the [[element]] was in before.
    1 KB (115 words) - 21:05, 23 September 2021
  • ...lable as native functions. To request a function or event, use [[Requested Functions and Events]] or https://bugs.mtasa.com. ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (332 words) - 16:18, 11 April 2021
  • This event is fired when the item of a dgs-dxgui element has been created. The [[event system#Event source|source]] of this event is the dgs-dxgui element that is created.
    630 bytes (80 words) - 13:41, 20 January 2018
  • This event is fired when the item of a dgs-dxgui element has been destroyed. The [[event system#Event source|source]] of this event is the dgs-dxgui element that is destroyed.
    643 bytes (80 words) - 13:42, 20 January 2018
  • This event is fired when the user moves the mouse over a GUI element. int absoluteX, int absoluteY, element leftGUI
    1 KB (143 words) - 12:50, 27 October 2023
  • The element type of this class is '''"radararea"'''. ==Related scripting functions==
    1 KB (148 words) - 10:13, 15 April 2021
  • This function sets the text of a DGS element. bool dgsSetText ( element DGS element, string text )
    2 KB (232 words) - 21:24, 3 May 2021
  • This event is called when a [[Element/GUI/Combobox|combobox]] gets accepted. element theElement
    977 bytes (95 words) - 14:30, 20 May 2018
  • This function removes move handler from dgs element. string dgsRemoveMoveHandler( element dgsElement )
    990 bytes (113 words) - 22:53, 3 May 2021
  • This event is fired when the user moves the mouse away from a DGS element. int absoluteX, int absoluteY, element enteredGUI
    1 KB (152 words) - 11:51, 11 February 2023
  • This function allow us to set the render layer of a dgs element. This function only have effect on a non-parent dgs element unless the '''forceDetatch''' is enabled.
    2 KB (193 words) - 19:05, 3 May 2021
  • ...can be used in the [[Client_Scripting_Functions#Drawing_functions|Drawing functions]]. A DX font is created with [[dxCreateFont]] and can be used as a paramete The element type of this class is '''"dx-font"'''.
    365 bytes (60 words) - 21:53, 14 April 2021
  • This event is fired when the user moves the mouse away from a GUI element. int absoluteX, int absoluteY, element enteredGUI
    1 KB (152 words) - 14:32, 20 May 2018
  • The [[createPed]] function specifically creates an NPC, but all other ped functions work on both players and NPC's as they're pretty much the same thing to San The element type of a NPC is '''"ped"'''.
    1 KB (185 words) - 20:18, 14 April 2021
  • This event is fired when the cursor first stays at a DGS element without moving for a period. int absoluteX, int absoluteY, element leftGUI
    1 KB (146 words) - 11:01, 24 December 2022
  • ...scripting functions that have been implemented and are available as native functions. To request a function, create an issue in [https://github.com/multitheftau ...that provide new functionality, such as utility functions. These scripting functions are non-native and require the module to be loaded in order to work.
    3 KB (358 words) - 12:59, 30 April 2024
  • ...g part of a team is merely a relational connection rather than a change in element hierarchy. To perform logic on all the players of a team you have to use th The element type of this class is: '''"team"'''.
    1 KB (182 words) - 11:17, 15 December 2021
  • This function determines if a DGS element is visible. bool dgsGetVisible ( element guiElement )
    1 KB (160 words) - 21:08, 3 May 2021
  • The element type of this class is '''"marker"'''. ==Related scripting functions==
    1 KB (164 words) - 09:51, 15 April 2021
  • This function sets the font of a dgs element to be used when drawing text. '''a dgs font can be affected by [[dgsSetSyst bool dgsSetFont( element dgsElement, mixed font )
    1 KB (199 words) - 21:19, 3 May 2021
  • This function bring a dgs element to front. bool dgsBringToFront ( element dgsElement )
    1 KB (120 words) - 22:35, 3 May 2021
  • ==Related scripting functions== {{Radar area functions hu}}
    1 KB (195 words) - 10:15, 15 April 2021
  • The element type for this class is '''colshape'''. ==Related scripting functions==
    2 KB (184 words) - 09:58, 15 April 2021
  • ==Related scripting functions== {{Collision shape functions hu}}
    2 KB (228 words) - 19:43, 15 December 2021
  • Aby zażądać funkcji lub zdarzenia, użyj [[Requested Functions and Events]] or https://bugs.mtasa.com. ==Account functions==
    3 KB (344 words) - 11:15, 16 December 2020
  • This event will be triggered continuously when a dgs element is being hovered. * '''tick''': A number indicates how long the dgs element has been hovered in millisecond.
    1 KB (149 words) - 14:14, 31 January 2022
  • This function moves a DGS element to the very back of all other DGS elements. bool dgsMoveToBack ( element dgsElement )
    1 KB (126 words) - 22:35, 3 May 2021
  • ==Related scripting functions== {{Marker functions hu}}
    1 KB (219 words) - 09:51, 15 April 2021
  • This function enables/disables a DGS element. A disabled DGS element can't be used, gets a gray aspect and doesn't receive any events. bool dgsSetEnabled ( element dgsElement, bool enabled )
    2 KB (192 words) - 21:12, 3 May 2021
  • This function is used to determine the parent of a DGS ''element''. element dgsGetParent( element theElement )
    1 KB (171 words) - 18:59, 3 May 2021
  • table getVehicleHandling ( element theVehicle ) function getVehicleHandlingProperty ( element, property )
    1 KB (188 words) - 15:43, 13 October 2014
  • This event is triggered each time the position of a DGS element changed. The [[event system#Event source|source]] of this event is the DGS element whose position has changed.
    675 bytes (85 words) - 13:42, 20 January 2018
  • This event is triggered each time the size of a DGS element changed. The [[event system#Event source|source]] of this event is the DGS element whose size has changed.
    663 bytes (85 words) - 09:21, 18 March 2018
  • {{Client projectile functions hu}} [[Category:Element Types]]
    649 bytes (95 words) - 10:18, 15 April 2021
  • ...element]]. This can be a [[player]], [[ped]], [[object]], [[vehicle]] or [[Element/Weapon|weapon]]. int getElementAlpha ( element theElement )
    1 KB (115 words) - 22:53, 1 January 2015
  • ...one of the child dgs elements of a given parent dgs element. The child dgs element is selected by its index (0 for the first child, 1 for the second and so on element dgsGetChild ( element dgsParent, int index )
    2 KB (203 words) - 18:59, 3 May 2021
  • ...trieve the position coordinates of an element. This can be any real world element, including: * [[Element/Player|Players]]
    1 KB (157 words) - 15:52, 1 October 2021
  • This event is triggered when a physical [[element]] hits a [[colshape]]. {{Note|The hit won't be detected if the [[element]] that entered the colshape is a colshape or projectile.}}
    2 KB (222 words) - 06:33, 24 June 2019
  • The element type of this class is '''"searchlight"'''.}} ==Related scripting functions==
    1 KB (198 words) - 18:45, 15 April 2021
  • The element type of this class is '''"searchlight"'''.}} ==Related scripting functions==
    1 KB (198 words) - 18:44, 15 April 2021
  • ...allows you know whether the specific dgs element is attached to other dgs element. bool dgsElementIsAttached( element dgsElement )
    1 KB (165 words) - 23:14, 3 May 2021
  • This function allow us to set the render layer of a dgs element. string dgsGetLayer( element dgsElement )
    1 KB (137 words) - 19:07, 3 May 2021
  • element editBox * '''editBox''': the [[Element/GUI/Edit_field|editbox]] which had focus.
    797 bytes (91 words) - 14:29, 20 May 2018
  • ...rini döndürür. Bu bir [[player]], [[ped]], [[object]], [[vehicle]] ya da [[Element/Weapon|weapon]] olabilir. int getElementAlpha ( element birElement )
    1 KB (141 words) - 23:05, 29 December 2020
  • This function allow us to change the render layer index of a dgs element. *There is a DGS element in the "center" layer, and this function will change its layer index in the
    1 KB (189 words) - 19:34, 3 May 2021
  • ...gets the delay time that from mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers. ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
    724 bytes (86 words) - 11:25, 24 December 2022
  • This function returns the alignment of position from a specific DGS element string, string dgsGetPositionAlignment( element dgsElement )
    1 KB (149 words) - 13:34, 5 February 2023
  • ...ing (so it has more information about the world), but it can also be the [[Element/Console|server console]]. ...for example. However, the server console is protected against some of that functions: it can't get kicked or banned.
    960 bytes (145 words) - 10:12, 22 June 2014
  • This function is used to retrieve the type of a dgs element, an element even a string/number/bool value. ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>===
    988 bytes (122 words) - 19:04, 3 May 2021
  • ...t es, die Position eines [[Element]]s abzurufen. Dies kann ein belibiges [[Element]] sein: * [[Element/Player|Players]]
    1 KB (152 words) - 02:03, 24 August 2013
  • ...e of the [[element tree]], called ''root''. This node contains every other element: all resource root elements, players and remote clients. It is never destro It is often used to attach handler functions to events triggered for any element, or also to make a scripting function affect all elements.
    1 KB (174 words) - 16:52, 18 July 2018
  • ...jelenti, ami a [[HU/Kliens_oldali_függvények#Rajzolási_függvények|Drawing functions]]-ben használható. A DX font-ot a [[HU/dxCreateFont]]-al lehet létrehozn [[en:Element/DX font]]
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  • The element type of this class is '''"blip"'''. The list of blip icons are available on ==Related scripting functions==
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  • This changes the alpha level (the visibleness/transparency) of a DGS element bool dgsSetAlpha ( element theElement, float alpha )
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  • ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]]. ===Client event functions===
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  • ==Related scripting functions== {{Pickup functions hu}}
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  • function getVehicleOriginalProperty( element, property ) if isElement ( element ) and getElementType ( element ) == "vehicle" and type ( property ) == "string" then -- Make sure there's
    2 KB (208 words) - 20:55, 10 October 2015
  • This function is used to create a new dummy element in the [[element tree]] which do not necessarily represent an entity within the San Andreas ...tion are placed in the element tree with their parent as the 'dynamic' map element.
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  • ...to the base of the model. This can be used to calculate the position the [[element]] has to be set to, to have it on ground level. ...when the element is streamed in, otherwise 0 is returned. If you create an element at the player's position which is going to be streamed in, call the functio
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  • ...t is triggered each time the user scrolls his mouse scroll on top of a DGS element. The [[event system#Event source|source]] of this event is the DGS element on which the mouse scroll was scrolled.
    1,004 bytes (140 words) - 14:18, 15 August 2018
  • ...t is triggered each time the user scrolls his mouse scroll on top of a GUI element. The [[event system#Event source|source]] of this event is the GUI element on which the mouse scroll was scrolled.
    1,008 bytes (141 words) - 14:28, 15 August 2018
  • This event is triggered every time after a dgs element renders with property [[DGS_General_Basic_Properties#renderEventCall|render The source is the dgs element that renders.
    768 bytes (87 words) - 05:32, 16 October 2018
  • This functions gets the target of a [[Element/Weapon|custom weapon]]. <syntaxhighlight lang="lua">nil/element/float getWeaponTarget ( weapon theWeapon )</syntaxhighlight>
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  • Returns a table of all element data of an element. table getAllElementData ( element theElement )
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  • coroutine -- returns a table containing functions for threads debug -- returns a table containing debug functions
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  • ==Related scripting functions== [[Category:Element Types]]
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  • This function sets the value of a specific property of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI string dgsSetProperty ( element/table dgsElement, string property, mixed value [, mixed arg1, mixed arg2 ..
    2 KB (214 words) - 20:57, 3 May 2021
  • ...9|1.5.9|21367|This function returns the lighting value for the specified [[element]]. This can be a [[player]], [[ped]], [[vehicle]], [[object]].}} float getElementLighting ( element theElement )
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  • This event is triggered when a dgs element stops the aninimation which was started by [[dgsSizeTo]] The [[event system#Event source|source]] of this event is the dgs element which stopped its animation.
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  • This event is triggered when a dgs element stops the aninimation which was started by [[dgsMoveTo]] The [[event system#Event source|source]] of this event is the dgs element which stopped its animation.
    819 bytes (99 words) - 16:43, 16 June 2021
  • ...ement with collisions disabled does not interact physically with the other element.<br> '''Note:''' You can only use this function with the element types listed below.
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  • This event is triggered when a dgs element stops the aninimation which was started by [[dgsAlphaTo]] The [[event system#Event source|source]] of this event is the dgs element which stopped its animation.
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  • This function gets the value of a specific property of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI string dgsGetProperty ( element dgsElement, string property )
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  • * [[Element/Player|Players]] * [[Element/Vehicle|Vehicles]]
    2 KB (87 words) - 22:47, 12 April 2021
  • ...ction gets the values of secific properties or all the properties of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI table dgsGetProperties ( element dgsElement [, table properties ] )
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  • ...fired when the user moves the mouse away from a DGS element even this DGS element is blocked by other DGS elements. This function is different from [[onDgsMo ...roperties#enableFullEnterLeaveCheck|enableFullEnterLeaveCheck]] of the DGS element to ''true'' to use this event''' because full enter leave check is a little
    1 KB (197 words) - 06:00, 5 October 2023
  • This function gets the size of a DGS element. float, float dgsGetSize ( element theElement, bool relative )
    2 KB (234 words) - 19:02, 3 May 2021
  • ...nt is fired when the user moves the mouse over a DGS element even this DGS element is blocked by other DGS elements. This function is different from [[onDgsMo ...roperties#enableFullEnterLeaveCheck|enableFullEnterLeaveCheck]] of the DGS element to ''true'' to use this event''' because full enter leave check is a little
    1 KB (195 words) - 06:00, 5 October 2023
  • The element type of this class is '''"pickup"'''. ==Related scripting functions==
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  • {{Client player functions}} {{Player functions}}
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  • ==Kapcsolódó scripting functions== {{Ped functions hu}}
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  • This function allow us to get the render layer index of a dgs element. integer dgsGetCurrentLayerIndex( element dgsElement )
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  • ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m. ==Related scripting functions==
    1 KB (197 words) - 21:43, 14 April 2021
  • This function sets the values of specific properties of a DGS element. For a list of properties and their meaning, see the [[template:DGSPROPERTI bool dgsSetProperties ( element/table dgsElement, table properties )
    2 KB (197 words) - 21:01, 3 May 2021
  • ...ion indicates if a specific element is set to have collisions disabled. An element without collisions does not interact with the physical environment and rema bool getElementCollisionsEnabled ( element theElement )
    1 KB (129 words) - 16:18, 7 November 2018
  • ...he local player is leaving the element. When this event is triggered, that element is no longer physical and is now virtualized by MTA. ...te|Be aware that this event triggers for local player (as itself being the element that got streamed out) when said local player dies and respawns, as this is
    2 KB (232 words) - 03:39, 22 January 2023
  • This event will be triggered when any key is pressed with a DGS element focused. The [[event system#Event source|source]] of this event is the DGS element which is focused.
    803 bytes (104 words) - 12:32, 13 January 2023
  • ...system#Event source|source]] of this event is the [[Element/Sound|sound's element]]. ===Client event functions===
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  • bool dgsDetachElements( element dgsElement ) *'''dgsElement:''' An element you want to detach
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  • This function is used to retrieve the type of an element. string getElementType ( element theElement )
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  • ...d then load and import each of those files using the appropriate scripting functions. To split a .col file into multiple files, you can use [http://www.steve-m. ==Related scripting functions==
    1 KB (227 words) - 21:44, 14 April 2021
  • ...56|1.5.5|14165|Gets the current angular velocity of a specified, supported element.}} float, float, float getElementAngularVelocity ( element theElement )
    1 KB (115 words) - 01:34, 11 December 2022
  • This function gets the radius of an [[element]]. Normally, sphere or circle-shaped elements tend to return a more accurat float getElementRadius ( element theElement )
    1 KB (143 words) - 13:53, 31 December 2014
  • ...onto a texture without capturing the HUD, or to alter HUD textures using [[Element/Shader|shaders]] before they are drawn onto the screen. ...[[event system#Event source|source]] of this event is the client's [[root element]].
    1 KB (125 words) - 11:10, 25 June 2012
  • ...tion allows you to set the double-sidedness of an element's model. When an element's model is double-sided, it's back facing triangles become visible. bool setElementDoubleSided ( element theElement, bool enable )
    1 KB (173 words) - 16:30, 6 August 2016
  • This event is fired when a DGS element is scrolled ( including scroll bar and scroll bars of scroll pane, grid lis element ScrollBar, float ScrollTo, float ScrollFrom
    1 KB (149 words) - 09:19, 4 November 2020
  • ...ystem#Event source|source]] of this event is the started resource's [[root element]]. ===Client event functions===
    1 KB (177 words) - 20:22, 19 February 2010
  • The element type of this class is '''"light"'''.}} ==Related scripting functions==
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  • This function gets the attached functions from the event and attached element from current lua script. table getEventHandlers ( string eventName, element attachedTo )
    2 KB (160 words) - 05:33, 28 April 2020
  • This function is used to determine if an [[element]] is within a [[marker]]. <syntaxhighlight lang="lua">bool isElementWithinMarker ( element theElement, marker theMarker )</syntaxhighlight>
    965 bytes (97 words) - 10:53, 18 August 2018
  • This function changes the visibility state of a DGS element. bool dgsSetVisible ( element/table dgsElement, bool state )
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  • This functions checks whether or not 3DImage element is attached to another element. bool dgs3DImageIsAttached( dgsElement element )
    2 KB (237 words) - 10:07, 17 January 2023
  • The element type of this class is '''"object"'''. ==Related scripting functions==
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  • This function returns a table of all the elements attached to the specified element table getAttachedElements ( element theElement )
    1 KB (151 words) - 14:50, 1 January 2015
  • This function checks if a value is an [[element]] or not. ...are eventually recycled. Always make sure you nil variables containing an element after calling [[destroyElement]] or handle [[onElementDestroy]] for players
    1 KB (192 words) - 18:38, 1 January 2017
  • bool dgsCenterElement ( element dgsElement [, bool remainX, bool remainY ] ) *'''element:''' The DGS element to center
    1 KB (155 words) - 23:18, 3 May 2021
  • This function allows retrieval of a DGS element's current position, relative to its parent. float, float dgsGetPosition ( element dgsElement, bool relative [, bool isRelativeToScreen = false ] )
    2 KB (314 words) - 04:55, 5 November 2023
  • This function sets the dimensions (size) of a DGS element. It refers to the bounding box size for DGS elements. It does not make DGS bool dgsSetSize ( element dgsElement, float width, float height, bool relative )
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  • element attacker, int weapon, int bodypart [, float loss ] ...er''': A [[player]] [[element]] representing the attacker or [[vehicle]] [[element]] (when a ped falls of a bike).
    1 KB (165 words) - 10:32, 30 January 2022
  • ...he syncer of an element. The syncer is the player who is in control of the element. element getElementSyncer ( element theElement )
    1 KB (170 words) - 23:27, 1 November 2023
  • ...na [[entity| entidad]] del juego. Todos los elementos se almacenan en un [[Element tree|árbol]], y todos, a excepción del elemento '''root''' (raíz) tienen ...omos los de cliente: el GUI y el jugador, por ejemplo), recibir y enviar [[element data| datos de elemento]], y muchas otras cosas.
    1 KB (182 words) - 19:53, 14 April 2021
  • This event is fired when the user clicks certain mouse button on a GUI element. *'''button:''' the name of the mouse button that the GUI element was clicked with, can be ''left'', ''right'', or ''middle''.
    2 KB (216 words) - 12:46, 2 April 2023
  • ...ree into XML. This is a format that can then be loaded as a map file. Each element represents a single XML node. <syntaxhighlight lang="lua"> bool saveMapData ( xmlnode node, element baseElement [, bool childrenOnly = false ] )</syntaxhighlight>
    1 KB (143 words) - 23:19, 11 January 2023
  • The [[event system#Event source|source]] of this event is the root element. ===Client event functions===
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  • ==Related scripting functions== {{Object functions hu}}
    2 KB (302 words) - 08:45, 15 April 2021
  • ...tem|3.0156|1.5.5|14165|Sets the angular velocity of a specified, supported element (Applies a spin to it).}} bool setElementAngularVelocity ( element theElement, float rx, float ry, float rz )
    1 KB (132 words) - 18:56, 29 October 2023
  • This function returns all of the child dgs elements of a given parent dgs element. table dgsGetChildren ( element dgsParent )
    1 KB (175 words) - 19:00, 3 May 2021
  • This function returns the minimum and maximum coordinates of an element's bounding box. ...rld coordinates for drawing, etc., you should retrieve the position of the element and add the returned values onto that.
    1 KB (185 words) - 14:08, 29 April 2021
  • ...unction for management or debugging purposes in combination with [[MTA:Eir/functions/setElementRenderMode|setElementRenderMode]]. value/bool string getElementRenderMode ( element theElement, string propertyName, [ string preferedValueType ] )
    809 bytes (92 words) - 19:16, 9 April 2014
  • This function removes tooltip from a DGS element. bool dgsTooltipRemoveFrom( element targetElement )
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  • This function returns an [[element]] that corresponds to the game camera {{Note|Using setElementPosition/Rotation/Matrix on the camera element will automatically clear any target set with [[setCameraTarget]]}}
    914 bytes (107 words) - 21:57, 9 October 2020
  • ==Related scripting functions== {{Client light functions}}
    2 KB (280 words) - 18:37, 15 April 2021
  • This function gets the size of a GUI element. float float guiGetSize ( element theElement, bool relative )
    1 KB (141 words) - 17:18, 21 November 2018
  • ...sets the delay time that from mouse stops moving and cursor stays at a DGS element to [[onDgsMouseStay]] event triggers. ...n style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
    940 bytes (111 words) - 11:28, 24 December 2022
  • This event is activated each time the user double-clicks an item in the element dgs-gridlist. *'''button''': the name of the mouse button that the DGS element was double clicked with.
    1 KB (172 words) - 13:41, 20 January 2018
  • This function sets the position of a DGS element. bool dgsSetPosition ( element theElement, float x, float y, bool relative [, bool isCenterPosition = fals
    3 KB (352 words) - 18:23, 16 April 2021
  • This function is used for setting an element as the parent of another element. {{Note|This function does not change when an element will be destroyed - Elements are always destroyed when the resource that cr
    2 KB (316 words) - 13:51, 6 August 2016
  • ...vent is fired when the user releases his mouse button when on top of a GUI element. *'''button:''' the name of the mouse button that was released on a GUI element, can be ''left'', ''right'', or ''middle''.
    2 KB (225 words) - 00:39, 12 April 2023
  • This function is used to determine if an element is within a collision shape. Please note that for legacy reasons, a colshap Please note that this function doesn't verify whether element is in the same dimension and interior, additional checks could be implement
    2 KB (258 words) - 12:06, 10 October 2018
  • Um '''element''' é uma classe genérica que representa quase todas as [[PT-BR/Entidade|e ...ementos que não podem ser destruídos, por exemplo elementos do cliente), [[element data]] armazenando e recuperando dados, e muitas outras operações comuns.
    1 KB (207 words) - 02:51, 6 February 2020
  • This function checks whether a clientside [[element]] is local to the client (doesn't exist in the server) or not. bool isElementLocal ( element theElement )
    1 KB (137 words) - 08:54, 27 October 2021
  • ...system#Event source|source]] of this event is the stopped resource [[root element]]. ===Client event functions===
    783 bytes (84 words) - 18:51, 9 September 2019
  • This function allows you to retrieve the interior of any element. An interior is the current loaded place, 0 being outside. int getElementInterior ( element theElement )
    1 KB (133 words) - 16:13, 17 April 2016
  • bool dgsBlurBoxSetResolution( element blurBox, int width, int height) *'''blurBox:''' A dgs blur box element.
    770 bytes (89 words) - 12:56, 6 May 2020
  • {{IT/Client element functions}} {{IT/Element functions}}
    1 KB (177 words) - 19:53, 14 April 2021
  • This function clears the media in the ([[dgsCreateMediaBrowser]]) element. bool dgsMediaClearMedia ( element media )
    974 bytes (111 words) - 19:42, 17 August 2018
  • ...por exemplo, elementos do cliente), armazenamento e recuperação de [[PT-BR/Element data|dado de elemento]], e muitas outras operações comuns. {{Client element functions}}
    1 KB (213 words) - 17:48, 31 January 2022
  • This function checks whether an [[element]] is submerged in water. <syntaxhighlight lang="lua">bool isElementInWater ( element theElement )</syntaxhighlight>
    2 KB (200 words) - 00:23, 18 April 2015
  • ...can be used to check whether specified element is collidable with another element.<br> '''Note:''' You can only use this function with the element types listed below.
    2 KB (224 words) - 16:06, 23 December 2023
  • This function enables/disables call propagation on a certain element. Look at the example for a practical application. <syntaxhighlight lang="lua">bool setElementCallPropagationEnabled ( element theElement, bool enabled )</syntaxhighlight>
    1 KB (150 words) - 14:34, 1 January 2015
  • Este evento é acionado quando um [[element]] físico atinge um [[colshape]]. {{Note|O evento não será acionado se o [[element]] que entrou no colshape for também um colshape.}}
    2 KB (239 words) - 12:53, 24 February 2021
  • element dgsCreateObjectPreviewHandle( element theElementToShow, float rotX, float rotY, float rotZ [, bool isSecRT = true *'''theElementToShow:''' A vehicle/ped/object element that can be demonstrated in object preview.
    2 KB (273 words) - 01:36, 12 January 2023
  • *'''CurrentItemElement:''' The dgs-dxtab element of current selected tab. *'''PreviousItemElement:''' The dgs-dxtab element of previous selected tab.
    1 KB (128 words) - 12:27, 15 August 2018
  • ...function gets whether the color of gradient will overwrite the color of dx functions. bool dgsGradientGetColorOverwritten( element gradient )
    943 bytes (97 words) - 04:32, 21 November 2021
  • ...[[event system#Event source|source]] of this event is the client's [[root element]]. ===Client event functions===
    684 bytes (82 words) - 13:39, 20 January 2018
  • ...[[event system#Event source|source]] of this event is the client's [[root element]]. ===Client event functions===
    680 bytes (82 words) - 13:39, 20 January 2018
  • This event is triggered each time the user moves the mouse on top of a GUI element. The [[event system#Event source|source]] of this event is the GUI element on which the mouse was moved.
    1 KB (178 words) - 14:33, 20 May 2018
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