CreateElement
From Multi Theft Auto: Wiki
This function is used to create a new dummy element in the element tree which do not necessarily represent an entity within the San Andreas world. A common use for this function is for creating custom elements, such as a Flag or a Base.
Elements created using this function are placed in the element tree with their parent as the 'dynamic' map element.
Syntax
element createElement ( string elementType, [ string elementID ] )
Required Arguments
- elementType: The type of element being created.
Optional Arguments
- elementID: The ID of the element being created.
Returns
Returns the element if it was successfully created. Returns false if the arguments are wrong.
Example
This example creates a "flag" element, named "blue", which will be at the resource's dynamic map.
blueTeamFlag = createElement( "flag", "blue" )
Except for it being placed in a different map root, that line will have the same effect as having this in a .map file:
<flag id="blue" />
See Also
- clearElementVisibleTo
- cloneElement
- createElement
- destroyElement
- getAllElementData
- getAttachedElements
- getElementAlpha
- getElementAttachedOffsets
- getElementCollisionsEnabled
- getElementAttachedTo
- getElementByID
- getElementByIndex
- getElementChild
- getElementChildren
- getElementChildrenCount
- getElementColShape
- getElementData
- getElementDimension
- getElementHealth
- getElementID
- getElementInterior
- getElementParent
- getElementPosition
- getElementRotation
- getElementsByType
- getElementsWithinColShape
- getElementType
- getElementVelocity
- getElementZoneName
- getRootElement
- isElement
- isElementAttached
- setElementFrozen
- setElementHealth
- setElementID
- setElementInterior
- setElementParent
- setElementPosition
- attachElements
- detachElements
- getElementModel
- getElementSyncer
- isElementInWater
- setElementAttachedOffsets
- setElementModel