OnPlayerPrivateMessage
Jump to navigation
Jump to search
This event is triggered when a player sends a private message with msg command.
Parameters
string fullMessage, player recipient, string content
- fullMessage: a string representing the message along with the nickname
- recipient: the player to whom the message is being sent.
- content: a string representing the message content only. This parameter is available since 1.6.0-9.22430 version.
Source
The source of this event is the player who sent the private message.
Cancel effect
If this event is canceled, the game's chat system won't deliver the message. You may use outputChatBox to send the messages then.
Example
This example blocks players sending a PM to a player named "Bob".
function blockPM(fullMsg,r,msg) if (getPlayerName(r) == "Bob") then -- If they sent a PM to "Bob" cancelEvent() -- Then cancel it outputChatBox("Bob is not accepting PM's at this time.",source,255,0,0) -- And output it was cancelled. end end addEventHandler("onPlayerPrivateMessage",root,blockPM)
See Also
Player events
- onPlayerACInfo
- onPlayerBan
- onPlayerChangeNick
- onPlayerChat
- onPlayerClick
- onPlayerCommand
- onPlayerConnect
- onPlayerContact
- onPlayerDamage
- onPlayerJoin
- onPlayerLogin
- onPlayerLogout
- onPlayerMarkerHit
- onPlayerMarkerLeave
- onPlayerModInfo
- onPlayerMute
- onPlayerNetworkStatus
- onPlayerPickupHit
- onPlayerPickupLeave
- onPlayerPickupUse
- onPlayerPrivateMessage
- onPlayerQuit
- onPlayerScreenShot
- onPlayerSpawn
- onPlayerStealthKill
- onPlayerTarget
- onPlayerUnmute
- onPlayerVehicleEnter
- onPlayerVehicleExit
- onPlayerVoiceStart
- onPlayerVoiceStop
- onPlayerWasted
- onPlayerWeaponFire
- onPlayerWeaponSwitch