SetPlayerFightingStyle: Difference between revisions

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==Example==   
==Example==   
This example sets the player's fighting style to the desired style when he types "style" folldowed by a number from 4 to 16 in console.
This example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console.
<syntaxhighlight lang="lua">addCommandHandler ( "style", "style" ) -- add a command handler for setcash
<syntaxhighlight lang="lua">
function style ( player, command, id ) --when the style function is called
function consoleSetFightingStyle ( player, commandName, id ) --Calls the function
setPlayerFightingStyle ( player, id ) --set players fighting style
if ( player and id ) then --If both are valid
end</syntaxhighlight>
    local status = setPlayerFightingStyle ( player, tonumber(id) ) --Fighting style is set
if ( not status ) then --If it can't set the fighting style (bad ID)
outputConsole ( "Failed to set fighting style.", player ) --This shows
end
end
end
addCommandHandler ( "setstyle",  consoleSetFightingStyle )
 
</syntaxhighlight>


==See Also==
==See Also==
{{Player functions}}
{{Player functions}}

Revision as of 18:57, 5 August 2007

Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.

Fighting Style ID
STYLE_STANDARD 4
STYLE_BOXING 5
STYLE_KUNG_FU 6
STYLE_KNEE_HEAD 7
STYLE_GRAB_KICK 15
STYLE_ELBOWS 16

Syntax

setPlayerFightingStyle ( player, int style ) 

Required Arguments

  • Player: Tells the function to give the fighting style to a player
  • Style: A whole integer specifying the style of fighting you want to give to the player

Example

This example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console.

function consoleSetFightingStyle ( player, commandName, id ) --Calls the function
	if ( player and id ) then --If both are valid
	    local status = setPlayerFightingStyle ( player, tonumber(id) ) --Fighting style is set
		if ( not status ) then --If it can't set the fighting style (bad ID)
			outputConsole ( "Failed to set fighting style.", player ) --This shows
		end
	end
end
addCommandHandler ( "setstyle",  consoleSetFightingStyle )

See Also