SetPlayerFightingStyle: Difference between revisions
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==Example== | ==Example== | ||
This example sets the player's fighting style to the desired style when he types " | This example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function consoleSetFightingStyle ( player, commandName, id ) --Calls the function | ||
setPlayerFightingStyle ( player, id ) --set | if ( player and id ) then --If both are valid | ||
end</syntaxhighlight> | local status = setPlayerFightingStyle ( player, tonumber(id) ) --Fighting style is set | ||
if ( not status ) then --If it can't set the fighting style (bad ID) | |||
outputConsole ( "Failed to set fighting style.", player ) --This shows | |||
end | |||
end | |||
end | |||
addCommandHandler ( "setstyle", consoleSetFightingStyle ) | |||
</syntaxhighlight> | |||
==See Also== | ==See Also== | ||
{{Player functions}} | {{Player functions}} |
Revision as of 18:57, 5 August 2007
Changes a player's fighting style, most only change the 'special attack' which is done using the Aim and Enter keys.
Fighting Style | ID |
STYLE_STANDARD | 4 |
STYLE_BOXING | 5 |
STYLE_KUNG_FU | 6 |
STYLE_KNEE_HEAD | 7 |
STYLE_GRAB_KICK | 15 |
STYLE_ELBOWS | 16 |
Syntax
setPlayerFightingStyle ( player, int style )
Required Arguments
- Player: Tells the function to give the fighting style to a player
- Style: A whole integer specifying the style of fighting you want to give to the player
Example
This example sets the player's fighting style to the desired style when he types "setstyle" followed by a number from 4 to 16 in console.
function consoleSetFightingStyle ( player, commandName, id ) --Calls the function if ( player and id ) then --If both are valid local status = setPlayerFightingStyle ( player, tonumber(id) ) --Fighting style is set if ( not status ) then --If it can't set the fighting style (bad ID) outputConsole ( "Failed to set fighting style.", player ) --This shows end end end addCommandHandler ( "setstyle", consoleSetFightingStyle )
See Also
- getPlayerTeam
- getPlayerBlurLevel
- setPlayerBlurLevel
- getPlayerSerial
- forcePlayerMap
- getPlayerScriptDebugLevel
- getPlayerFromName
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerWantedLevel
- givePlayerMoney
- isPlayerMapForced
- isPlayerNametagShowing
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- takePlayerMoney
- countPlayersInTeam
- getPlayersInTeam
- isVoiceEnabled
- setControlState
- getControlState