DgsGetInputEnabled: Difference between revisions

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(DGS (OOP Syntax)/(Template Organization) Mission)
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bool dgsGetInputEnabled ( bool enabled )
bool dgsGetInputEnabled ( bool enabled )
</syntaxhighlight>
</syntaxhighlight>
{{DGS/OOP|
    Method = getInputEnabled|
    Counterpart = dgsSetInputEnabled
}}


===Returns===
===Returns===
Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.
Returns ''true'' if input is focused on GUI, ''false'' if it's focused on the game.


==See Also==
=See Also=
{{DGSFUNCTIONS}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
{{DGS General Functions}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>==
{{DGS Events/General}}

Revision as of 21:29, 3 May 2021

This function is a replica of guiSetInputEnabled. In order to satisfy the needs of developers, the function exists here.

Syntax

bool dgsGetInputEnabled ( bool enabled )

DGS OOP Syntax Help! I don't understand this!

Method: getInputEnabled(...)
Counterpart: dgsSetInputEnabled

Returns

Returns true if input is focused on GUI, false if it's focused on the game.

See Also

General Functions

General Events