GetRandomPlayer: Difference between revisions
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player getRandomPlayer ( ) | player getRandomPlayer ( ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||Player.getRandom|random|}} | |||
===Returns=== | ===Returns=== | ||
Returns a random [[player]], ''false'' if the server is empty. | Returns a random [[player]], ''false'' if the server is empty. |
Revision as of 03:15, 15 July 2014
This function returns a random player.
Syntax
player getRandomPlayer ( )
OOP Syntax Help! I don't understand this!
- Method: Player.getRandom(...)
- Variable: .random
Returns
Returns a random player, false if the server is empty.
Example
This code outputs a random player's name.
local randomPlayer = getRandomPlayer ( ) outputChatBox ( getPlayerName ( randomPlayer ).." is now the fugitive!" )
See Also
- forcePlayerMap
- getAlivePlayers
- getDeadPlayers
- getPlayerACInfo
- getPlayerAnnounceValue
- getPlayerBlurLevel
- getPlayerCount
- getPlayerFromName
- getPlayerIdleTime
- getPlayerIP
- getPlayerMoney
- getPlayerName
- getPlayerNametagColor
- getPlayerNametagText
- getPlayerPing
- getPlayerScriptDebugLevel
- getPlayerSerial
- getPlayerTeam
- getPlayerVersion
- getPlayerWantedLevel
- getRandomPlayer
- givePlayerMoney
- isPlayerMapForced
- isPlayerMuted
- isPlayerNametagShowing
- isVoiceEnabled
- redirectPlayer
- resendPlayerACInfo
- resendPlayerModInfo
- setPlayerAnnounceValue
- setPlayerBlurLevel
- setPlayerHudComponentVisible
- setPlayerMoney
- setPlayerMuted
- setPlayerName
- setPlayerNametagColor
- setPlayerNametagShowing
- setPlayerNametagText
- setPlayerScriptDebugLevel
- setPlayerTeam
- setPlayerVoiceBroadcastTo
- setPlayerVoiceIgnoreFrom
- setPlayerWantedLevel
- spawnPlayer
- takePlayerMoney
- takePlayerScreenShot