SetPlayerDiscordJoinParams

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Revision as of 20:54, 22 July 2019 by AliAssassiN (talk | contribs) (Created page with "{{Server function}} __NOTOC__ This function allows you to set a user's Discord join/invite parameters. It's necessary to use this function to enable that option on Discord....")
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This function allows you to set a user's Discord join/invite parameters. It's necessary to use this function to enable that option on Discord.

Syntax

bool setPlayerDiscordJoinParams ( element thePlayer, string key, string partyId, int partyCurrentSize, int partyMaxSize )

OOP Syntax Help! I don't understand this!

Method: player:setDiscordJoinParams(...)


Required Arguments

  • thePlayer: The player whose discord join parameters will be set on.
  • key: The key which will be called upon invited users (or users who joined the game by clicking "Join") onPlayerJoin event. (Limited to >=5 and <=64 characters)
  • partyId: Changing the partyId is useful to make invites expire. (Limited to >=5 and <=64 characters)
  • partyCurrentSize: The current number of used capacity for other users to join. (Can't be more than partyMaxSize)
  • partyMaxSize: The total capacity for users inside the party.

Returns

Returns true if the value was set successfully, false otherwise.

Example

Click to collapse [-]
Server
function makeSomeParty ( playerSource, cmdName )
    setPlayerDiscordJoinParams(playerSource, "abcdefghijklmnopqrstuvwxyz", "abc123456", 1, 5)
end

addCommandHandler ( "makeParty", makeSomeParty )

See Also