Changes in 1.5: Difference between revisions

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*[[setLightColor]]
*[[setLightColor]]
*[[setLightDirection]]
*[[setLightDirection]]
*[[getCameraFieldOfView]]
*[[setCameraFieldOfView]]
*[[getPedOccupiedVehicleSeat]]


==== Server ====
==== Server ====
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* Added resource meta option <download_priority_group> to allow certain client resources to download and start earlier or later than other resources when a player first connects to a server.
* Added resource meta option <download_priority_group> to allow certain client resources to download and start earlier or later than other resources when a player first connects to a server.
* Added number of simultaneous render targets capability to [[dxGetStatus]].
* Added number of simultaneous render targets capability to [[dxGetStatus]].
* Added fix for bullet sync not applying damage to the local player during network interruptions by applying remote calculated damage.
* Added an option to [[addAccount]] to check for case insensitive name clashes.
 


== Client ==
== Client ==


=== Client: Additions ===
=== Client: Additions ===
* Enabled low fragmentation heap for XP to reduce memory allocation problems
* Enabled low fragmentation heap for XP to reduce memory allocation problems.
* Added automatic TXD resizing for 32 bit OS users to help fix low memory crashes
* Added automatic TXD resizing for 32 bit OS users to help fix low memory crashes.
* Added quality argument to dxCreateFont
* Added quality argument to dxCreateFont.
* Added FOV setting in the Video tab
* Added FOV setting in the Video tab.
* Added support for multiple render targets in shaders
* Added support for multiple render targets in shaders.
* Adds the ability to complete nicknames in the chatbox when the tab key is pressed.
* Synced server side peds weapons with clients.
* Added fix for bullet sync not applying damage to the local player during network interruptions by applying remote calculated damage.
* Added automatic TXD resizing for 32 bit OS users to help fix low memory crashes.


=== Client: Bugfixes & Changes ===
=== Client: Bugfixes & Changes ===

Revision as of 11:20, 23 June 2015

MTA:SA Releases Changelog Pages
1.0 1.0.0 • 1.0.1 • 1.0.2 • 1.0.3 • 1.0.4
1.1 1.1.0 • 1.1.1
1.2 1.2.0
1.3 1.3.01.3.11.3.21.3.31.3.41.3.5
1.4 1.4.01.4.1
1.5 1.5.01.5.11.5.21.5.31.5.41.5.51.5.61.5.71.5.81.5.9
1.6 1.6.01.6.1

Main Additions / Changes

  • Added a built-in web browser into MTA (CEF) which can be controlled by scripts using a new browser element.
  • Added light functions

Scripting

Scripting: New functions

Client

Server

  • None yet

Shared (Client & Server side)

  • None yet

Scripting: New Events

Client

Server

Scripting: Changes, Bugfixes and Additions

  • Added throttled parameter to playSound and playSound3D
  • Added resource meta option <download_priority_group> to allow certain client resources to download and start earlier or later than other resources when a player first connects to a server.
  • Added number of simultaneous render targets capability to dxGetStatus.
  • Added an option to addAccount to check for case insensitive name clashes.

Client

Client: Additions

  • Enabled low fragmentation heap for XP to reduce memory allocation problems.
  • Added automatic TXD resizing for 32 bit OS users to help fix low memory crashes.
  • Added quality argument to dxCreateFont.
  • Added FOV setting in the Video tab.
  • Added support for multiple render targets in shaders.
  • Adds the ability to complete nicknames in the chatbox when the tab key is pressed.
  • Synced server side peds weapons with clients.
  • Added fix for bullet sync not applying damage to the local player during network interruptions by applying remote calculated damage.
  • Added automatic TXD resizing for 32 bit OS users to help fix low memory crashes.

Client: Bugfixes & Changes

  • Moved client log and config files to MTA\log and MTA\config
  • Removed BASS error messages for players
  • Tweaked streaming memory size calculation

Server

Server: Additions

  • Added server shutdown disconnect message

Server: Bugfixes & Changes

  • Set 64 bit modules directory to "x64/modules"
  • Fixed server ignoring module initialization failure
  • Fixed getAccountData leaking memory
  • Fixed removeBan crashing the server under certain circumstances
  • Fixed HTTP stats being wrong sometimes
  • Fixed sync issues when destroying a vehicle while exitting
  • Added reload to the default start-up list.

Resources

  • None yet

Editor

  • None yet

Extra information

More detailed information available on Bug tracker Changelog and Google Code repositories: