DgsGetSize: Difference between revisions

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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
float, float dgsGetSize ( element theElement, bool relative )
float, float dgsGetSize ( element theElement, bool relative )
</syntaxhighlight>  
</syntaxhighlight>
{{DGS/OOP|It variables is a conjunction:
*Relative: '''size.relative''' (whether element size is relative)
*Width: '''size.w''' or '''size.width'''
*Height: '''size.h''' or '''size.height'''
*toVector: '''size.toVector''' [returns a [[Vector/Vector2|Vector]], use <code>size.toVector.x</code> (for width) and <code>size.toVector.y</code> (for height)]
|DGSElement:getSize||size|dgsSetSize}}


===Required Arguments===  
===Required Arguments===  
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==See Also==
==See Also==
{{DGSFUNCTIONS}}
 
===<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>===
{{DGS General Functions}}
 
===<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>===
{{DGS Events/General}}

Revision as of 20:32, 16 April 2021

This function gets the size of a DGS element.

Syntax

float, float dgsGetSize ( element theElement, bool relative )

DGS OOP Syntax Help! I don't understand this!

Required Arguments

  • theElement: The DGS element to get size of.
  • relative: This is whether sizes and positioning are relative. If this is true, then all x,y,width,height floats must be between 0 and 1, representing sizes relative to the parent.

Returns

Returns the DGS element size x and y if the function has been successful, false otherwise.

Example

This example creates a random sized dgs window and outputs its size to the chatbox.

DGS = exports.dgs
local window = DGS:dgsCreateWindow ( 0, 0, (math.random ( 0, 100 ) / 100), (math.random ( 0, 100 ) / 100), "test", true ) 
-- Create the window
local x, y = DGS:dgsGetSize ( window, false ) -- Get the dgs window size
outputChatBox ( "Window size: " .. x .. " " .. y ) --output the dgs window size

See Also

General Functions

General Events