DgsSetInputEnabled: Difference between revisions

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(DGS OOP Syntax changing)
 
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{{Client function}}
{{Client function}}
__NOTOC__
This function is a replica of [[guiSetInputEnabled]]. In order to satisfy the needs of developers, the function exists here. Because DGS elements will also be affected by guiSetInputEnabled.
This function is a replica of [[guiSetInputEnabled]]. In order to satisfy the needs of developers, the function exists here. Because DGS elements will also be affected by guiSetInputEnabled.


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bool dgsSetInputEnabled ( bool enabled )
bool dgsSetInputEnabled ( bool enabled )
</syntaxhighlight>
</syntaxhighlight>
{{DGS/OOP|
    Method = '''dgsRootInstance''':setInputEnabled|
    Counterpart = dgsGetInputEnabled
}}


===Required Arguments===
===Required Arguments===
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Returns ''true'' if input mode could be changed, ''false'' if invalid parameters are passed.
Returns ''true'' if input mode could be changed, ''false'' if invalid parameters are passed.


==See Also==
=See Also=
{{DGSFUNCTIONS}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Functions</span>==
{{DGS General Functions}}
 
==<span style="color:#eb3f00;text-shadow:0.05em 0.05em 0.2em #00000099;">General Events</span>==
{{DGS Events/General}}

Latest revision as of 21:39, 3 May 2021

This function is a replica of guiSetInputEnabled. In order to satisfy the needs of developers, the function exists here. Because DGS elements will also be affected by guiSetInputEnabled.

Syntax

bool dgsSetInputEnabled ( bool enabled )

DGS OOP Syntax Help! I don't understand this!

Method: dgsRootInstance:setInputEnabled(...)
Counterpart: dgsGetInputEnabled

Required Arguments

  • enabled: true if input should go to GUI, false if it should go to the game.

Returns

Returns true if input mode could be changed, false if invalid parameters are passed.

See Also

General Functions

General Events